How definitive and stable are the post 31 August fixes? Should I install them before starting to update the translation or it would be better to stay in the main release
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
@Grey Roger could confirm for sure, but as far as I understand, that archive is very stable and I would definitely recommend including them in your translation.How definitive and stable are the post 31 August fixes? Should I install them before starting to update the translation or it would be better to stay in the main release
You've left out "de Alencar"! That's not going to make the governor of San Juan very happy. And I know it's a valid name because a quick Internet search turns up some real people with that name.Good enough for me.
And, as an apetizer of things to come (hopefully), I'll upload my revised Spanish character names.
I think he means the scene being all messy when you walk on deck in those small-ish ships. But the answer is the same: Stock game model originally used for boarding sections.In 3D Sailing Mode, you mean?
Stock game model, I think.
Not all of the names I've removed were incorrect, some were just very rare, or had to go to make room for some certain names that I wanted to get in (as kind of easter eggs, there are names of several famous Spanish seafarers), as I wanted to keep the same number of entries. Don't know exactly why I removed de Alencar but here it is restored.You've left out "de Alencar"! That's not going to make the governor of San Juan very happy. And I know it's a valid name because a quick Internet search turns up some real people with that name.
I think that's indeed true, but it does surprise me.It seems the game is not concerned if the number of entries is the same
string sSpManNames[2], sSpWomenNames[2], sSpFamilies[2];
The line readsCOMPILE ERROR - file: dialog_func.c; line: 2695
Duplicate variable name: i
for(int i=0; i<GetAttributesNum(cLoctr); i++)
Not that I know of.Did you add an 'int i' definition somewhere else?
if (morale <= 10) KAM_Mutiny(); //MAXIMUS: new "Mutiny"
switch (LanguageGetLanguage()) {
case "Spanish":
if(LogsToggle > LOG_QUIET) Log_SetStringToLog(TranslateString("","The crew now has") + " " + XI_ConvertString("morale") + " " + XI_ConvertString(GetMoraleName(morale)) + " (" + makeint(morale) + ").");
break;
// default:
if(LogsToggle > LOG_QUIET) Log_SetStringToLog(TranslateString("","The crew now has") + " " + XI_ConvertString(GetMoraleName(morale)) + " " + XI_ConvertString("morale") + " (" + makeint(morale) + ").");
The line mentioned seems to be related to the maximum number of ships allowed in one location. How does that relate to a language switch for the morale logs beats me.COMPILE ERROR - file: locations\locations_loader.c; line: 11
Invalid array (locShips) size