Okay, now I remember, Mercer had an idea for a wooden spinning water wind mill or something that the kids were playing on to foreshadow the later swordfight between Jack, Norrington and Will on the wooden wheel in DMC. I'm going to look back and bring those ideas forward in a post.
<!--quoteo(post=265393:date=Jun 28 2008, 11:39 AM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jun 28 2008, 11:39 AM) <a href="index.php?act=findpost&pid=265393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So shall we have a ''Walking through the jungle'' scene. You know...how they cut their way to village?<!--QuoteEnd--></div><!--QuoteEEnd-->
We could. I think we played around with that also since this scene takes place after the GW moment. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=265392:date=Jun 28 2008, 10:21 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 10:21 AM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good Pieter, I like your plan. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
" border="0" alt="biggrin.gif" /> I think we should let Jack get to know them a bit, have some kids circle and play around Mercer, then when you see them in chains and Mercer smiling sinisterly that will make the audience hate him even more. I like the slow play on here.<!--QuoteEnd--></div><!--QuoteEEnd-->
At first read I like that Mercer. Like having kids playing in the ocean surf while a shark is swimming around that they don't know about. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=265392:date=Jun 28 2008, 10:21 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 10:21 AM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And yes, Old Salt I will add those changes to the script. I like what you did with that scene back in the beginning, very good. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
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Great, Mercer. Like I said we could always change them later, but once their mostly completed like this they should go in the script. Then when we are looking at the script as a whole we can come up with more ideas viewing a more completed version. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think we really finished the village scene. We discussed it, but never did write the actual scene, because we weren't sure how things should play out. Whether they would capture the villagers straight away, or would first let Jack (and the audience) get to know them a bit. And whether they'd capture the villagers at the village or have them be captured off-screen and then see them on the dock of the next town as cargo for the Wench.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess not. Probably then just some half-finished scenes laying around further back in the thread.
<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about this?
- Arrival at the beach (GW moment doesn't fail, but then Jack holds the map upside-down right after)<!--QuoteEnd--></div><!--QuoteEEnd-->
I think we were debating this, about having to many upside down map scenes (one here in the GW scene and one later when Jack is with the French pirate and they land, though Jack quickly corrects himself there without comment) and I think we were also talking about having the upside down map scene come after the GW moment. I like it, Pieter, we'll have to see how it looks when we expand on it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Reaching the village
- Jack talks to Tia Dalma and arranges for his ship to be resupplied there (allows Jack to stay there for a while and get to know the people)
- Mercer agrees, because it saves money
- Mercer stays behind to "arrange the deal for the trade to be established with the village"
- Jack and Edwards board the Wench and sail for the next port where Jack is to pick up a cargo
- Upon arrival in port, it is found that the "cargo" is actually those villagers<!--QuoteEnd--></div><!--QuoteEEnd-->
Again, this sounds familiar, and I like this version as well. I remember we were having a real problem with this scene trying to work it out in such a way that would seem logical.
Example - Does Mercer "walk" the villagers" to the port via an overland route? Which would make the village pretty close to the port and that being the case why is it so hard to find. But I don't think that's a real problem.
- Would Jack trust Mercer to be left behind with the villagers to arrange a deal. Of course, there is no reason for Jack to assume the villagers ARE the cargo, but Mercer is a cutthroat though he is in charge.
- Does this give Edwards and Jack a chance to talk out of Mercer's earshot?
- Certainly after they arrive at port and Jack sees the villagers in chains, this goes a long way to him overthrowing Mercer in the next scene.
<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This means that what Beckett tells Jack is that he has to transport Mercer to a village in order to establish a trade with that village.<!--QuoteEnd--></div><!--QuoteEEnd-->
Were we debating this? What do the villagers have that would necessitate a visit from Mercer to establish a trading route with a nearby port? Do we even need to explain this? Would Jack be suspicious of such a trip, or would he just be happy to be back in Beckett's good graces.
I like the overall concept, just throwing out some thoughts, not roadblocks. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
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