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Pirates of the Caribbean: Community Prequel Script

<!--quoteo(post=265393:date=Jun 28 2008, 05:39 PM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jun 28 2008, 05:39 PM) <a href="index.php?act=findpost&pid=265393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So shall we have a ''Walking through the jungle'' scene. You know...how they cut their way to village?<!--QuoteEnd--></div><!--QuoteEEnd-->At least a couple of shots of it. It doesn't really need to last very long, just 30 seconds or so to get the idea of them walking through the jungle across.

<!--quoteo(post=265392:date=Jun 28 2008, 04:21 PM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 04:21 PM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good Pieter, I like your plan. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I think we should let Jack get to know them a bit, have some kids circle and play around Mercer, then when you see them in chains and Mercer smiling sinisterly that will make the audience hate him even more. I like the slow play on here.<!--QuoteEnd--></div><!--QuoteEEnd-->I very much like that idea. I picture a scene with Mercer surrounded by children dancing around him in a circle and throwing flowers on him. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, now I remember, Mercer had an idea for a wooden spinning water wind mill or something that the kids were playing on to foreshadow the later swordfight between Jack, Norrington and Will on the wooden wheel in DMC.<!--QuoteEnd--></div><!--QuoteEEnd-->Whether the children are to play on the wheel or not, I do very much like the idea of having such a wheel in there. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we were debating this, about having to many upside down map scenes (one here in the GW scene and one later when Jack is with the French pirate and they land, though Jack quickly corrects himself there without comment) and I think we were also talking about having the upside down map scene come after the GW moment. I like it, Pieter, we'll have to see how it looks when we expand on it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Yeah, we were indeed debating that. Personally I think having just one such upside-down mistake would be enough and in my original version, Jack did correct himself, making it a bit more of a subtle joke than when Mercer corrects him. But then Mercer correcting him would also work. We could indeed make that into two where the first time, after Jack's GW moment, Mercer corrects him and then next time, Jack corrects himself. Though I really like the picture of Jack turning around to face the Wench, looking up, saying "that can't be right" with Mercer seen grumbling in the background. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Again, this sounds familiar, and I like this version as well. I remember we were having a real problem with this scene trying to work it out in such a way that would seem logical.<!--QuoteEnd--></div><!--QuoteEEnd-->It indeed IS familiar; it's just a summary of what we were debating about. And indeed your points are very valid ones that need to be tackled. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Example - Does Mercer "walk" the villagers" to the port via an overland route? Which would make the village pretty close to the port and that being the case why is it so hard to find. But I don't think that's a real problem.<!--QuoteEnd--></div><!--QuoteEEnd-->It's somewhat weirdish, yes. They would indeed need to be walked overland. Alternatively if the village is further away, then Jack can go to port and wait there until his next cargo arrives. This would allow, for example, a talk in a local tavern about something. But if the village really IS far from the port, why not load the villagers onto the Wench straight away? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Would Jack trust Mercer to be left behind with the villagers to arrange a deal. Of course, there is no reason for Jack to assume the villagers ARE the cargo, but Mercer is a cutthroat though he is in charge.<!--QuoteEnd--></div><!--QuoteEEnd-->I think Jack might indeed trust Mercer to do that, especially considering that Jack isn't a genuinely moral person. He does turn pirate and set the villagers free, but did he really do it because he thought it was the right thing to do, or because the French pirate offered him a profitable opportunity? Jack being Jack, I suspect a combination of both, coupled with his growing mistrust of Mercer and Beckett.

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Does this give Edwards and Jack a chance to talk out of Mercer's earshot?
- Certainly after they arrive at port and Jack sees the villagers in chains, this goes a long way to him overthrowing Mercer in the next scene.<!--QuoteEnd--></div><!--QuoteEEnd-->Definitly and definitly. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265395:date=Jun 28 2008, 06:59 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 28 2008, 06:59 PM) <a href="index.php?act=findpost&pid=265395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Were we debating this? What do the villagers have that would necessitate a visit from Mercer to establish a trading route with a nearby port? Do we even need to explain this? Would Jack be suspicious of such a trip, or would he just be happy to be back in Beckett's good graces.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think we were debating that; I was just summarizing the thought we were having at that point. Anyway we do need to come up with the exact orders that Beckett gives Jack, because otherwise the story doesn't really make much sense. These orders are probably for Jack to sail to a certain point (either Beckett gives him the map OR it is a place only Jack knows). At this point he will drop off Mercer to establish a trade there. Then he will continue to a port and pick up a return cargo and head back for London.

<!--quoteo(post=265483:date=Jun 29 2008, 08:18 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 08:18 AM) <a href="index.php?act=findpost&pid=265483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if there was no port? They just moor off the coast and journey like 2-3 miles inland? Close, but not so close...<!--QuoteEnd--></div><!--QuoteEEnd-->There is no port on the voyage to the village, right? The port was only to come in after that.
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There is no port on the voyage to the village, right? The port was only to come in after that.<!--QuoteEnd--></div><!--QuoteEEnd-->

Yes, I envisioned them mooring off the coast, getting in their little dingies and going to the village.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think that's brilliant Mercer on first read. Here is a bunch of innocent kids playing around Mercer, handing him flowers or whatever. That's why I pictured the shark swimming around the kids splashing in the surf. Its a quick scene we could have but I'm sure it will resonate with the audience.<!--QuoteEnd--></div><!--QuoteEEnd-->
You do me too much honor. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<!--quoteo(post=265528:date=Jun 29 2008, 01:28 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 29 2008, 01:28 PM) <a href="index.php?act=findpost&pid=265528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, we were indeed debating that. Personally I think having just one such upside-down mistake would be enough and in my original version, Jack did correct himself, making it a bit more of a subtle joke than when Mercer corrects him. But then Mercer correcting him would also work. We could indeed make that into two where the first time, after Jack's GW moment, Mercer corrects him and then next time, Jack corrects himself. Though I really like the picture of Jack turning around to face the Wench, looking up, saying "that can't be right" with Mercer seen grumbling in the background. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I like that also, Jack facing the Wench and Mercer in the background with a look of exasperation on his face. And I was really pushing for it to happen again with the French pirate but for Jack to correct himself quickly, just kind of a nod to the first time. Like when Indiana Jones reached for his gun in Temple of Doom and it wasn't there. That worked, even though it was another movie.

<!--quoteo(post=265528:date=Jun 29 2008, 01:28 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 29 2008, 01:28 PM) <a href="index.php?act=findpost&pid=265528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's somewhat weirdish, yes. They would indeed need to be walked overland. Alternatively if the village is further away, then Jack can go to port and wait there until his next cargo arrives. This would allow, for example, a talk in a local tavern about something. But if the village really IS far from the port, why not load the villagers onto the Wench straight away? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Looks like we are hitting the same brick wall again. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> We could have the port close to the village so that Mercer could walk his captives over. The port doesn't have to be an English one and so that is why Beckett needed Mercer to establish relations with the village since the port isn't all that friendly. That could also be why they needed Jack to point out turtle rock to them since the port would have been no help in finding it. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

<!--quoteo(post=265528:date=Jun 29 2008, 01:28 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 29 2008, 01:28 PM) <a href="index.php?act=findpost&pid=265528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think Jack might indeed trust Mercer to do that, especially considering that Jack isn't a genuinely moral person. He does turn pirate and set the villagers free, but did he really do it because he thought it was the right thing to do, or because the French pirate offered him a profitable opportunity? Jack being Jack, I suspect a combination of both, coupled with his growing mistrust of Mercer and Beckett.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good points. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> A combination of both, that's Jack. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265528:date=Jun 29 2008, 01:28 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 29 2008, 01:28 PM) <a href="index.php?act=findpost&pid=265528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think we were debating that; I was just summarizing the thought we were having at that point. Anyway we do need to come up with the exact orders that Beckett gives Jack, because otherwise the story doesn't really make much sense. These orders are probably for Jack to sail to a certain point (either Beckett gives him the map OR it is a place only Jack knows). At this point he will drop off Mercer to establish a trade there. Then he will continue to a port and pick up a return cargo and head back for London.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would agree. The orders could be that Mercer needs to establish trade between the village and the nearby port because that would then open up the somewhat hostile port to English shipping. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

<!--quoteo(post=265548:date=Jun 29 2008, 05:02 PM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 05:02 PM) <a href="index.php?act=findpost&pid=265548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think that's brilliant Mercer on first read. Here is a bunch of innocent kids playing around Mercer, handing him flowers or whatever. That's why I pictured the shark swimming around the kids splashing in the surf. Its a quick scene we could have but I'm sure it will resonate with the audience.<!--QuoteEnd--></div><!--QuoteEEnd-->
You do me too much honor. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
I love that image that Pieter described of the innocent little kids throwing flowers at that monster. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> Can it be any more ironic than that? <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> Seriously though, it is a powerful scene and one that will go a long way especially after we see these same kids in chains later on. <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />
 
<!--quoteo(post=265585:date=Jun 30 2008, 04:04 AM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 04:04 AM) <a href="index.php?act=findpost&pid=265585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like that also, Jack facing the Wench and Mercer in the background with a look of exasperation on his face. And I was really pushing for it to happen again with the French pirate but for Jack to correct himself quickly, just kind of a nod to the first time. Like when Indiana Jones reached for his gun in Temple of Doom and it wasn't there. That worked, even though it was another movie.<!--QuoteEnd--></div><!--QuoteEEnd-->Perhaps we can swap the two versions around. In front of Mercer, Jack does quickly recover himself, but not before we've shown that look on Mercer's face. However, with the French pirate, Jack does need to be corrected. This might show that Jack is going wackier or simply that Mercer's presence puts him more on his guard. How about that, eh? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<!--quoteo(post=265585:date=Jun 30 2008, 04:04 AM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 04:04 AM) <a href="index.php?act=findpost&pid=265585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like we are hitting the same brick wall again. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> We could have the port close to the village so that Mercer could walk his captives over. The port doesn't have to be an English one and so that is why Beckett needed Mercer to establish relations with the village since the port isn't all that friendly. That could also be why they needed Jack to point out turtle rock to them since the port would have been no help in finding it. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Having the port be of a different nationality does open up some possibilities. Perhaps it's near the Dutch Cape Town then, which might play into the war with the Dutch later in the film. Which might also be part of the reason why Jack is sent on this mission: Jack IS friendly with the Dutch, at least to some extent, due this his "personal ventures". Perhaps Jack is also familiar with the surroundings of Cape Town, which might explain why he knows about Turtle Rock.

However, above doesn't go well with our original notion of the village being at Ivory Coast, because Ivory Coast and Cape Town are not exactly close. Alternatively the town could be French, which would also open up some story opportunities. Like I suggested in my previous post, there might be a talk in a tavern. If a talk between Jack and Edwards about the mission and Jack's unhappiness with Beckett/Mercer is to take place in a French tavern, the French captain might overhear this, which could thenbe the reason for him following the Wench later and attacking her in an attempt to get Jack to join him.

Another plus to the town being French is to have a lot of different nationalities in the film: We'd have the British, of course, but then there'd be the Spanish in Mexico for the pirate treasure hunt, the Dutch for the war in Indonesia and so also the French in Africa. Might be interesting to add some slight political touches to the story as well to show that there's more going on in this world than just Jack's antics.

<!--quoteo(post=265585:date=Jun 30 2008, 04:04 AM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 04:04 AM) <a href="index.php?act=findpost&pid=265585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would agree. The orders could be that Mercer needs to establish trade between the village and the nearby port because that would then open up the somewhat hostile port to English shipping. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Ooohhh... another idea suddenly popped up. How about the idea that the EITC wants to capture the town and needs the villagers' help in doing so? If Mercer gets the villagers to join, they can attack from the land-side. Jack being friendly with the French (for the time being) can anchor in the port and attack from the sea-side. This would explain why Mercer needs to be friendly with the villagers when they first get there. Also, during the attack on the town, many of the villagers would die, meaning that it'd be easier to round up the villagers and put them in chains right after. Imagine a heroic assault by a joint venture between Jack, the EITC and the villagers to conquer the evil French town, which they win and just when they've won, Mercer and the EITC marines turn on the villagers and put them in chains. Jack, of course, is horrified.

This might also explain the French pirate further. When Jack and Mercer leave again, the French pirate tails them in anger at their attack. However, he already knows of Jack's unhappiness, so he knows he might be able to cause him to mutiny against Mercer and the EITC.

<!--quoteo(post=265585:date=Jun 30 2008, 04:04 AM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 04:04 AM) <a href="index.php?act=findpost&pid=265585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love that image that Pieter described of the innocent little kids throwing flowers at that monster. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> Can it be any more ironic than that? <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> Seriously though, it is a powerful scene and one that will go a long way especially after we see these same kids in chains later on. <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Nice and evil, no? <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
However, I dislike how dark the previous two films were, so what I would like is to add a good contrast between light and dark. Therefore the village scene should be light and then when they're captured, things turn pretty nasty for a while, only to light up again after Jack's mutiny.

So... anything good in there? <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
 
<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps we can swap the two versions around. In front of Mercer, Jack does quickly recover himself, but not before we've shown that look on Mercer's face. However, with the French pirate, Jack does need to be corrected. This might show that Jack is going wackier or simply that Mercer's presence puts him more on his guard. How about that, eh? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I like it. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> It give more gravity to Mercer's presence. Jack quickly corrects himself while looking back at Mercer, either with a quick turn of the head or just with his eyes, and the camera ends on Mercer's rolling his eyes or something. Then later with the French pirate Jack has a more pronounced bumble and the pirate has to correct him, though it won't be as tense and more humorous. Very good, Pieter, at least in my opinion. <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />

<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having the port be of a different nationality does open up some possibilities. Perhaps it's near the Dutch Cape Town then, which might play into the war with the Dutch later in the film. Which might also be part of the reason why Jack is sent on this mission: Jack IS friendly with the Dutch, at least to some extent, due this his "personal ventures". Perhaps Jack is also familiar with the surroundings of Cape Town, which might explain why he knows about Turtle Rock.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm. Perhaps changing the nationality of the port unlocked that door to this scene. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> All good ideas and ones we can work with.


<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However, above doesn't go well with our original notion of the village being at Ivory Coast, because Ivory Coast and Cape Town are not exactly close. Alternatively the town could be French, which would also open up some story opportunities. Like I suggested in my previous post, there might be a talk in a tavern. If a talk between Jack and Edwards about the mission and Jack's unhappiness with Beckett/Mercer is to take place in a French tavern, the French captain might overhear this, which could then be the reason for him following the Wench later and attacking her in an attempt to get Jack to join him.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, it makes even more sense for Jack and Edwards to have their talk out of earshot of everyone in some foreign tavern. And that an enterprising French pirate might be nearby within earshot is certainly plausible. We would have to bring in the French pirate at this point, not into direct conversation with Jack and Edwards, but the camera should be picking up and maybe follow him out of the tavern briefly as he tails Jack and Edwards. He now knows of Jack's unhappiness and figures he's ripe to be plucked away from Mercer, whom he might have had a run in with himself at some point in the past and certainly would be looking for some revenge.

<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Another plus to the town being French is to have a lot of different nationalities in the film: We'd have the British, of course, but then there'd be the Spanish in Mexico for the pirate treasure hunt, the Dutch for the war in Indonesia and so also the French in Africa. Might be interesting to add some slight political touches to the story as well to show that there's more going on in this world than just Jack's antics.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think making the port French is a great idea, for all of the above stated reasons and maybe some we haven't thought of yet. Anyone else?


<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ooohhh... another idea suddenly popped up. How about the idea that the EITC wants to capture the town and needs the villagers' help in doing so? If Mercer gets the villagers to join, they can attack from the land-side. Jack being friendly with the French (for the time being) can anchor in the port and attack from the sea-side. This would explain why Mercer needs to be friendly with the villagers when they first get there. Also, during the attack on the town, many of the villagers would die, meaning that it'd be easier to round up the villagers and put them in chains right after. Imagine a heroic assault by a joint venture between Jack, the EITC and the villagers to conquer the evil French town, which they win and just when they've won, Mercer and the EITC marines turn on the villagers and put them in chains. Jack, of course, is horrified.<!--QuoteEnd--></div><!--QuoteEEnd-->
If we do that, do we have to make a reference earlier in the script to their being tension between the port and the village? Could the French have done Tia wrong at some point that she would agree to an assault? I think its a good idea I'm just trying to see if we have to lay some markers first in the script.
The EITC wants to take over the port and Beckett wants to grab Tia and the villagers?

<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This might also explain the French pirate further. When Jack and Mercer leave again, the French pirate tails them in anger at their attack. However, he already knows of Jack's unhappiness, so he knows he might be able to cause him to mutiny against Mercer and the EITC.<!--QuoteEnd--></div><!--QuoteEEnd-->
Does he tail them after they leave the tavern and then witness the attack once they get back to the ship? This very well may explain his anger and why he goes after them and then we don't need some subplot about him having had a run in with Mercer earlier.

<!--quoteo(post=265606:date=Jun 30 2008, 03:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 03:23 AM) <a href="index.php?act=findpost&pid=265606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However, I dislike how dark the previous two films were, so what I would like is to add a good contrast between light and dark. Therefore the village scene should be light and then when they're captured, things turn pretty nasty for a while, only to light up again after Jack's mutiny.

So... anything good in there? <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Its all good and very workable. That was quite the creative outburt. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> I agree with your analysis of the second and third films and we can't get caught up in that kind of dark atmosphere. That's why the children circling Mercer and throwing flowers at him in the bright sunshine works and contrasts nicely with the shot of these same kids in chains being led forcefully by Mercer. Then the script will lighten back up when Jack mutinies and we can show these same kids being unchained and smiling again. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=265744:date=Jun 30 2008, 07:58 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 07:58 PM) <a href="index.php?act=findpost&pid=265744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If we do that, do we have to make a reference earlier in the script to their being tension between the port and the village? Could the French have done Tia wrong at some point that she would agree to an assault? I think its a good idea I'm just trying to see if we have to lay some markers first in the script.
The EITC wants to take over the port and Beckett wants to grab Tia and the villagers?<!--QuoteEnd--></div><!--QuoteEEnd-->It might be one of those Beckett-multiple-goals-with-one-action kind of thing. He gets Tia AND the town. Mercer of course gets the whole story, Edwards gets only the war aspect of the story, which he doesn't object to and Jack gets only the transport part of the story. This also gives Edwards something to actually TELL Jack. Edwards can tell Jack about the war thing, but when he does, it's already too late. I suppose there indeed is some friction between the village and the port. Possibly there actually IS some valuable commodity exported there, but the villagers don't want to give it to the French and Beckett tries to pretend to "help" them get rid of the annoying French port. Of course Beckett claims that he wants to establish a fair trade. Which he then doesn't. So he gets Tia, he gets the valuable commodity, he gets the port and he gets rid of Jack all in one swift stroke.

I like how "fair trade" not also plays into this. Would be interesting to somehow add some actual food for thought into the story so that it's not "just" a fun film.

<!--quoteo(post=265744:date=Jun 30 2008, 07:58 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 07:58 PM) <a href="index.php?act=findpost&pid=265744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, it makes even more sense for Jack and Edwards to have their talk out of earshot of everyone in some foreign tavern. And that an enterprising French pirate might be nearby within earshot is certainly plausible. We would have to bring in the French pirate at this point, not into direct conversation with Jack and Edwards, but the camera should be picking up and maybe follow him out of the tavern briefly as he tails Jack and Edwards.<!--QuoteEnd--></div><!--QuoteEEnd-->I tend to dislike these kinds of shorts. I think there's no need to draw additional attention to the French pirate being there. Not doing so respects the intelligence of the viewer and things ike that also make a second viewing pay off. Certainly things make a lot more sense, while the first time around you'd probably miss it. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=265744:date=Jun 30 2008, 07:58 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 07:58 PM) <a href="index.php?act=findpost&pid=265744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its all good and very workable. That was quite the creative outburt. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> I agree with your analysis of the second and third films and we can't get caught up in that kind of dark atmosphere. That's why the children circling Mercer and throwing flowers at him in the bright sunshine works and contrasts nicely with the shot of these same kids in chains being led forcefully by Mercer. Then the script will lighten back up when Jack mutinies and we can show these same kids being unchained and smiling again. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Thanks. I agree with you on all accounts. I like how with those new ideas, suddenly things are beginning to make a bit more sense. And it also adds the action back into the story, which we had intended at this point originally, but what we had partly abandoned with our idea of having the whole capture take place off-screen. Also an assault is much cooler than a capture and is probably more dramatic when the soldiers turn on the villagers.
 
<!--quoteo(post=265841:date=Jun 30 2008, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 05:52 PM) <a href="index.php?act=findpost&pid=265841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It might be one of those Beckett-multiple-goals-with-one-action kind of thing. He gets Tia AND the town. Mercer of course gets the whole story, Edwards gets only the war aspect of the story, which he doesn't object to and Jack gets only the transport part of the story. This also gives Edwards something to actually TELL Jack. Edwards can tell Jack about the war thing, but when he does, it's already too late. I suppose there indeed is some friction between the village and the port. Possibly there actually IS some valuable commodity exported there, but the villagers don't want to give it to the French and Beckett tries to pretend to "help" them get rid of the annoying French port. Of course Beckett claims that he wants to establish a fair trade. Which he then doesn't. So he gets Tia, he gets the valuable commodity, he gets the port and he gets rid of Jack all in one swift stroke.

I like how "fair trade" not also plays into this. Would be interesting to somehow add some actual food for thought into the story so that it's not "just" a fun film.<!--QuoteEnd--></div><!--QuoteEEnd-->
Now we just have to fit all that into the script. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> I like the "different parts to different people" approach. Its like that western, "The Good, the Bad and the Ugly" where the three leads are all chasing this treasure but each one only has a fragment of info about its whereabouts.
Jack is an expensive thorn in Beckett's side and so it will be a plus for him to get rid of Jack after extracting from him the location of turtle rock. He can change a hostile French port to an English one and he gets Tia, plus he has his most trusted weapon in Mercer handling the whole thing. What could go wrong? Everything, it turns out, which fuels Beckett's thirst for revenge in the later films.

<!--quoteo(post=265841:date=Jun 30 2008, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 05:52 PM) <a href="index.php?act=findpost&pid=265841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I tend to dislike these kinds of shorts. I think there's no need to draw additional attention to the French pirate being there. Not doing so respects the intelligence of the viewer and things ike that also make a second viewing pay off. Certainly things make a lot more sense, while the first time around you'd probably miss it. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. That's why I didn't want to make it obvious, just some quick shots of the French pirate that, truth be told, would not be noticed by the audience, or most of them, untill they see the movie a second time anyway. But they would be there, because it is part of the story being told.

<!--quoteo(post=265841:date=Jun 30 2008, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 05:52 PM) <a href="index.php?act=findpost&pid=265841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like how with those new ideas, suddenly things are beginning to make a bit more sense. And it also adds the action back into the story, which we had intended at this point originally, but what we had partly abandoned with our idea of having the whole capture take place off-screen. Also an assault is much cooler than a capture and is probably more dramatic when the soldiers turn on the villagers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Very much so. I think this scene is coming much more sharply into focus and the beginning of the script is much more relevant. But that's how it is with a story. At first were just putting in filler really into some areas of the script, generic writing, to serve as a placeholder until we can fill it in later with more detail. Like having a cardboard cutout standing in an area where the real actor will be standing later.
 
Do we need the port anyway?

I was totaly OK with the first idea.
<b>- Arrival at the village
- Jack & Tia talk
- Mercer rounding up the villagers
- Jack confused
- To the boats <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /></b>

*something like that*

It's simple, shorter. And most of all stunning the audiance (which we will do in any way).
Simple and short is what I'm applying to. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

EDIT:

I think Beckett only wants Tia.
What is the use of the town anyway? You can capture houndreds of towns with a ''goddess of the sea''. Right?

Now, Jack freeing the villagers will get Beckett so freakin' mad, which is what we want, right?
So, we have a nice, simple & short scene with the village, and than the the huge twist of Jack freeing the villagers getting Beckett angry.
Right?

PS
I kindda get a felling that we will get every scene longer than expected.
And in the end, we will have a 4/5 of the hours film.
 
Indeed the film length is getting a bit of a problem. What we have no shouldn't amount to more than 20 minutes, but it seems like things will get rather a lot longer. Which isn't that much of a problem, it's better to make a really extensive story and then trim the fat, than the other way around. The original version was indeed simpler, but doesn't give Jack the chance to get to know the villagers and also makes for some plot holes, which I'd prefer to eliminate.

I do think that the previous version would work, but I like the new version better because it makes for a more interesting story, a better action scene and it explains more things. It is possible also that Beckett doesn't know Tia is a godess of the sea, only that she can predict the future and do some magic. But he doesn't yet know to what extent he'll be able to make use of her, so he tries and do as much at once as he possibly can. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As for the length of the various parts of the film, perhaps we should make a general layout of how much time we want to spend on each part of the film. Example:
- 00:10 - Opening (Jack enters the film + talk with Beckett)
- 00:15 - Voyage to Africa (Nathaniel Edwards befriending Jack + shipboard life)
<b>- 00:05 - Capture of the villagers</b>
- 00:05 - Voyage to the Caribbean - 35 min
- 00:05 - (Accidental?) sacking of Nassau
.................<!--QuoteEnd--></div><!--QuoteEEnd-->

See... it was planed to be in 5 minutes.


Would Beckett keep it so secret if he didn't knew who Tia is?

And Jack getting to know the villagers....that can be easily done. They can stay over-night in village or something. Village could organise some kind of a ''party'' at the evening, or something.
You know, dancing arund fire and stuff.

Although, i think it is not needed. The act of capturing, slavering is horrible to anyone. No need in getting to know them. The fact is that slavering was present than, but Jack seeing that...it's different.
At least my opinion.

And for the Jungle scene:

EXT. JUNGLE- DAY

Jack, Mercer, Edwards and the soldiers are walking through
the jungle. Tall trees and bushes are all arund them.

Loud sound of an animal is heard, posibly tiger.
They all stop. Everyone is looking around. Couple of soldiers
are shaking and sweeting holding their guns aimed in the jungle.
Jack looks very scared hiding behind Mercer and biting his nails (or something).
Silence for a moment, than interupted by Mercer.

MERCER:
Lets keep moving!

Jack jumps away from Mercer who gives him a strange look.
They continue to walk towards the village, cutting their way throgh.
 
LOL. Indeed. Still, what I proposed doesn't necessarily need to last very long. It could be done in ten minutes or so.

Jack knew who Tia was in DMC: a voodoo sorceress. He didn't know she was also Calypso, godess of the sea. Possibly Beckett only knows as much as Jack did in DMC as well. I don't think he knows about her being Calypso. And if he did, he most certainly WOULDN'T want to set her free. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Anyway, it was not quite such a normal opinion in those days to consider slavery horrible. Considering that Jack is hardly a moral person, I don't think he would readily object to it, unless he has a good reason for it.

Jungle scene looks good. But what's with the tiger that's never seen? Makes me think of the gun scriptwriting comment. If you put a gun in a scene, only do so if it's going to be fired later. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Very good. I had said a long time ago that length could be a problem, we CANNOT go over 2 and a half hours, or people lose interest. The optimal length is 1 hour and 40 minutes, not too long, not too short. 2 hours and 10 minutes is pushing it.
 
But the other PotC films are really quite long and I don't think it should become a film that is much shorter than the ones there are already. I HATE how Harry Potter 3 is <i>waaay</i> shorter than the other ones, while there was so much more good stuff they could've put in and made it better.
 
Well i think 2 hours and 10 min is a bit long.

We can not go over that.
Thats why I mentioned that scene we had at the start.

Jungle scene... I didn't even thought about it.... I just kinnda forced it. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

EDIT:
You are right about athat Pieter. He would not set her free. What was I thinking?!?

Well maybe he heard rumors about a voodoo sorcer who can see in to future....or something like that.
Anyway...it wont be mentioned in film (script)why he wants her...right?

EDIT2: I find DMC and AWE too long. It's quite boring sometimes.
 
Remember though, this is a work in progress. Nothing is set in stone. I think the more ideas the better. It will make for a richer script. We can always cut it down later and just keep the best ideas in. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

That jungle scene is quick and funny, maybe a reference could be made to the tiger later by someone in the village that brings about a small joke at Jack's expense, possibly by Mercer. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=265989:date=Jul 1 2008, 10:44 PM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jul 1 2008, 10:44 PM) <a href="index.php?act=findpost&pid=265989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well i think 2 hours and 10 min is a bit long.
We can not go over that.
Thats why I mentioned that scene we had at the start.<!--QuoteEnd--></div><!--QuoteEEnd-->Yeah, about two hours is about the max. Although I don't really mind a two and a half hour movie when it's good all the way through. Three hours is becoming genuinely epic though and is real overkill in this case.

I don't know if anyone here has seen it, but the old film <i>Captain Horatio Hornblower</i> is, I think, a good example of putting a lot of story without getting an overlong film. This film is based on three Hornblower books and lasts a "mere" two hours. You never get the feeling that the film is in a hurry, nor do you ever get the feeling there's something missing. It just <i>works</i>. I hope we can do something similar here. Put a lot of story and action and fun in and still keep it at a reasonable length.

<!--quoteo(post=265989:date=Jul 1 2008, 10:44 PM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jul 1 2008, 10:44 PM) <a href="index.php?act=findpost&pid=265989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well maybe he heard rumors about a voodoo sorcer who can see in to future....or something like that.
Anyway...it wont be mentioned in film (script)why he wants her...right?<!--QuoteEnd--></div><!--QuoteEEnd-->I agree; that probably <i>is</i> what he heard. And we don't need to mention it in the script. The audience can pretty much guess it. Anyway we might be able to get the audience to believe that it ISN'T about Tia and only on repeat viewings do you understand what Beckett <i>really</i> wanted. So then we shold not show Beckett giving Mercer his orders onscreen. Actually, I think it's quite important that the audience does not know more than Jack and Edwards, so they can figure it out together. You don't want the audience to be ahead of the characters.

<!--quoteo(post=265989:date=Jul 1 2008, 10:44 PM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jul 1 2008, 10:44 PM) <a href="index.php?act=findpost&pid=265989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->EDIT2: I find DMC and AWE too long. It's quite boring sometimes.<!--QuoteEnd--></div><!--QuoteEEnd-->I actually found them too short in a way. The reason being that they left out rather a lot of good stuff that could've been put in and really hurried through the scenes that were in there. I thought that was really unfortunate, because that way the audience never gets to see "hey, that's cool!" because you'll have moved on to the next scene then. This might also make things boring, I think, because things move so quickly that the audience can't follow anymore and thus loses their interest.

<!--quoteo(post=266016:date=Jul 2 2008, 02:03 AM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jul 2 2008, 02:03 AM) <a href="index.php?act=findpost&pid=266016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Remember though, this is a work in progress. Nothing is set in stone. I think the more ideas the better. It will make for a richer script. We can always cut it down later and just keep the best ideas in. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Very true. And if the movie never gets made, we can always expand it to story-form, in which case the length will not matter and we'd rather have as rich a story as possible, right? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=266016:date=Jul 2 2008, 02:03 AM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jul 2 2008, 02:03 AM) <a href="index.php?act=findpost&pid=266016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That jungle scene is quick and funny, maybe a reference could be made to the tiger later by someone in the village that brings about a small joke at Jack's expense, possibly by Mercer. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Sounds good. Also we need some funny asides; I like little funny things that don't actually have anything to do with anything. For example the wild beast sound to which Jack, Mercer and the soldiers react make the audience also wonder "are they going to be attacked?" and might actually increase the excitement because you keep wondering if something's going to happen. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
<!--quoteo(post=266218:date=Jul 3 2008, 04:26 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 3 2008, 04:26 AM) <a href="index.php?act=findpost&pid=266218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree; that probably <i>is</i> what he heard. And we don't need to mention it in the script. The audience can pretty much guess it. Anyway we might be able to get the audience to believe that it ISN'T about Tia and only on repeat viewings do you understand what Beckett <i>really</i> wanted. So then we shold not show Beckett giving Mercer his orders onscreen. Actually, I think it's quite important that the audience does not know more than Jack and Edwards, so they can figure it out together. You don't want the audience to be ahead of the characters.<!--QuoteEnd--></div><!--QuoteEEnd-->
True, but they can't be left totally in the dark either. We have to strike the right balance. Its the subtle clues that are missed the first time around that people enjoy picking up on in a second viewing, not major plot lines. We have to be aware of the fact that we know exactly what is going on as we write the script, but that someone viewing it is totally in the dark.

<!--quoteo(post=266218:date=Jul 3 2008, 04:26 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 3 2008, 04:26 AM) <a href="index.php?act=findpost&pid=266218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very true. And if the movie never gets made, we can always expand it to story-form, in which case the length will not matter and we'd rather have as rich a story as possible, right? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Definitely. My thoughts exactly. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Let's give 'em a great script that they will want to make though first. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=266218:date=Jul 3 2008, 04:26 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 3 2008, 04:26 AM) <a href="index.php?act=findpost&pid=266218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds good. Also we need some funny asides; I like little funny things that don't actually have anything to do with anything. For example the wild beast sound to which Jack, Mercer and the soldiers react make the audience also wonder "are they going to be attacked?" and might actually increase the excitement because you keep wondering if something's going to happen. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. Little comic turns and twists like that will remind the audience of the original and what worked with that film. I would love to spice up the script with quick little scenes like that, without going overboard of course <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
I think it would be better to have a little bit of humor in it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
We have to make sure the humor and comedy is well layered and not over or under used. Its essential, because then the movie will basically be having a comedy part in all of the scene's and that is not good because then the comedy will be melancholy after a while. Sprinkle a little here, dab a little there, then there will be a few scenes where we pull some of the stops out and make it funny. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
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