CryEngine - Console commands
This list will be updated regularly! (25. April 2014)
The console you can open with the key: ^
If you like the variables to hold at every gamestart, then place an autoexec.cfg in the mainroot of the Free SDK (create a normal TXT, rename it to CFG and write in the comands you like).
ATTENTION: In the console please NOT type the "=".
Console command: e_debug_draw 1
Autoexec command: e_debug_draw = 1
r_displayinfo = 1 (enables (1) / disables (0) the FPS and Triscount / engine datas etc.)
e_PhysProxyTriLimit=100000 (For modellers interesting who need more then 10000 triangles for physical proxys (standard is engine-inside 10000)
p_proxy_highlight_threshold=1000 (The number tell the engine when physical proxys should be highlighted in debug mode (p_draw_helpers 1)
q_shaderwater = 3 (actual this option is broken but enables in later versions the best watershader (actual value 2)
r_watercausticsdeferred = 1 (enables the endless caustic reflection under water and remove the boxdrawing of it (actual value 2)
e_debug_draw = 15 -> Debug draw the helpernodes
e_debug_draw = 1 -> Debug draw the LODs
p_draw_helpers = 1 -> Debug physical proxy and helper meshes
p_check_out_of_bounds = 2 -> Let physics enabled when you leave map borders