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Main shader

May 13, 2015
Main shader
  • last updated 2015-05-13

    Main is a universal one-sided, opaque, PBR ├╝ber-shader, intended for most of environment surfaces. Works with Unity 5 only. Requires deferred rendering mode and linear lighting.

    Current version is: Main 0.1 [Download]

    Albedo map - formerly Diffuse map, sets base material color. Cutout mask in Albedo alpha.

    Albedo tint - enables base texture tinting

    Tint color - tints Albedo map in multiply mode (saturates and darkens). Default (no effect) color - white.

    Specular map - determines surface's reflectivity and fresnel reflection effect. Gloss texture in Specular map alpha.

    Normal map - you know what it does..

    Multi map - stores various textures in different channels.
    Currently Ambient Occlusion map in Green channel, Cavity map in Blue channel.

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