<!--quoteo(post=143352:date=Mar 26 2006, 12:45 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Mar 26 2006, 12:45 PM) [snapback]143352[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
Major the game worked great until I sailed to QC and bought a White Waller Frigate. I went to sea and took for ships and game home to QC and got CTD/runtime error in both store and shipyard when I tried to leave after doing business. Going back and swapping ships on land before going in didn't help. Going to see and sinking the ship didn't help and no error log was generated.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I have observed that this ship has both refShip.Type.Trade and refShip.Type.War set to true. I'm not sure if that might cause a crash, however someone experienced with adding ships would check this. I think refShip.Type.Trade should be true and refShip.Type.War - false.
pirate_kk
<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually if the problem is there it should be reverse, refShip.Type:Trade should be false and War should be true, those values determine if the ship is a warship or a merchant vessel. but i do beleive that may be the problem, as when you encounter it gives you a description of the convoy, like merchantman with warship escort.
<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
Major the game worked great until I sailed to QC and bought a White Waller Frigate. I went to sea and took for ships and game home to QC and got CTD/runtime error in both store and shipyard when I tried to leave after doing business. Going back and swapping ships on land before going in didn't help. Going to see and sinking the ship didn't help and no error log was generated.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I have observed that this ship has both refShip.Type.Trade and refShip.Type.War set to true. I'm not sure if that might cause a crash, however someone experienced with adding ships would check this. I think refShip.Type.Trade should be true and refShip.Type.War - false.
pirate_kk
<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually if the problem is there it should be reverse, refShip.Type:Trade should be false and War should be true, those values determine if the ship is a warship or a merchant vessel. but i do beleive that may be the problem, as when you encounter it gives you a description of the convoy, like merchantman with warship escort.