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    Maelstrom New Horizons


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Solved Fixing the Build Mod Ships

The FR_LightPinnace does show up as a French ship and even shows up in a shipyard now and then, but who would buy it. It is a big slow target just like the standard pinnace. I for one would get a light fleut or light pinnace as they are smaller targets and carry just as much cargo.
Crickey! I just measured it in GMViewer and the FR_LightPinnace is 40 meters long while the NL_LightPinnace is 27 meters long. Personally I would like to see it upgraded to the same stats as the pinnace1, which is only 3 meters longer.
 
Oh boy, that's a lot of ships. :ko
Still, I just spent the entire day trying to fix a PS3 Blu-ray drive; fixing those ships can't be worse than that.
 
:sick

Oh well, we'll survive without them being fixed for a while. :shrug
Have you got any leads on that Curacao fort? That's a bit of an annoying effect. Or lack thereof.
 
I'll probably start fixing the ships one by one over the next few days. I don't exactly want to leave them as they are for too long.

With Curacao, I can only guess that Maya somehow flipped the locators. I'll keep looking for answers. :read
 
I think we should probably wait another week with the Beta 3 release. Still some weird stuff cropping up here and there, by the looks of it.
And it allows some more time for additional fixing too.
 
First one finished: KetchNavy.
Slight graphical changes made as well, including better underwater hull texture and mapping, better inner hull texture, opaque stern windows removed, and making the ladders less chunky.
With the windows, I figured it would be fine to open them up because the insides are already modelled, despite there being no furniture.
 

Attachments

  • KetchNavy_FIX.7z
    829.4 KB · Views: 175
Code:
AICannon: CrCuracao1 with ship type NL_NeptunusE has no boxsize!
UH??? :shock
 
Whut? That has been randomly happening for years. When I first started reporting it you couldn't believe it.
 
Nope. I actually have not seen that one in a while. The message used to pop up on the screen.
 
Indeed it did; that's how I noticed. I always though boxsize errors were model-related though.
Doesn't make much sense if it's not the same ship each time. o_O
 
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