• New Horizons on Maelstrom
    Maelstrom New Horizons


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Pre Build 13 Modpack

<!--quoteo(post=143352:date=Mar 26 2006, 12:45 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Mar 26 2006, 12:45 PM) [snapback]143352[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=143311:date=Mar 26 2006, 01:37 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 01:37 AM) [snapback]143311[/snapback]</div><div class='quotemain'><!--quotec-->
Major the game worked great until I sailed to QC and bought a White Waller Frigate. I went to sea and took for ships and game home to QC and got CTD/runtime error in both store and shipyard when I tried to leave after doing business. Going back and swapping ships on land before going in didn't help. Going to see and sinking the ship didn't help and no error log was generated.
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I have observed that this ship has both refShip.Type.Trade and refShip.Type.War set to true. I'm not sure if that might cause a crash, however someone experienced with adding ships would check this. I think refShip.Type.Trade should be true and refShip.Type.War - false.

pirate_kk
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Actually if the problem is there it should be reverse, refShip.Type:Trade should be false and War should be true, those values determine if the ship is a warship or a merchant vessel. but i do beleive that may be the problem, as when you encounter it gives you a description of the convoy, like merchantman with warship escort.
 
<!--quoteo(post=143320:date=Mar 26 2006, 04:53 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 04:53 AM) [snapback]143320[/snapback]</div><div class='quotemain'><!--quotec-->
2. Twice after a fight when one of the opponents blade broke, Hawk started running after all enemies had been killed and I couldn't control him. My guess is something new run away?
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I just checked the code, but can't figure out why this is happening. Could you please tell exactly in what case this was happening? Who was attacking who and was anybody blocking?

<!--quoteo(post=143352:date=Mar 26 2006, 11:45 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Mar 26 2006, 11:45 AM) [snapback]143352[/snapback]</div><div class='quotemain'><!--quotec-->
I have observed that this ship has both refShip.Type.Trade and refShip.Type.War set to true. I'm not sure if that might cause a crash, however someone experienced with adding ships would check this. I think refShip.Type.Trade should be true and refShip.Type.War - false.
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That shouldn't be a problem. There are several stock ships that also have both set to true.
 
I just checked the code, but can't figure out why this is happening. Could you please tell exactly in what case this was happening? Who was attacking who and was anybody blocking?

In both cases, Hawk on land, accompanied by an officer and NPCs (Vice City mod attacked, both Hawk and oficer had been blocking.
 
[/quote]I just checked the code, but can't figure out why this is happening. Could you please tell exactly in what case this was happening? Who was attacking who and was anybody blocking?
In both cases, Hawk on land, accompanied by an officer and NPCs (Vice City mod attacked, both Hawk and oficer had been blocking.
That means they do try to run every now and then? That means at least on modification worked.
I added a 50% chance that people run when their blade breaks, so it could be that they don't try to run just because of this chance. However, I don't think they should try to run. Where could they run in a house? Congratulations! [/quote] <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

[/quote] What's he doing on Antigua in the first place? He's supposed to be on Guadeloupe!
Opps! he is on Guadeloupe. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
Had you given that officer any armor?[/quote] Yes!

Thanks Pieter.
 
I have just been playtesting to see if the White Waller Frigate caused any trouble. Strangely enough, I've repaired her, sold cargo, repaired her some more, boarded a surrendered vessel and I didn't get any CTDs at all. I didn't even get any notifications in error.log. WHAT THE HECK??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

On the other hand, I did botice something pretty wrong with the bladedamage mod. I was fighting an enemy captain and his blade broke immediately. He then continued fighting without his blade; he didn't even get his fists! Caused error.log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 636
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 636
no rAP data<!--c2--></div><!--ec2-->
I don't understand why this happens. I added a check on this, so if the blade breaks, either he runs away or gets his fists. Apparently something isn't working very well. And I - just - don't - know - why! Could any coder please have a look at LAi_events??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

BTW: For some reason, both forts on Saint Martin are called "Fort Saint Louis". I can't understand why that happens either. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=143360:date=Mar 26 2006, 12:32 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 26 2006, 12:32 PM) [snapback]143360[/snapback]</div><div class='quotemain'><!--quotec-->
On the other hand, I did botice something pretty wrong with the bladedamage mod. I was fighting an enemy captain and his blade broke immediately. He then continued fighting without his blade; he didn't even get his fists! Caused error.log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 636
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 636
no rAP data<!--c2--></div><!--ec2-->
I don't understand why this happens. I added a check on this, so if the blade breaks, either he runs away or gets his fists. Apparently something isn't working very well. And I - just - don't - know - why! Could any coder please have a look at LAi_events??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
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Quite often program forgets about member variables - I had this problem too. I don't know how to fix it. If tihis problem didn't occure, removing bugs would be easier a lot.

pirate_kk
 
It seems like somehow the enemy's blade was taken away, causing him to lose his equip.blade variable. However, I have added code that should immediately give and equip his fists, so this shouldn't happen. However, it seems like his fists aren't given to him at all. I reckon this bug is also related to the one where the players lose control over Nathaniel. I deliberately added a check on the code for that, but it doesn't seem to actually work! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
i replaced the init box file with the full post build, and if i start a new game, i cant get past 1-24-1690, i get an error log.
 
Uh? What do you mean? What happens? You start a new game and what happens then? And could you show the error.log, please?
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> have just been playtesting to see if the White Waller Frigate caused any trouble. Strangely enough, I've repaired her, sold cargo, repaired her some more, boarded a surrendered vessel and I didn't get any CTDs at all. I didn't even get any notifications in error.log. WHAT THE HECK??? <!--QuoteEnd--></div><!--QuoteEEnd-->

Well, Pieter when she caused CTDs for me, the sequence was, I bought her, sailed her boared ships, boarded surrndered ships, repaired her, sold captured ships <b>Exited ship yard</b> CTD.

The other time it crashed after the same sequence when I tired to exit the store without having been to the shipyard.

Both times of a save, which I could send you if you want.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> have just been playtesting to see if the White Waller Frigate caused any trouble. Strangely enough, I've repaired her, sold cargo, repaired her some more, boarded a surrendered vessel and I didn't get any CTDs at all. I didn't even get any notifications in error.log. WHAT THE HECK??? <!--QuoteEnd--></div><!--QuoteEEnd-->

Well, Pieter when she caused CTDs for me, the sequence was, I bought her, sailed her boared ships, boarded surrndered ships, repaired her, sold captured ships <b>Exited ship yard</b> CTD.

The other time it crashed after the same sequence when I tired to exit the store without having been to the shipyard.

Both times of a save, which I could send you if you want.
 
I have made a note of the sequence and I will test it when I have time. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
If you send a savegame, I'll look at it. I won't have too much time though, so it might take a couple of days.
 
My e-mail address is <a href="mailto:pieter_boelen@planet.nl">pieter_boelen@planet.nl</a>. It should be in my profile somewhere.
 
Continuing struggle at QC

I have finally got through the shipyard and store at QC without the White Waller Frigate and without the CTDS. However when trying to leave the island I now get a CTD on the map just outside the harbor. I have gotten several times in the same map location once when trying to save and twice just trying to move forward. Maybe something in the Loc files?

Pieter, I am sending you this save as well.

If I have time I am going to start a new game later today and try to avoid QC and see what happens.

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<!--quoteo(post=143390:date=Mar 26 2006, 03:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 26 2006, 03:15 PM) [snapback]143390[/snapback]</div><div class='quotemain'><!--quotec-->
Is there any error.log generated with the QC CTDs?
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
I have tested QC shipyard and store a little and no ctd's for me. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
For Jason's ctd's I think only thing to do is new install. a problem with all beta software. Sorry <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
Hope this helps Bye CapHawk <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
<!--quoteo(post=143390:date=Mar 26 2006, 02:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 26 2006, 02:15 PM) [snapback]143390[/snapback]</div><div class='quotemain'><!--quotec-->
Is there any error.log generated with the QC CTDs?
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ever thought of refreshing you signature??
 
<!--quoteo(post=143421:date=Mar 26 2006, 06:07 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 06:07 PM) [snapback]143421[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter,

No error log with the CTDS I am experierencing. Did you get my emails?
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Jason do you have pre13 mod, if you do and think that ship makes a bug in beta. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
install ship in pre 13 and see if you have any bugs there. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
I have pre 13 with governor mission bug fixed and my own temp fix with srewfaces quest bug. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
and have played all my ship mods with it (I like pre 13 as there are no bugs). <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
But you have different computer and graphic gard so please test White waller frigate etc .
about beta build: i had today shipyard freeze in oxbay with my new SOL64. Why? I have no idea. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
Bye CapHawk <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<!--quoteo(post=143435:date=Mar 26 2006, 07:51 PM:name=Captain Hawk)--><div class='quotetop'>QUOTE(Captain Hawk @ Mar 26 2006, 07:51 PM) [snapback]143435[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=143421:date=Mar 26 2006, 06:07 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 26 2006, 06:07 PM) [snapback]143421[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter,

No error log with the CTDS I am experierencing. Did you get my emails?
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Jason do you have pre13 mod, if you do and think that ship makes a bug in beta. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
install ship in pre 13 and see if you have any bugs there. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
I have pre 13 with governor mission bug fixed and my own temp fix with srewfaces quest bug. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
and have played all my ship mods with it (I like pre 13 as there are no bugs). <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
But you have different computer and graphic gard so please test White waller frigate etc .
about beta build: i had today shipyard freeze in oxbay with my new SOL64. Why? I have no idea. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
Bye CapHawk <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
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PRE BUILD 13,,where can i find it

what are ctds??
 
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