<!--quoteo(post=143460:date=Mar 27 2006, 12:07 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 27 2006, 12:07 AM) [snapback]143460[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Captain Hawk,
I am playing the March 25 update on the Post Build 12. Previously I tried the March 18 update and found it too bugy to play so I went back to the March 3 on Post Build 12 which is generally quite stable. To that I added stormy start on new isalnds and all worked fine. While I fing that the March 25 might be somewhat more stable than the March 18 versoon, there are still a lot more CTDS than we are used to.
I play two versions of the game on a desktop and a laptop with high end componnents and the updates perorm the same on both machines do I don't think these problems are computer related. The only thing I think I might be doing that might contribute to the significant number of CDTs is overwriting my saves which I have stopped doing.
My conclusion is that in the last month a lot of wonderful features have been added, and somthing somewhre has destabilized the game. While the problem occurs most often in stores or shipyards, I have had a few occur on the map at sea.
While I don't really understand programing or coding it seems that looking at the way the game is looking for things in transitions might be a good place to begin. I know Pieter has looked at ships and I don't know what else.
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" />
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
White Waller Frigate has ship skin "WhiteWallerFrig.tga.tx" it is 2.7 m or 2700 kbit size <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
Normal Pinnace1 has ship skin "bortoutpinnace1.tga.tx" it is 340k size. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />
As you can see White waller has about 8 times larger size. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
To test if it has anything to do with ctd's: go to "Pirates of the Caribbean/resource/Textures/Ships"
rename WhiteWallerFrig.tga.tx -> XWhiteWallerFrig.tga.tx
make copy of bortoutpinnace1.tga.tx
then rename copy of bortoutpinnace1.tga.tx -> WhiteWallerFrig.tga.tx
now you can test WhiteWallerFrigate with 340k ship skin and see if it has anything to do with ctd's. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
cannon etc work as with normal White Waller Frigate. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
Bye CapHawk <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />