There was a REASON why I didn't make a post about that update on the forum. As soon as I had uploaded it, a lot of new fixes and stuff were posted, so this update wasn't really entirely right. I is also a clear example of me being confused about what should be in and what shouldn't be. I will try to make the next update a PROPER good update. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" />
<!--quoteo(post=153613:date=Jul 3 2006, 06:37 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 3 2006, 06:37 PM) [snapback]153613[/snapback]</div><div class='quotemain'><!--quotec-->
I don't mean any offense, but the fact that you think this would work is why you probably shouldn't do it. The whole thing is a major can of worms and there will be code written to deal with different corpse settings in places that never use the word corpse. Unless you wrote the corpse changes yourself, it's best not to mess with it. Or hold off until after build 13. Yeah, it's broken, but is it broken enough to need fixing? An attempt to redefine it is likely to break it even more.
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I was only suggesting to change the way BuildSettings.h handles the corpsemode. Right now, it's two toggles for the loot mod and the corpse mod. I was suggesting combining these into one setting. If I search for LOOT_DEAD and CORPSEMODE in the code, I will find all places where the BS.h toggle is used. Then I would be sure to change everything. But I suppose it's not important enough to do right now.
<!--quoteo(post=153613:date=Jul 3 2006, 06:37 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 3 2006, 06:37 PM) [snapback]153613[/snapback]</div><div class='quotemain'><!--quotec-->
That was the fix for the Danielle dialog. It looks like Friedrich needs Diag instead.
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You are right. I didn't know how to discover if it needed Diag or Dialog or whatever. Maximus explained it to me now. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=153613:date=Jul 3 2006, 06:37 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 3 2006, 06:37 PM) [snapback]153613[/snapback]</div><div class='quotemain'><!--quotec-->
I don't understand about having to visit a store to know what the prices are. We already have to do that. Were you considering randomining the base price for all goods? And by "more space" do you mean the screen will show more items at once, or you're adding more trade goods? If you're rearranging the screen so we don't have to scroll so much, add it. If you're making it so we have to scroll more, hold off. I've seen the SLiB trade screen and I'm not sure I like it.
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This mod only changes the TradeBook interface. After you visited a store, the store's prices will appear in the TradeBook interface. If you don't visit the store, the prices won't appear. And if you don't visit the store for a long time, the prices in the TradeBook might be out-of-date. The screen is rearranged so that the scrollbar with islands occupies less screenspace, so that there are more than 4 trade goods that can be added onto the screen. I am not adding new goods, even though I do have a mod that adds them. What does the SLiB trade screen look like?
<!--quoteo(post=153613:date=Jul 3 2006, 06:37 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 3 2006, 06:37 PM) [snapback]153613[/snapback]</div><div class='quotemain'><!--quotec-->
You shouldn't be working on two versions at once anyway. Either combine them or tell the modder to resubmit the updated mod after build 13. And decide at what point a new feature can be added, and when it needs to be held off. For example, a couple of new towns and a rewritten quest might be good candidates for waiting, altho I don't mind having them added before build 13. They are, of course, totally bug free, right? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
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I don't dare say they are TOTALLY bugfree, but they have been tested and it seems to all work fine.
<!--quoteo(post=153621:date=Jul 3 2006, 08:27 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 3 2006, 08:27 PM) [snapback]153621[/snapback]</div><div class='quotemain'><!--quotec-->
We don't need more trade goods. There are too many already... for a system that barely makes you any money or fame.
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I do have a mod that adds more trade goods, but I am not going to add them into Build 13.
<!--quoteo(post=153621:date=Jul 3 2006, 08:27 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 3 2006, 08:27 PM) [snapback]153621[/snapback]</div><div class='quotemain'><!--quotec-->
So long as the new quest does not do anything that affects other quests, I don't see that it would really cause any serious issues, so I vote to go ahead with adding that.
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It shouldn't influence any other quest.
<!--quoteo(post=153621:date=Jul 3 2006, 08:27 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 3 2006, 08:27 PM) [snapback]153621[/snapback]</div><div class='quotemain'><!--quotec-->
Towns, they dont exist now, right? So, adding them shouldnt really affect anything but themselves. If they are broken or buggy, people would just stear clear of them (like some of those extra islands that serve no purpose yet).
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I mean the AoP towns to replace Point a Pitre and Tortuga. I tested these towns myself and they work fine. Only some reload locators don't lead anywhere, but if you press Space at such a locator, you aren't teleported anyway, so it's no big problem.
<!--quoteo(post=153621:date=Jul 3 2006, 08:27 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 3 2006, 08:27 PM) [snapback]153621[/snapback]</div><div class='quotemain'><!--quotec-->
I must be missing something, or my CD is installing a corrupt file maybe? Was there a patch that I must apply between "Stock" and "Build Mod 12.1 Full" ?
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No, there is no such patch. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="
" border="0" alt="no.gif" />
<!--quoteo(post=153621:date=Jul 3 2006, 08:27 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 3 2006, 08:27 PM) [snapback]153621[/snapback]</div><div class='quotemain'><!--quotec-->
I cannot take screenshots, my Apple keyboard has no "Print Screen" key.
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You can use the F9 button. It will make a .tga screenshot in your main PotC folder.