<!--quoteo(post=143285:date=Mar 25 2006, 09:41 PM:name=Meigger)--><div class='quotetop'>QUOTE(Meigger @ Mar 25 2006, 09:41 PM) [snapback]143285[/snapback]</div><div class='quotemain'><!--quotec-->
Started testing main quest. Cannot access weapons locker or chests. The icon comes up to open but when you hit f3 cannot see items in either.
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I know; That's my fault. I changed itemsbox.c, but it didn't work and caused this problem. Just use the itemsbox.c file from the previous version until I uploaded a fixed version. Sorry for this. My mistake. But at least it's easily fixed... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=143299:date=Mar 26 2006, 12:00 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Mar 26 2006, 12:00 AM) [snapback]143299[/snapback]</div><div class='quotemain'><!--quotec-->
I can't wait untill monday for download 35MB last update, could you upload just fix instead of the entire update? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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If I find time today, I'll make a small update. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
1. The people in houses don't ry to run if their blades break.
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That means they do try to run every now and then? That means at least on modification worked. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid="
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I added a 50% chance that people run when their blade breaks, so it could be that they don't try to run just because of this chance. However, I don't think they should try to run. Where could they run in a house? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
2. If you go to the cabin during a storm, and come back to the deck the storm still rages (music and ship damage but the sea is smooth as glass.
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Uh? That's a weird one! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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Don't know how to fix it though... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
3. On Antigua, Francois DeVigney can't load his dialogue.
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What's he doing on Antigua in the first place? He's supposed to be on Guadeloupe! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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Anyway: He indeed doesn't have his dialog, because nobody made a dialog. It is a bug, but at least it could be easily fixed by actually making his dialog file. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
5. The rapid raid doesn't seem to be working well. If you press 9 you get one or two poorly armed guys who look like Hawk. Also the script says "French Musketeer".
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Hmmm. That doesn't sound good. I reckon El Rapido will need to have a look at it... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
Major the game worked great until I sailed to QC and bought a White Waller Frigate. I went to sea and took for ships and game home to QC and got CTD/runtime error in both store and shipyard when I tried to leave after doing business. Going back and swapping ships on land before going in didn't help. Going to see and sinking the ship didn't help and no error log was generated.
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Sounds as something is specifically wrong with the White Waller Frigate then. I'll redo all new ships' init_ships.c entries, so that they should be better next time. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143320:date=Mar 26 2006, 04:53 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 04:53 AM) [snapback]143320[/snapback]</div><div class='quotemain'><!--quotec-->
1. I hired an officer in the tavern and he looked like the young professor. On the passenger interface he had a different image and he completely disapperaed from my company. His icon appeared on the game screen and the passenger interface, but he wasn't really there.
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Had you given that officer any armor? I think I noticed that bug as well, but it only happened if the character has any armor. It happened with one of the Stephan Maturin-esque Naturalist skins, didn't it? I think that gets caused because their filenames end in "_a", so the game thinks there is any armor there, but there isn't. I should change those filenames. I reckon that'll fix it.
<!--quoteo(post=143320:date=Mar 26 2006, 04:53 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 04:53 AM) [snapback]143320[/snapback]</div><div class='quotemain'><!--quotec-->
2. Twice after a fight when one of the opponents blade broke, Hawk started running after all enemies had been killed and I couldn't control him. My guess is something new run away?
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Sounds as if the main character is set to "no group" instead of the other character being set to "no group". I thought I put a check on this, so it can't happen to the main character, but apparently it doesn't work. I'll check the code. Could you tell me if you were attacking the opponent or if the opponent was attacking you at the moment? And was or wasn't he blocking at the time? That'll give me a clue where to look.
BTW: Do you reckon blade breaking happens frequently enough, too frequently or not frequently enough?
I am going to try and fix the "losing control of the main character" and "White Waller Frigate" bugs. And I'll take out the new itemsbox.c file as well. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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