Ok, then I'll wait for the version reviewed by Homo eructus
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; Priests addressing you
string = "my son","my son"
string = "my daughter","my daughter"
string = "my child","my child"
In Spanish "my" shouldn't be a problem as both genders can be shortened to "mi" when they precede the noun (mío/mía are only used after the noun or as equivalents of "mine"), but other languages could probably use the differentiation for future translation projects (I'm thinking French).I'll need to look at Ardent's dialogs to see where "the" needs to be preprocessed, and possibly "my" as well.
string = BarÝo,"BarÝo"
@Grey Roger Do you think you could add a preprocessed variant to the string for the priests addressing the player as "my child"? It should have gender variation in Spanish (hijo mío/hija mía) and probably in other langages too. Assuming the "child" string is only used in that istance and not for other more general uses of the word, which could complicate things.
We can worry about other languages if someone starts them. I pity the first person who tries to translate the game into German - it has big tables of pronouns depending on the gender of the person, the grammatical context, and the gender of the possessed object when it's a possessive pronoun!In Spanish "my" shouldn't be a problem as both genders can be shortened to "mi" when they precede the noun (mío/mía are only used after the noun or as equivalents of "mine"), but other languages could probably use the differentiation for future translation projects (I'm thinking French).
2212 string = Dusk,"Dusk"
2214 string = Min, "Min"
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 31
invalid index -1 [size:1200]
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 31
invalid array index
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 31
Unknown data type
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 33
invalid index -1 [size:1200]
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 33
invalid array index
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 33
function 'GetModelIDFromListNumber' stack error
RUNTIME ERROR - file: interface\kam_selectmodel.c; line: 137
Unknown data type
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid function argument
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid syntax
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid function argument
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid syntax
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid function argument
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid syntax
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid function argument
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
Invalid Expression
COMPILE ERROR - file: dialogs\Father Bernard_dialog.c; line: 45
invalid syntax
Oh, you're completely right. My bad. I though it was the same case as the Spanish accents and special characters breaking when the file codification was changed.If I remember correctly, the Portuguese special characters need to be those peculiar ones in the text file, and are mapped to the correct characters by the game's font textures so that they appear correct on screen.
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 51801654 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
I'm not sure that switching language mid-game was ever reliable - perhaps you were lucky earlier. The line "The method call is invalid For example, a method's parameter may have an invalid value" in "system.log" appears routinely even when I'm not doing things to languages and does not crash the game.I think yesterday I could change language on the fly even in the middle of a game, just press F1>options>Interface, etc. But now, with the new priests files, the game crashes when I try to siwtch language mid-game. It works if I change it from the start menu before loading a game, but not with a game going.
That shouldn't crash the game either. The Russian translation is a lot less complete than the Spanish, "system.log" complains about different size files there, and it still works - as far as the translation has been done, that is.The first time I tried, the log said that the ini files were of different sizes, but I fixed the extra line in one of them and it still crashes, with no mention of the ini file in the log this time, so that wasn't the only problem.
Can you upload your version of "Padre Domingues_dialog.h"? And any other priest "dialog.h" files you've completed. I'll have a look over the weekend and see if I can figure out what is wrong.In addition, using #saddr# in the Spanish dialog.h files doesn't work , it doesn't display any words (I only tried with Padre Domingues though).
Yes, I remember that being always a problem, that's why it was so weird to be able to change on the fly yesterday. Oh well, it was beautiful while it lasted.I'm not sure that switching language mid-game was ever reliable - perhaps you were lucky earlier. The line "The method call is invalid For example, a method's parameter may have an invalid value" in "system.log" appears routinely even when I'm not doing things to languages and does not crash the game.
I haven't completed any priest files. I only changed the first couple of #schild# for #saddr# for testing purposes. Otherwise the files are the same that are already translated in the current build.Can you upload your version of "Padre Domingues_dialog.h"? And any other priest "dialog.h" files you've completed. I'll have a look over the weekend and see if I can figure out what is wrong.