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Apr 18, 2014
  • Locking/Unlocking Perks
    Go back to modding

    Since BETA 3.2 Perks can be locked. You can find a boolean statement named ALLOW_LOCKED_PERKS in InternalSettings which states if perks can be locked or not.

    Locking Perks
    To lock a perk go to perks_init and add the following line (change the name ofcourse), this will lock the perk for all storylines:

    ChrPerksList.list.PERKNAME.locked = true;
    Say you want to lock a perk during a quest or at the start of your storyline you can use the following command:

    If you want a special description when the perk is locked go to the file RESOURCE\INI\TEXTS\ENGLISH\AbilityDescribe.txt there you can add a field like this:

    Gain a gouvernors trust to enable this Perk. (The crop yield is 50% higher on the character's estates)
    For now this is perk specific. This might change lateron if people need this.

    If you want to know if a perk is locked or not you can use the following command:

    It will return a TRUE value if the perk is locked.

    Unlocking Perks
    When you want to unlock the perk use the command:


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