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Solved Fixing the Build Mod Ships

It's getting to the point where I am going to have to learn how to repair the reverse lighting bug. All of the spars on the main masts (mast2, mast3) have it.
 
OK then, first things first: have you installed the Maya GM export plug-in? It's essential to get that sorted early on.

In the meantime, I will start conjuring up a tutorial for importing GM files into Maya and how to fix various bugs etc.
This time I'll make a copy of it so it can hopefully form part of the 'Complete Guide to Maya 5.0' that Iron Roger Flint is supposedly working on.
 
Yes I did. I read the tutorial and that part went as it was supposed to, although I had to do a lot of searching to find what he was talking about. :mm

I then went looking for tutorials about how to import GMs and came up empty. All I know is that Maya doesn't support them. :j3
 
Is it ok to change my mind? I now think that the flagpole part of the bowsprit is too tall. It looks like there is plenty of room to shorten it.
 
Yes I did. I read the tutorial and that part went as it was supposed to, although I had to do a lot of searching to find what he was talking about. :mm

I then went looking for tutorials about how to import GMs and came up empty. All I know is that Maya doesn't support them. :j3
Hehe, if Maya could read GM files, things would be ten times easier. At least the plug-in installation went well.
You have to export the files to OBJ format using GM Viewer, and then you can open them in Maya (but there's a bit of work to do to sort out the model attributes, though).
Once that standard preparation is done, you can edit the model as you want, and then move on to exporting to GM when you're done.
That's the basic idea of the tutorial I'm sorting out. In the meantime, have you read or watched any modelling tutorials for Maya? Some of those can be good for getting a feel for Maya's interface.

Is it ok to change my mind? I now think that the flagpole part of the bowsprit is too tall. It looks like there is plenty of room to shorten it.
ARR! Ye'll have ter walk the plank, first! :whipa

I see you're point, though. The model did come from a much larger ship to begin with. xD:
It should be easy enough for me to shorten the flagpole section and re-export the model, seeing as it's already set up correctly.
How much shorter do you think would be more reasonable (going by squares in GM Viewer)?
 
First, all of the tutorials I tried to watch didn't work. So I'm still at square one there. :rumgone



Walk the plank? :walkplank Canopener! Scissors!

The shortest it could be would be about 2.5 - 2.8 squares shorter, or somewhere around the second ring down. That way only the flags/pennants need repositioning. :nk
 
Perhaps it be the tutorials that must be walkin' the plank, then? :rolleyes:

Anyway, that flagpole size seems about right. I'll sort that out soonish.
 
I have berthed La Licorne as I can go no farther with her. Maya is mission impossible as I have found no tutorials that are any help to me.

The East Indiaman look fine with the bowsprit as it is now. Possibly is is a click too long, but the flagpole part fits with the masts.

I've looked at the Mordaunt and her rigging is a mess. Dunno if I want to bother tho.
 
OK, don't worry, I'll start posting some instructions for Maya in the 'Storm Engine Modelling Basics' thread to get you going.

About the bowsprit: so do you still want me to shorten the flagpole section, or not any more?
I'll export the shortened version anyway so you can use it if you want.

Just to say about the Mordaunt's rigging: I have a feeling the wider mainsails are more realistic than the thinner ones on the WarGalleons.
Seeing the Mordaunt face-on in the background of your screenshot, the rigging looks like a better shape to me.
I don't mean to give you more work, I just think it looks more realistic. :wp

I love the first of those screenshots, BTW. It's a nice fleet in a nice setting. :keith
 
"What, me worry?" - Alfred E. Nueman. :rolleyes:

The shortened flagpole would work well on La Licorne and will be used there. :onya The others don't need it as the existing one looks very balanced compared to the masts.

I already tried to use the Mordaunt's spars but they didn't match up well at all. I never thought of using spars from another ship.............. :nerbz


Methinks I finally got a handle on this ATI video card. DX8 puts more load on the cpu and less load on the gpu so when I turned some things down to get better framerate I suspect that it defaulted to low load 2D mode. Setting everything to max gives the best framerate as well as the best image quality.

The tremendously long view distances still kills fps at sea anyway.

The improved sea and sun and moon makes it easy to get good screenies. :j2
 
Ok, here are big spars. Too big?
They look about the right size, to me. :onya
What I'd suggest is moving both yards down a bit on mast2 and 3, and then making the upper sails a bit thinner (moving their lower locators in slightly).
Again, I'm just loosely using the Mordaunt's sail profile as a guide here. It should look pretty good when finished.
 
I agree that the sails are too close to the end of the spars, but the Mordaunt is not the best ship to use as a guide. Those giant ropes and pulleys mess everything up. :shrug
 
Good point, but then again, do we have any other historically accurate (-ish) ships which only use two sails per mast that we can use as a reference?
It's a rare rigging type in the game, so it's hard to tell how it should 'officially' look. :?

Maybe you could consider replacing the Mordaunt's yards with 'borrowed' models, if the ropes and pulleys on the current ones are in the way. :shrug
 
Well, there are these two beauties. Fluyts were famous for using block and tackle in their rigging to reduce crew size. There are others as well, like my home made Waller Pinnace rigging and the Carrack.

The problem with the spars on the Mordaunt is that is that the pulleys do not attach to the masts and when the sails turn in a crosswind they end up floating in midair because the spars were created not centered but offset. :facepalm
 
Oh yeah; somehow I forgot about those ships. I don't often play in the earlier periods, so I hardly see them. :facepalm
Anyhow, I'll leave you to judge what's right concerning the WarGalleon sails.

For the Mordaunt, clearly it would be better to use different yard models if the modelled ropes are offset too much.
Rope locators are much better for moving components, anyway. I think Pgargon figured that out and changed tactic for his later ships.
 
Hylie, is there any chance you will be working on any of the later period ships sometime soon? :shrug Just curious because alot of them have worse problems than inaccurrate ropes(mainly spankers in the wrong direction) Thats not to say that the early period ships dont need work just as badly, It just seems that they have gotten all the attention lately.
 
It is my intention to look at all of the ships in POTC, but there are over 200 of them, which means this is a long term project. I've already looked at almost half of them. The big ships are the ones I really need to look at the most.

Until recently my game always crashnburned before I could get to them. What late period ships have I missed? I've got a 5th rate berthed that is going to get worked on soon. The Sovereign of the Sea is berthed somewhere too.

Spankers are fairly easy to fix. My only method is to create an invisible one and attach the visible one to it. The best way is to reverse the normals in Maya, but I do not know how to do this. :shrug
 
The heavy East Indiaman (4 of them anyway) are on the FTP in my folder, in the "after beta 2" sub folder. They are called War Galleons there.
 
Yeah, and theres no rush but i imagine it would be good to know the ones that still need work. :keith
of the larger ships these still need their spankers fixed:
-Le Superbe
-Unite class frigate (aka suprise1- improved version of razee frigate model but with 32 rather than 42 guns)
-All versions of the constitution-but Armada should be fixing those when he gets my improved version ingame :onya
-Possibly the Bellona , im not sure though, I might be getting mixed up with the Superbe :shrug
-Possibly the Greyhound-ill have to double check on that too .

Of the smaller ships these need the spanker fixed:
USS Enterprise 1799-schooner so more noticable than square rigged ships.
Bermuda sloop(visible in the background of the pic you just posted)
HMS Bounty (Trade Brig) actually a ship, so not sure why its called a brig here :?

There might be more that I dont recall off the top of my head, so ill check and post any more I find :)
 
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