Nevermind, a few more trail and error and I managed it. Go me!
Last edited:
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if (morale <= 10) KAM_Mutiny(); //MAXIMUS: new "Mutiny"
if(LogsToggle > LOG_QUIET) Log_SetStringToLog(TranslateString("","The crew now has") + " " + XI_ConvertString(GetMoraleName(morale)) + " " + XI_ConvertString("morale") + " (" + makeint(morale) + ").");
switch (LanguageGetLanguage()) {
case "Spanish":
if(LogsToggle > LOG_QUIET) Log_SetStringToLog(TranslateString("","The crew now has") + " " + XI_ConvertString("morale") + " " + XI_ConvertString(GetMoraleName(morale)) + " (" + makeint(morale) + ").");
break;
// default:
}
That was @Snow White Sorrow's idea, if I recall. Can you look it up in the "Ship Recognition" PDF in the "Documentation" folder? I think there is some mention of it there.But Manila galleons, as the name indicates, were the ships assigned to the route accross the Pacific between Manila on the Philippines and Acapulco on the west coast of Mexico. And it's usually refered to as THE Manila galleon, because there was only one or two doing the trip once or twice a year. It would be incongruous to have multiple Manila Galleons sailing the Caribbean, so in this case the "Arcade" name of Spanish Galleon would be better than the "Realistic" name. An alternative could be Indies Galleon or West Indies Galleon, as the "Flota de Indias" was the Atlantic equivalent of the Manila Galleon, and there was an entire fleet of them.
It is still the same.I must reiterate that I'm using the old july 2106 version and this may not be true anymore, that's why I post it here and not as a bug report or current issue.
Aren't they pretty much a Spanish design?Calling those ships "Spanish Galleon" of any sort is also a bit odd. It's not just Spain who uses them...
The PDF justifies the Manila galleon name with the huge cargo capacity of the ship (around 10.000), rightfully pointing out that Manila Galleons were usually the biggest galleons around, reaching up to 2000 tons of displacement (that's why there were only one of two of them in each trip), and Atlantic galleons were rarely even close to that size. But still the name Manila Galleon has a very specific historical and geographical context that doesn't fit the mod, so I'd still go with Indies Galleon, which also serves to illustrate them as an Spanish-dseigned counterpart to the English-designed Indiaman.That was @Snow White Sorrow's idea, if I recall. Can you look it up in the "Ship Recognition" PDF in the "Documentation" folder? I think there is some mention of it there.
Works for me!The PDF justifies the Manila galleon name with the huge cargo capacity of the ship (around 10.000), rightfully pointing out that Manila Galleons were usually the biggest galleons around, reaching up to 2000 tons of displacement (that's why there were only one of two of them in each trip), and Atlantic galleons were rarely even close to that size. But still the name Manila Galleon has a very specific historical and geographical context that doesn't fit the mod, so I'd still go with Indies Galleon, which also serves to illustrate them as an Spanish-dseigned counterpart to the English-designed Indiaman.
No objection here. A rose by any other name would smell the same, and a Manila galleon by any other name is still going to get plundered if I catch it.
I think you're right, but I'm not certain anymore myself so I sent a message to Bartolomeu to confirm.Is PiratBattleGalleon a quest-only ship or a generic pirate ship aswell? I assume it's specific of Bartolomeu's storyline because it has both Portuguese and pirate markings but I could be wrong.
It's the new Bartolomeu' ship at the end of the Cartagena quest. It's an improved version of the "San Martin", a Spanish war galleon stolen in the Cartagena port. She was modified at Grenada to be faster and manoeuvrable (That's why the stats are different from "San Martin ").Yes. But, tomorrow morning i confirm that. I Just want to check that again.
If you guys word a question to him, I'll forward it on Facebook. While he isn't really active here anymore, he is easy enough to contact.But as that ship is specifically designed by @Bartolomeu o Portugues for his storyline, I'd be reluctant to change anything about it without his approval.
//Show the non_contributing perks
if(skipped>0 && SHOW_NON_CONTRIB_PERK > 0 && !ShowAssignableOnly)
{
SendMessage(&GameInterface,"lsle",MSG_INTERFACE_MSG_TO_NODE,"PERKSWINDOW", 0,"NON CONTRIBUTING PERKS");
chrPerksQ++;