• New Horizons on Maelstrom
    Maelstrom New Horizons


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Pre Build 13 Modpack

<!--quoteo(post=154210:date=Jul 8 2006, 06:34 AM:name=Blody Roger)--><div class='quotetop'>QUOTE(Blody Roger @ Jul 8 2006, 06:34 AM) [snapback]154210[/snapback]</div><div class='quotemain'><!--quotec-->I have tryed to fix playing dice. Well i think if the captain plays dice he plays on his own money and lots of other thing should be changed to personal wealth, like trading street merchants.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would hope not to ONLY have to use Player Wealth to purchase inventory items from merchants. Why? because you know how long it will take to gain enough PERSONAL wealth to pay for anything of any quality? It will basically force the player to completely rely on finding the stuff from looting.

Plus, who is to say you arn't buying something for an officer? Why should you use YOUR money to buy stuff for the party? Likewise for weapons locker items, or other shared items.

So, personaly, I pleed you not change that for merchant sales. Analyze all the angles of effect of such an action.

I agree that gambling should be done with your own money though.
 
I am currently uploading a 296 MB Pre Build 13 file. This is basically the current Post Build 12 mods with some additional fixes. I am fed up with working with really large files, so I now upload the full file, so all next updates can be small bugfixes. Will work much easier for me. And it will make sure that you won't need to download more than nescessary either. Of course, I will make some update files, so you won't need to download the 296 file. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I took the worldmap ship models out, because these will be an additional download. I have also made an add-on pack with the AoP towns, but I don't think I'll make that available yet.

I hope that uploading this file works out. It's rather large and it will apparently take over 3 hours to upload, so I hope I have enough webspace and don't have to do it all over again tomorrow... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" /> <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I have been the most recent update for several hours and would like to offer the following updates.

First of all it seems remarkably stable <b>No</b> CTDS at all.

Second the only significant problem I have found is that sometimes, usually after the 2nd or third boarding in a row in big sea battle the officers still don't come over. They also did not come over when I took the English pirate at FDF. (love that pirate corvette) Also note: the people whose blades break in the boarding give up fists.

3rd the fastequip key for pistols, or long guns, 2, actually works for the first time I can remember. Kudos to who ever fixed it. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />


4th The new gunpowder mode seems to work fine. However if you on land for a while and in a lot fights officers run out of ammo with only six rounds. I wonder if their max could match yours if you have the pouch and flask, or we could back the bag and keg.


Nice touch to put the rats on the ships and I love what happens when you pick up the coins.

for what it is worth I have noticed that when you complete a treasure quest, it is very difficult to sell all that stuff as most merchants don't have enough cash to buy it.

This really is a great job! Lots of new features, very few bugs!

Congratulations!

<img src="style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />
 
<!--quoteo(post=154217:date=Jul 8 2006, 02:08 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 8 2006, 02:08 PM) [snapback]154217[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=154210:date=Jul 8 2006, 06:34 AM:name=Blody Roger)--><div class='quotetop'>QUOTE(Blody Roger @ Jul 8 2006, 06:34 AM) [snapback]154210[/snapback]</div><div class='quotemain'><!--quotec-->I have tryed to fix playing dice. Well i think if the captain plays dice he plays on his own money and lots of other thing should be changed to personal wealth, like trading street merchants.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would hope not to ONLY have to use Player Wealth to purchase inventory items from merchants. Why? because you know how long it will take to gain enough PERSONAL wealth to pay for anything of any quality? It will basically force the player to completely rely on finding the stuff from looting.

Plus, who is to say you arn't buying something for an officer? Why should you use YOUR money to buy stuff for the party? Likewise for weapons locker items, or other shared items.

So, personaly, I pleed you not change that for merchant sales. Analyze all the angles of effect of such an action.

I agree that gambling should be done with your own money though.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I make more money on my own then with the crew, yet that money don't go in to Wealth. If this game start's make us pay out of are own wealth then not many will play POTC.
If your going to mkae it come out of are own wealth then your have to find a way for us to earn money that gose into are wealth or gmae will die.
I back what IncredibleHat say's don't change that for merchant or any think else from are wealth.

<!--quoteo(post=154230:date=Jul 8 2006, 02:50 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 8 2006, 02:50 PM) [snapback]154230[/snapback]</div><div class='quotemain'><!--quotec-->
I am currently uploading a 296 MB Pre Build 13 file. This is basically the current Post Build 12 mods with some additional fixes. I am fed up with working with really large files, so I now upload the full file, so all next updates can be small bugfixes. Will work much easier for me. And it will make sure that you won't need to download more than nescessary either. Of course, I will make some update files, so you won't need to download the 296 file. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I took the worldmap ship models out, because these will be an additional download. I have also made an add-on pack with the AoP towns, but I don't think I'll make that available yet.

I hope that uploading this file works out. It's rather large and it will apparently take over 3 hours to upload, so I hope I have enough webspace and don't have to do it all over again tomorrow... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

I don't care how big the download is because I know it be worth it for build 13.
 
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Major news</b><!--sizec--></span><!--/sizec-->
The latest update is now uploaded to <a href="http://pieter.piratesahoy.org" target="_blank">Pieter's Pirates Page</a> as <b>Pre Build 13</b>! The full download is available from the <i>Downloads</i> page, while the smaller updates are available from the main page. Today's update will be the base version for the final Build 13. Only bugfixes and small game-improving features will be added, but no major new stuff. For more information, see the text I wrote on the site's main page.

I also updated my site, adding a <i>Modding Tools</i> page, as well as a link to the <i>Bug Tracker</i>. The mapships mod is now an additional download. The feature list is still as out-of-date as ever though.
 
A few, yes, but not many. More fixes will be added to the upcoming updates. I already got a whole bunch of new files from Maximus again to add into the next update. If you don't want to download the entire 300 MB file, you should be able to download the small update instead. That includes the latest fixes. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
If you are using the 28 June version or a more recent version, the 1,35 MB file will suffice. You can also download the full Pre Build 13 Base version instead. If you install the Pre Build 13 Base version on top of Build 12.1, you don't need to install a new update on top. As soon as a new update is made, however, you will need to install that on top. Note: All new updates will be compatible with the Pre Build 13 modpack, but not with previous updates, so make sure you get the 8 July update properly installed. This makes it easier for me, so I only need to make one update every time new bugfixes are made. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
See the installation instructions on the <i>Downloads</i> page. Run English.bat, reset controls to default and start a new game. Some of these steps might not be nescessary, but I recommend you to take these steps anyway, just in case. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=154249:date=Jul 8 2006, 06:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 8 2006, 06:57 PM) [snapback]154249[/snapback]</div><div class='quotemain'><!--quotec-->
If you are using the 28 June version or a more recent version, the 1,35 MB file will suffice. You can also download the full Pre Build 13 Base version instead. If you install the Pre Build 13 Base version on top of Build 12.1, you don't need to install a new update on top. As soon as a new update is made, however, you will need to install that on top. Note: All new updates will be compatible with the Pre Build 13 modpack, but not with previous updates, so make sure you get the 8 July update properly installed. This makes it easier for me, so I only need to make one update every time new bugfixes are made. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

I think I wait for the full build 13 and not the pre build 13.
Soon POTC2 will be out in my shop and I wont to play that to see what it's like.
 
I notice that the movement control in the pre buil 13 mod has been changed from the mouse button to "w" and '"s".

I have three questions about this.

Why?

Why is it now the default?

How do we change it back?

This seems a great example of fooling around with something that isn't broken and doesn't need changing.
 
<!--quoteo(post=154269:date=Jul 8 2006, 09:48 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jul 8 2006, 09:48 PM) [snapback]154269[/snapback]</div><div class='quotemain'><!--quotec-->
I notice that the movement control in the pre buil 13 mod has been changed from the mouse button to "w" and '"s".

I have three questions about this.

Why?

Why is it now the default?

How do we change it back?

This seems a great example of fooling around with something that isn't broken and doesn't need changing.
<!--QuoteEnd--></div><!--QuoteEEnd-->

As been default for a long time if I remember. Just change the key's in game will sort it. In Options then control's under Primary Land.
 
<!--quoteo(post=154273:date=Jul 8 2006, 10:15 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jul 8 2006, 10:15 PM) [snapback]154273[/snapback]</div><div class='quotemain'><!--quotec-->
ahh! since I never restore defaults before now I have never found it. Thanks
<!--QuoteEnd--></div><!--QuoteEEnd-->
Your Welcome.
Just to add I use middle mouse button for Block and not CTRL, So have to change it each time there a update.
 
I use mouse left as attack, mouse right as block, and then the default W and S for forward and backward movement. I find its much easier to do quick attacks and block with it all on the mouse.

I didn't change the defaults, I think that got changed back somewhere begginning of june mabye? It's been awhile.

Everything in the controls options menu that can be set, works now. No need to worry about setting something and it not working.

The fists thing is finally fixed in a patch I gave pieter. As are a huge amount of other fixes of many bugs. Of course I sent that to pieter right about the same time he was posting Pre Build 13... so all those changes are not included in what is posted right now, heh.
 
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Incredible Hat,

You are doing a great job for us. Thanks.
 
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