last updated 2015-05-13
Main is a universal one-sided, opaque, PBR über-shader, intended for most of environment surfaces. Works with Unity 5 only. Requires deferred rendering mode and linear lighting.
Current version is: Main 0.1 [Download]
Albedo map - formerly Diffuse map, sets base material color. Cutout mask in Albedo alpha.
Albedo tint - enables base texture tinting
Tint color - tints Albedo map in multiply mode (saturates and darkens). Default (no effect) color - white.
Specular map - determines surface's reflectivity and fresnel reflection effect. Gloss texture in Specular map alpha.
Normal map - you know what it does..
Multi map - stores various textures in different channels. Currently Ambient Occlusion map in Green channel, Cavity map in Blue channel.