<!--quoteo(post=265393:date=Jun 28 2008, 05:39 PM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jun 28 2008, 05:39 PM) <a href="index.php?act=findpost&pid=265393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So shall we have a ''Walking through the jungle'' scene. You know...how they cut their way to village?<!--QuoteEnd--></div><!--QuoteEEnd-->At least a couple of shots of it. It doesn't really need to last very long, just 30 seconds or so to get the idea of them walking through the jungle across.
<!--quoteo(post=265392:date=Jun 28 2008, 04:21 PM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 04:21 PM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good Pieter, I like your plan. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" /> I think we should let Jack get to know them a bit, have some kids circle and play around Mercer, then when you see them in chains and Mercer smiling sinisterly that will make the audience hate him even more. I like the slow play on here.<!--QuoteEnd--></div><!--QuoteEEnd-->I very much like that idea. I picture a scene with Mercer surrounded by children dancing around him in a circle and throwing flowers on him. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="" border="0" alt="24.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, now I remember, Mercer had an idea for a wooden spinning water wind mill or something that the kids were playing on to foreshadow the later swordfight between Jack, Norrington and Will on the wooden wheel in DMC.<!--QuoteEnd--></div><!--QuoteEEnd-->Whether the children are to play on the wheel or not, I do very much like the idea of having such a wheel in there. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we were debating this, about having to many upside down map scenes (one here in the GW scene and one later when Jack is with the French pirate and they land, though Jack quickly corrects himself there without comment) and I think we were also talking about having the upside down map scene come after the GW moment. I like it, Pieter, we'll have to see how it looks when we expand on it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Yeah, we were indeed debating that. Personally I think having just one such upside-down mistake would be enough and in my original version, Jack did correct himself, making it a bit more of a subtle joke than when Mercer corrects him. But then Mercer correcting him would also work. We could indeed make that into two where the first time, after Jack's GW moment, Mercer corrects him and then next time, Jack corrects himself. Though I really like the picture of Jack turning around to face the Wench, looking up, saying "that can't be right" with Mercer seen grumbling in the background. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Again, this sounds familiar, and I like this version as well. I remember we were having a real problem with this scene trying to work it out in such a way that would seem logical.<!--QuoteEnd--></div><!--QuoteEEnd-->It indeed IS familiar; it's just a summary of what we were debating about. And indeed your points are very valid ones that need to be tackled. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Example - Does Mercer "walk" the villagers" to the port via an overland route? Which would make the village pretty close to the port and that being the case why is it so hard to find. But I don't think that's a real problem.<!--QuoteEnd--></div><!--QuoteEEnd-->It's somewhat weirdish, yes. They would indeed need to be walked overland. Alternatively if the village is further away, then Jack can go to port and wait there until his next cargo arrives. This would allow, for example, a talk in a local tavern about something. But if the village really IS far from the port, why not load the villagers onto the Wench straight away? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Would Jack trust Mercer to be left behind with the villagers to arrange a deal. Of course, there is no reason for Jack to assume the villagers ARE the cargo, but Mercer is a cutthroat though he is in charge.<!--QuoteEnd--></div><!--QuoteEEnd-->I think Jack might indeed trust Mercer to do that, especially considering that Jack isn't a genuinely moral person. He does turn pirate and set the villagers free, but did he really do it because he thought it was the right thing to do, or because the French pirate offered him a profitable opportunity? Jack being Jack, I suspect a combination of both, coupled with his growing mistrust of Mercer and Beckett.
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Does this give Edwards and Jack a chance to talk out of Mercer's earshot?
- Certainly after they arrive at port and Jack sees the villagers in chains, this goes a long way to him overthrowing Mercer in the next scene.<!--QuoteEnd--></div><!--QuoteEEnd-->Definitly and definitly. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Were we debating this? What do the villagers have that would necessitate a visit from Mercer to establish a trading route with a nearby port? Do we even need to explain this? Would Jack be suspicious of such a trip, or would he just be happy to be back in Beckett's good graces.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think we were debating that; I was just summarizing the thought we were having at that point. Anyway we do need to come up with the exact orders that Beckett gives Jack, because otherwise the story doesn't really make much sense. These orders are probably for Jack to sail to a certain point (either Beckett gives him the map OR it is a place only Jack knows). At this point he will drop off Mercer to establish a trade there. Then he will continue to a port and pick up a return cargo and head back for London.
<!--quoteo(post=265483:date=Jun 29 2008, 08:18 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 08:18 AM) <a href="index.php?act=findpost&pid=265483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if there was no port? They just moor off the coast and journey like 2-3 miles inland? Close, but not so close...<!--QuoteEnd--></div><!--QuoteEEnd-->There is no port on the voyage to the village, right? The port was only to come in after that.
<!--quoteo(post=265392:date=Jun 28 2008, 04:21 PM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 04:21 PM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good Pieter, I like your plan. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" /> I think we should let Jack get to know them a bit, have some kids circle and play around Mercer, then when you see them in chains and Mercer smiling sinisterly that will make the audience hate him even more. I like the slow play on here.<!--QuoteEnd--></div><!--QuoteEEnd-->I very much like that idea. I picture a scene with Mercer surrounded by children dancing around him in a circle and throwing flowers on him. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="" border="0" alt="24.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, now I remember, Mercer had an idea for a wooden spinning water wind mill or something that the kids were playing on to foreshadow the later swordfight between Jack, Norrington and Will on the wooden wheel in DMC.<!--QuoteEnd--></div><!--QuoteEEnd-->Whether the children are to play on the wheel or not, I do very much like the idea of having such a wheel in there. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we were debating this, about having to many upside down map scenes (one here in the GW scene and one later when Jack is with the French pirate and they land, though Jack quickly corrects himself there without comment) and I think we were also talking about having the upside down map scene come after the GW moment. I like it, Pieter, we'll have to see how it looks when we expand on it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Yeah, we were indeed debating that. Personally I think having just one such upside-down mistake would be enough and in my original version, Jack did correct himself, making it a bit more of a subtle joke than when Mercer corrects him. But then Mercer correcting him would also work. We could indeed make that into two where the first time, after Jack's GW moment, Mercer corrects him and then next time, Jack corrects himself. Though I really like the picture of Jack turning around to face the Wench, looking up, saying "that can't be right" with Mercer seen grumbling in the background. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Again, this sounds familiar, and I like this version as well. I remember we were having a real problem with this scene trying to work it out in such a way that would seem logical.<!--QuoteEnd--></div><!--QuoteEEnd-->It indeed IS familiar; it's just a summary of what we were debating about. And indeed your points are very valid ones that need to be tackled. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Example - Does Mercer "walk" the villagers" to the port via an overland route? Which would make the village pretty close to the port and that being the case why is it so hard to find. But I don't think that's a real problem.<!--QuoteEnd--></div><!--QuoteEEnd-->It's somewhat weirdish, yes. They would indeed need to be walked overland. Alternatively if the village is further away, then Jack can go to port and wait there until his next cargo arrives. This would allow, for example, a talk in a local tavern about something. But if the village really IS far from the port, why not load the villagers onto the Wench straight away? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Would Jack trust Mercer to be left behind with the villagers to arrange a deal. Of course, there is no reason for Jack to assume the villagers ARE the cargo, but Mercer is a cutthroat though he is in charge.<!--QuoteEnd--></div><!--QuoteEEnd-->I think Jack might indeed trust Mercer to do that, especially considering that Jack isn't a genuinely moral person. He does turn pirate and set the villagers free, but did he really do it because he thought it was the right thing to do, or because the French pirate offered him a profitable opportunity? Jack being Jack, I suspect a combination of both, coupled with his growing mistrust of Mercer and Beckett.
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Does this give Edwards and Jack a chance to talk out of Mercer's earshot?
- Certainly after they arrive at port and Jack sees the villagers in chains, this goes a long way to him overthrowing Mercer in the next scene.<!--QuoteEnd--></div><!--QuoteEEnd-->Definitly and definitly. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Were we debating this? What do the villagers have that would necessitate a visit from Mercer to establish a trading route with a nearby port? Do we even need to explain this? Would Jack be suspicious of such a trip, or would he just be happy to be back in Beckett's good graces.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think we were debating that; I was just summarizing the thought we were having at that point. Anyway we do need to come up with the exact orders that Beckett gives Jack, because otherwise the story doesn't really make much sense. These orders are probably for Jack to sail to a certain point (either Beckett gives him the map OR it is a place only Jack knows). At this point he will drop off Mercer to establish a trade there. Then he will continue to a port and pick up a return cargo and head back for London.
<!--quoteo(post=265483:date=Jun 29 2008, 08:18 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 08:18 AM) <a href="index.php?act=findpost&pid=265483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if there was no port? They just moor off the coast and journey like 2-3 miles inland? Close, but not so close...<!--QuoteEnd--></div><!--QuoteEEnd-->There is no port on the voyage to the village, right? The port was only to come in after that.