Unity - Setup of a gun in Maya
By Wedori // 14. August 2014
To setup a gun for Unity in Maya is very easy. You have a top group with the name of the gun. Below this top group node follows the part group nodes. And in dependency to the groups, the lower part groups (for example the wheels in dependency to the carriage).
The naming of the gun follows this rules:
Name_Calibre & Nation_year_length_Material & Weight
The example means:
Cast or Establisment: 1716
BR: Bronze (IR Iron)
Cannon = Gun
Carronade = Carronade
Mortar = Mortar
Please note the Rotation axis of all PART-GROUPS!
"_proxy" is the naming, Unity looks for it and take as proxymesh for physical interaction.
"_LOD0" is the rendermesh (highest Polycount)
Please note, that the naming of the helpers (locaters) are case sensitive. The "muzzle" is placed short behind bores faces and "breach" at the end of the bore. Thats need to calculate the right angle of the balls firing direction.