<!--quoteo(post=142193:date=Mar 16 2006, 06:07 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 16 2006, 06:07 PM) [snapback]142193[/snapback]</div><div class='quotemain'><!--quotec-->
In the dialogue where you talk to the captian the first choice is, "I'll take ________ from you coffer. Then when you exit the dialouge, the line, "You take __________ form the captain's coffer" appears in the log. I believe that the ammount is being added to your gold twice.
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I think a fix for that is in the latest fix Maximus sent me, so it should be fixed next time.
<!--quoteo(post=142193:date=Mar 16 2006, 06:07 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 16 2006, 06:07 PM) [snapback]142193[/snapback]</div><div class='quotemain'><!--quotec-->
I also like the new feature that we can board the three French ships guarding Oxbay in the main quest. Quite by mistake I wound up their on the mission to land the troops. I boarded and took all three ships. And, when I sailed away in the French corvette, the were gone, as in they did not respawn, which I also like.
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You can set whether they will respawn or not in BuildSettings.h: ENABLE_RESTORE_OF_FRENCH_SQUADRON. Strange that they don't respawn for you. According to the default settings, they should be respawned. Maybe they will only respawned for the quest where you have to escape Oxbay harbour again.
<!--quoteo(post=142193:date=Mar 16 2006, 06:07 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 16 2006, 06:07 PM) [snapback]142193[/snapback]</div><div class='quotemain'><!--quotec-->
Also I have mentioned this before, but I have never found any chests to loot after boarding on the first deck of large ships, is this intentional or am I missing something?
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Hmm. That's quite strange. I can imagine there mgight not be lootable chests on the first new deck of large ships, but for all I know, there should be chests like usual on the below decks.
<!--quoteo(post=142193:date=Mar 16 2006, 06:07 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 16 2006, 06:07 PM) [snapback]142193[/snapback]</div><div class='quotemain'><!--quotec-->
Finally a small old thing, for some reason the quck equip key 2 for pistols has never worked for me. The log says I have equipped a pistol but none appear.
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I recall you mentioning that, but forgot to look into it. I reckon you are quite right. I think it alsways was like that. I wished I would know why though. The code is exactly the same as for the other equips. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=142195:date=Mar 16 2006, 06:41 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Mar 16 2006, 06:41 PM) [snapback]142195[/snapback]</div><div class='quotemain'><!--quotec-->
However, I don't think that your bladedamage mod could be the CTD cause, just because during boarding I never have CTD (maybe fix missed ";" helps) and bladedamage works rightly.
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My bladedamage mod causes a lot of enemies' blades to break, so that they'll be left with just their fists. The problem with that is that I needed a model as the fake blade for the fists. That model is invisible.gm. However, invisible.gm is not a proper model. I don't experiences crashes because of that on my computer, but I know you computer reacts worse to small errors, such as that. I have tried to fix it, but so far have been unsuccesful. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
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