Sorry for the Nathaniel Nation/Guadeloupe errors. <b>DON'T</b> bother fixing this. The Nathaniel nation start nation will be removed from the next pack. This code is supposed to work for AoP Point a Pitre, but I didn't add that yet. And even for that it doesn't work entirely right. I added the code in just to see what would happen. It will be gone next time, so that should solve most tutorial-related bugs.
I think the entire tutorial should be rewritten. It doesn't explain many of the latest features, so beginning players won't know how to play the game properly, even after playing the tutorial. When the tutorial is being fixed, we can also remove the French fleet references from the stormy start option. That's bothered me for some time as well.
About the character's name: I should <i>remove</i> the BuildSettings.h change for that. Instead, you can change the name ingame by clicking your name in the choose character screen, then pressing backspace and typing your new name. Enter to confirm. The same works for your ship's name. Changing the BS.h name doesn't work properly, because of the language change mod.
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Boatswain, first mate and navigator are now default for three officer slots, so you won't need to open the passengers screen every time you hire a new officer. You still can manually change it though.
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I have to admit I don't entirely understand it either. Maximus coded it in and I added it in, so that we could test what it does. I think it has to do with when you usually hire an officer, he immediately replaces one of your current officers. I think this code prevents that or something like that.
<!--quoteo(post=154069:date=Jul 7 2006, 04:25 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 7 2006, 04:25 PM) [snapback]154069[/snapback]</div><div class='quotemain'><!--quotec-->
Wonder who thought that the player name needed 'translation' ?!?!?!
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Maximus did that for the Russian translation. Doesn't matter though, as long as you change your name in the game instead of in BS.h.
<!--quoteo(post=154084:date=Jul 7 2006, 05:57 PM:name=Swindler)--><div class='quotetop'>QUOTE(Swindler @ Jul 7 2006, 05:57 PM) [snapback]154084[/snapback]</div><div class='quotemain'><!--quotec-->
How to buy the spyglass, if there's no street merchant at guadelope <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
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There IS a street merchant in the AoP version of Point a Pitre. But the Nathaniel Hawk start nation optin will be removed from the next update anyway. Don't bother fixing this!
<!--quoteo(post=154084:date=Jul 7 2006, 05:57 PM:name=Swindler)--><div class='quotetop'>QUOTE(Swindler @ Jul 7 2006, 05:57 PM) [snapback]154084[/snapback]</div><div class='quotemain'><!--quotec-->
Done. Fixed file is attached and also in my folder on FTP, called ChooseCharacter_<Date>.zip.
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What did you change to the choose character interface? The player DOES have a default name: Nathaniel Hawk. If you start the game without changing anything, you start as Nathaniel Hawk.
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Guess I'm "okay" flag wise then since I choose to do the tutortial. I have yet to be asked which flag I want to fly. Is that a good thing or bad thing?
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You can change your starting nation in the choose character screen at the start of your game. DON'T choose the red Nathaniel Hawk flag, because it doesn't work right. To change your flag, do it through the F2>Nation Relation screen or by talking to a hired officer. You can't change your flag during the tutorial though. If you play the Oxbay tutorial, raise French or Portuguese colours before leaving to sea!