What does "Head's House" stand for? A character named Head or the head of the plantation?
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
I'm afraid there's a bug with this Wolfe. I watched how the streamer went through the plot and when he tried to board him, he killed him with one blow. We just had to drown him, but after that it was written in the log that we took him prisoner. Again, I'm wondering if it is possible to kill this Wolfe during boarding and will the quest break?I was testing my revised translation of Hornblower, but due to some misunderstanding in a fort, it seems I've been kicked out of the navy. I still could complete the story up to unlocking freeplay in command of the Atropos but I'm now a privateer, so I guess the Natividad quest won't trigger now because I'm not technically in the navy? I'm trying to rank up as privateer just in case but it's taking forever. Also, I got the quest saying that I captured Wolfe (after sinking what looked like a random french ship, because neither Hogan nor Teresa would say nothing but their idle chatter) and should take him to the prison, but I have no Wolfe in my cargo hold or anywhere else and visiting the prison does nothing.
I don't know why Major Hogan and Teresa Moreno failed to say something about Wolfe, unless you found Wolfe's ship before you visited them. The same quest case which places Wolfe's ship at Martinique also primes both Major Hogan and Teresa Moreno to tell their stories about what happened after the Guadeloupe raid. They're then set back to their default dialog after you get Wolfe.I was testing my revised translation of Hornblower, but due to some misunderstanding in a fort, it seems I've been kicked out of the navy. I still could complete the story up to unlocking freeplay in command of the Atropos but I'm now a privateer, so I guess the Natividad quest won't trigger now because I'm not technically in the navy? I'm trying to rank up as privateer just in case but it's taking forever. Also, I got the quest saying that I captured Wolfe (after sinking what looked like a random french ship, because neither Hogan nor Teresa would say nothing but their idle chatter) and should take him to the prison, but I have no Wolfe in my cargo hold or anywhere else and visiting the prison does nothing.
You have to kill Wolfe but then imagine that you only wound him and take him prisoner. If you sink the ship rather than board it, you can imagine that you rescued him from the sea. Wolfe will not surrender so you can't capture him the normal way.I'm afraid there's a bug with this Wolfe. I watched how the streamer went through the plot and when he tried to board him, he killed him with one blow. We just had to drown him, but after that it was written in the log that we took him prisoner. Again, I'm wondering if it is possible to kill this Wolfe during boarding and will the quest break?
That must have been it, I sunk several random French ships and I didn't immediately notice the quest updating so it must have been one of them. But Bush never talked to me about Wolfe being locked up and I've been to Bridgetown port many times since.unless you found Wolfe's ship before you visited them.
"I've captured Thomas Wolfe aboard a stolen French sloop. I should take him to Bridgetown prison."What is the last questbook entry you have for "Hunt the Traitors"? Wolfe's ship, a sloop similar to La Reve, is placed at Martinique when you get Atropos, so it is possible to find him before you get to Guadeloupe or Nevis.
case "capture_wolfe":
if(CheckQuestAttribute("know_about_Wolfe", "None")) SetQuestHeader("Hunt the Traitors");
AddQuestRecord("Hunt the Traitors", 2);
pchar.quest.know_about_Wolfe = "got_him";
Characters[GetCharacterIndex("Teresa Moreno")].dialog.CurrentNode = "First time";
Characters[GetCharacterIndex("Major Hogan")].dialog.CurrentNode = "First time";
Pchar.quest.imprison_wolfe.win_condition.l1 = "location";
PChar.quest.imprison_wolfe.win_condition.l1.character = Pchar.id;
Pchar.quest.imprison_wolfe.win_condition.l1.location = "Greenford_port";
Pchar.quest.imprison_wolfe.win_condition = "bush_locks_up_wolfe"
break;
Hello, please tell me what font size and color did you use, and how did you remove the English text so that the background remains transparent?Progress! Sort of. Putting that code back in interface.c does indeed make it recognize the Spanish tips... but not the background loading screen.
Oh, I think that may be on my editing software, actually. I think the transparent background the image is supposed to have is not being picked up by the engine. I'll try some different settings
Yes.I just don't really understand what to do with it. Here is a tga file of the English version, do I need to paint over the text with black and write a new one in Russian?
No. Keep the existing Alpha 1 channel, fill it with black, then draw white translucent around the text on that.Then delete the old Alpha 1 layer and create a new one by selecting the text and on layer 0 translucent white draw over the text?
When you save the file as .tga (Targa), make sure you save it 32 bits/pixel. That is 8 bits for each of red, green, blue and alpha. If you save it 24 bits/pixel, you lose the alpha channel.But I guess I did something wrong
I also experimented with maps, everything seems to be fine with the Alpha layer, but after converting via ConvertorTX, white textures appear near the maps in the game.