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CryEngine - Console commands

Apr 25, 2014
CryEngine - Console commands
  • This list will be updated regularly! (25. April 2014)

    The console you can open with the key: ^
    If you like the variables to hold at every gamestart, then place an autoexec.cfg in the mainroot of the Free SDK (create a normal TXT, rename it to CFG and write in the comands you like).

    ATTENTION: In the console please NOT type the "=".
    Console command: e_debug_draw 1
    Autoexec command: e_debug_draw = 1

    r_displayinfo = 1 (enables (1) / disables (0) the FPS and Triscount / engine datas etc.)
    e_PhysProxyTriLimit=100000 (For modellers interesting who need more then 10000 triangles for physical proxys (standard is engine-inside 10000)
    p_proxy_highlight_threshold=1000 (The number tell the engine when physical proxys should be highlighted in debug mode (p_draw_helpers 1)
    q_shaderwater = 3 (actual this option is broken but enables in later versions the best watershader (actual value 2)
    r_watercausticsdeferred = 1 (enables the endless caustic reflection under water and remove the boxdrawing of it (actual value 2)
    e_debug_draw = 15 -> Debug draw the helpernodes
    e_debug_draw = 1 -> Debug draw the LODs
    p_draw_helpers = 1 -> Debug physical proxy and helper meshes
    p_check_out_of_bounds = 2 -> Let physics enabled when you leave map borders