Do you have any control over what text shows up at all?
If not, have a look at the resource INI interface folder. Maybe it is hardcoded in there.
If not, have a look at the resource INI interface folder. Maybe it is hardcoded in there.
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Do you have any control over what text shows up at all?
If not, have a look at the resource INI interface folder. Maybe it is hardcoded in there.
PERKSWINDOW]
command = activate
command = click
command = deactivate,event:exitCancel
command = downstep
command = upstep
command = speeddown
command = speedup
position = 32,128,612,478
lineSpace = 68
leftoffset = 72
upOffset = 18
videoName = bigbutton
alignment = left
string = NON CONTRIBUTING PERKS,"NON CONTRIBUTING PERKS"
; perks
string = Free points for abilitys,"Free points for abilities"
That was the first thing I tried, it didn't work. Let me try again...Perk descriptions are in "RESOURCE\INI\TEXTS\ENGLISH\AbilityDescribe.txt".
The line 'SendMessage(&GameInterface,"lsle",MSG_INTERFACE_MSG_TO_NODE,"PERKSWINDOW", 0,"NON CONTRIBUTING PERKS");' appears to be sending the untranslated line "NON CONTRIBUTING PERKS" to the perk window. If you want to be able to translate it, you could try replacing it with 'XI_ConvertString("NON CONTRIBUTING PERKS")'.
XI_ConvertString simply looks up the word or phrase to be translated in "RESOURCE\INI\TEXTS\ENGLISH\common.ini". So you'd need to add an entry somewhere in that file:A good place to add it might be just after this:Code:string = NON CONTRIBUTING PERKS,"NON CONTRIBUTING PERKS"
And then put a translation into, presumably, "RESOURCE\INI\TEXTS\SPANISH\common.ini".Code:; perks string = Free points for abilitys,"Free points for abilities"
That sounds very noble indeed!I'll start migrating the translation to the latest update and see how that goes.
You could try to drop them a PM if they don't respond in a few days.dialogs are what @HellSailor and @Lucas SZC are helping me with, if they're still around.
The Greyhound is indeed supposed to be a 6th rate frigate, though it could probably do with having its crew increased. The Postillionen is also a 6th rate frigate, and again could perhaps do with a crew increase. Perhaps increase both types to about 200 crew maximum.Should the Greyhound be called a "sixth-rate frigate"? Having only 22 guns I'd rather call it a post ship (although that's I think exclusive to the Royal Navy) or a corvette. In Spanish I'll use Corbeta (corvette), although I'm also using corbeta for the sloop-of-war, so I'll have to add different specifications like heavy, light, etc.
The Greyhound is indeed supposed to be a 6th rate frigate, though it could probably do with having its crew increased. The Postillionen is also a 6th rate frigate, and again could perhaps do with a crew increase. Perhaps increase both types to about 200 crew maximum.
refShip.Name = "HMS_Greyhound";
refShip.sname = "Greyhound";
refShip.id = refShip.Name;
refShip.Class = 6;
refShip.Walk = "Greyhound";
refShip.Cannon = CANNON_TYPE_LONG_LBS9;
refShip.MaxCaliber = 9;
refShip.Name = "RN_Postillionen";
refShip.SName = "Greyhound";
refShip.id = refShip.Name;
refShip.Class = 6;
refship.Walk = "Postillionen"
refShip.Cannon = CANNON_TYPE_LONG_LBS12;
refShip.MaxCaliber = 12;