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Emissive shader

May 11, 2015
Emissive shader
  • This shader is simplier version of Main shader, allowing parts of objects to glow and even affect global illumination in the scene.

    Albedo map - Alpha channel holds AO map.

    Specular map -

    Normal map -

    Emissive map - RBG channels store emissive color, while Alpha holds emission mask.


    Cutout map - alpha channel stores alpha-test mask.