Thanks for the info. I'm collecting ships as I encounter them and am currently working on Lineship1, which looks like she has never been touched in 8 years. Then come the Warships. Then?
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Ok, I mean thats fine for the early 1700s i guess though I'd like to take a look at their encounter chances for the later periods, because the 40 and 44 gun two-deckers were replaced by frigates that looked more like the constitution, revoulutionnaire, suprise, etc I'd certainly be wiling to test the late period ships and as for flags, all the ones I mentioned should have an ensign on the spanker and a pennant on the mainmast, which was standard practice at the time, and simple tooThe Lineships/Warships have 40/44 guns so are in a different class. I've already replaced the spanker and am now stringing ropes on the Lineship. It's not like I'm creating a whole new ship.
If I didn't test them in game I could knock out the repaired spankers at the rate of a ship a day, but then someone else would have to play test them. And that still leaves the question of flags/pennants open.
Past experience has shown me that the console is unreliable and quits working, then wrecks the install, so I get the ships by playing the game. The really big ships are rare and hard to come by.
I'll see how they lookOk, here is the first set. They are three French ships. If they work as planned I'll go down the list to the next nation.
I visited Vanderdecken and bought the 108 gun Dauntless (Endeavor). The spanker is wrong and will get fixed. BUT!! When I tried to sail this ship she would only spin to the left. I'm still dizzy! :eww An officer sailed her just fine tho. :slap
It turned out she didn't have enough crew. She sails fine now.
if(GetCurrentPeriod() >= PERIOD_REVOLUTIONS)
{
// ALL CARRONADES
}
refShip.Model = "Superbe";