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Pirates of the Caribbean: Community Prequel Script

Hey! Nice seeing you again. Welcome back. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Welcome back, Gunsmith. Hopefully we can all get started on the script again soon. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Hey Gunsmith! Welcome back! I would like to resume ASAP. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
I'm not stopping you. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
<!--quoteo(post=256123:date=May 10 2008, 08:53 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ May 10 2008, 08:53 PM) <a href="index.php?act=findpost&pid=256123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><i>Okay, just some housecleaning here. We have this scene (Jack's GW moment) ready to be entered into the script:</i>


SEA - DAY

Two boats are seen making their way to the shore. In the first boat,
JACK SPARROW is standing heroically in the front. As the boat bumps
into the shore, JACK bumbles from the bow onto the beach. His sailors
also get out. Then the second boat bumps into the shore and Mercer,
Edwards and a contigent of EITC marines get out.


JACK
(looking at the EITC marines)
So what do we need them for again?


MERCER
There might be a time when you'll be happy we took them.
Now let's have that map, if you please.


JACK
(giving Mercer a suspicious look)
As captain on this here venture of your'n, I'll be leadin' the way.


Jack grabs the map and his compass and looks at them.


JACK
(With great authority, he holds the map out
in front of him and barks out an order)
We will be proceeding in THIS direction!
(Jack turns towards the Wench and walks into the sea)


JACK
(putting the map down and looking at the Wench)
That can't be right.


Mercer grabs the map out of Jack's hands, turns it right-side-up, then puts it back into Jack's hands.


JACK
(takes the map from Mercer)
Oh!
(starts walking towards the jungle)
Lack of rum, Mercer. I did warn you.


Mercer rolls his eyes. Then he, Edwards and the EITC marines follow Jack into the jungle.

------------------------

<i>And I guess you can add this change into the script as well, Mercer. </i>


BECKETT
Oh, yes, how could I have
forgotten. <i>(Sarcasm creeps
into his voice as he waves an arm
for emphasis) You are Poseidon,
King of the sea, like you once
told Mr. Mercer and me.</i>
I am getting terrible at forgetting
things, but there is something
despite that, which I have not
forgotten.<!--QuoteEnd--></div><!--QuoteEEnd-->

----------------------------------------------------------------------------------------------------------

Okay, Mercer, we should start back up by first putting this scene into the script so we know were we are with it and we can move forward then. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Damn I missed you, and all this.

I'm still stuck in the exams but as soon as I get some time I'll read everything I missed. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
So what have you been doin' anyway?
 
We've all been busy as well. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Right. We've pretty much nailed that down for now, which is why I think Mercer should put that in and then we can move on to the next scene that depicts Jack's parting with Edwards and Mercer. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Of course, even after its in the script, we can always go back to it, but the script should be updated. We don't want to get to far ahead of ourselves. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
We need the village scene and what happens after that.

I'm still extremely busy and probably will not get too much spare time before I leave for six months again. So don't expect too much help from me. But I'll drop in from time to time and provide some input. Perhaps I can do some good script-writing on the cruise-ship even. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
The talk in the village and the rounding up of the villagers. Possibly a nice talk between Jack and Edwards <i>without</i> Mercer bursting in for a change.

July 31st I'm going to sea again for six months about the MS Zuiderdam, just like last time. Only you weren't here last time. This time it'll be Mediterranean and Caribbean. No Alaska this time. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
<!--quoteo(post=265223:date=Jun 27 2008, 01:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 27 2008, 01:47 PM) <a href="index.php?act=findpost&pid=265223"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We need the village scene and what happens after that.<!--QuoteEnd--></div><!--QuoteEEnd-->
Didn't we finish the village scene? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I've been looking back through the thread and can't find it right now (perhaps I'm not going back far enough, this is the problem when we have extended breaks from the scriptwriting) but I thought we had agreed on that scene. I'll have to search again tomorrow for it, maybe it was back in March.

<!--quoteo(post=265223:date=Jun 27 2008, 01:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 27 2008, 01:47 PM) <a href="index.php?act=findpost&pid=265223"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm still extremely busy and probably will not get too much spare time before I leave for six months again. So don't expect too much help from me. But I'll drop in from time to time and provide some input. Perhaps I can do some good script-writing on the cruise-ship even. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I guess we'll have to soldier on without you for a while, though your input will be missed. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
I don't think we really finished the village scene. We discussed it, but never did write the actual scene, because we weren't sure how things should play out. Whether they would capture the villagers straight away, or would first let Jack (and the audience) get to know them a bit. And whether they'd capture the villagers at the village or have them be captured off-screen and then see them on the dock of the next town as cargo for the Wench.

How about this?
- Arrival at the beach (GW moment doesn't fail, but then Jack holds the map upside-down right after)
- Reaching the village
- Jack talks to Tia Dalma and arranges for his ship to be resupplied there (allows Jack to stay there for a while and get to know the people)
- Mercer agrees, because it saves money
- Mercer stays behind to "arrange the deal for the trade to be established with the village"
- Jack and Edwards board the Wench and sail for the next port where Jack is to pick up a cargo
- Upon arrival in port, it is found that the "cargo" is actually those villagers

This means that what Beckett tells Jack is that he has to transport Mercer to a village in order to establish a trade with that village.
 
Good Pieter, I like your plan. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I think we should let Jack get to know them a bit, have some kids circle and play around Mercer, then when you see them in chains and Mercer smiling sinisterly that will make the audience hate him even more. I like the slow play on here.

And yes, Old Salt I will add those changes to the script. I like what you did with that scene back in the beginning, very good. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Okay, now I remember, Mercer had an idea for a wooden spinning water wind mill or something that the kids were playing on to foreshadow the later swordfight between Jack, Norrington and Will on the wooden wheel in DMC. I'm going to look back and bring those ideas forward in a post.

<!--quoteo(post=265393:date=Jun 28 2008, 11:39 AM:name=gunsmith)--><div class='quotetop'>QUOTE (gunsmith @ Jun 28 2008, 11:39 AM) <a href="index.php?act=findpost&pid=265393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So shall we have a ''Walking through the jungle'' scene. You know...how they cut their way to village?<!--QuoteEnd--></div><!--QuoteEEnd-->
We could. I think we played around with that also since this scene takes place after the GW moment. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265392:date=Jun 28 2008, 10:21 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 10:21 AM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good Pieter, I like your plan. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I think we should let Jack get to know them a bit, have some kids circle and play around Mercer, then when you see them in chains and Mercer smiling sinisterly that will make the audience hate him even more. I like the slow play on here.<!--QuoteEnd--></div><!--QuoteEEnd-->
At first read I like that Mercer. Like having kids playing in the ocean surf while a shark is swimming around that they don't know about. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

<!--quoteo(post=265392:date=Jun 28 2008, 10:21 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 28 2008, 10:21 AM) <a href="index.php?act=findpost&pid=265392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And yes, Old Salt I will add those changes to the script. I like what you did with that scene back in the beginning, very good. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Great, Mercer. Like I said we could always change them later, but once their mostly completed like this they should go in the script. Then when we are looking at the script as a whole we can come up with more ideas viewing a more completed version. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think we really finished the village scene. We discussed it, but never did write the actual scene, because we weren't sure how things should play out. Whether they would capture the villagers straight away, or would first let Jack (and the audience) get to know them a bit. And whether they'd capture the villagers at the village or have them be captured off-screen and then see them on the dock of the next town as cargo for the Wench.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess not. Probably then just some half-finished scenes laying around further back in the thread.

<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about this?
- Arrival at the beach (GW moment doesn't fail, but then Jack holds the map upside-down right after)<!--QuoteEnd--></div><!--QuoteEEnd-->
I think we were debating this, about having to many upside down map scenes (one here in the GW scene and one later when Jack is with the French pirate and they land, though Jack quickly corrects himself there without comment) and I think we were also talking about having the upside down map scene come after the GW moment. I like it, Pieter, we'll have to see how it looks when we expand on it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Reaching the village
- Jack talks to Tia Dalma and arranges for his ship to be resupplied there (allows Jack to stay there for a while and get to know the people)
- Mercer agrees, because it saves money
- Mercer stays behind to "arrange the deal for the trade to be established with the village"
- Jack and Edwards board the Wench and sail for the next port where Jack is to pick up a cargo
- Upon arrival in port, it is found that the "cargo" is actually those villagers<!--QuoteEnd--></div><!--QuoteEEnd-->
Again, this sounds familiar, and I like this version as well. I remember we were having a real problem with this scene trying to work it out in such a way that would seem logical.
Example - Does Mercer "walk" the villagers" to the port via an overland route? Which would make the village pretty close to the port and that being the case why is it so hard to find. But I don't think that's a real problem.
- Would Jack trust Mercer to be left behind with the villagers to arrange a deal. Of course, there is no reason for Jack to assume the villagers ARE the cargo, but Mercer is a cutthroat though he is in charge.
- Does this give Edwards and Jack a chance to talk out of Mercer's earshot?
- Certainly after they arrive at port and Jack sees the villagers in chains, this goes a long way to him overthrowing Mercer in the next scene.

<!--quoteo(post=265370:date=Jun 28 2008, 04:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 04:59 AM) <a href="index.php?act=findpost&pid=265370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This means that what Beckett tells Jack is that he has to transport Mercer to a village in order to establish a trade with that village.<!--QuoteEnd--></div><!--QuoteEEnd-->
Were we debating this? What do the villagers have that would necessitate a visit from Mercer to establish a trading route with a nearby port? Do we even need to explain this? Would Jack be suspicious of such a trip, or would he just be happy to be back in Beckett's good graces.


I like the overall concept, just throwing out some thoughts, not roadblocks. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
What if there was no port? They just moor off the coast and journey like 2-3 miles inland? Close, but not so close...

I am glad you like the scene, good comparison, sharks. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I am trying to get the audience to see these children with flowers and stuff playing on the wheel and following Mercer around trying to turn that frown upside-down. Then they are carried away in chains MWAHAHAHAHAHAHAAH!!!!! No, but really they audience will feel bad for the children and hate Mercer even more so when they see DMC and him returning they think, Oh, Jesus, its this guy again, there are going to be some bad things...

Thats why I wanted that. And I just always think no village is complete without a water wheel that is made out of cups and bent branches. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<!--quoteo(post=265483:date=Jun 29 2008, 02:18 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 02:18 AM) <a href="index.php?act=findpost&pid=265483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if there was no port? They just moor off the coast and journey like 2-3 miles inland? Close, but not so close...<!--QuoteEnd--></div><!--QuoteEEnd-->
But then we get into the whole bit about why are they going to the village in the first place. I know its to grab Tia, but they wouldn't want to be so obvious about it with Jack, mainly because he's the only one who knows where Turtle Rock is. I remember well the debate we were having and this was one possibility. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />


<!--quoteo(post=265483:date=Jun 29 2008, 02:18 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 02:18 AM) <a href="index.php?act=findpost&pid=265483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am glad you like the scene, good comparison, sharks. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I am trying to get the audience to see these children with flowers and stuff playing on the wheel and following Mercer around trying to turn that frown upside-down. Then they are carried away in chains MWAHAHAHAHAHAHAAH!!!!! No, but really they audience will feel bad for the children and hate Mercer even more so when they see DMC and him returning they think, Oh, Jesus, its this guy again, there are going to be some bad things...<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that's brilliant Mercer on first read. <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" /> Here is a bunch of innocent kids playing around Mercer, handing him flowers or whatever. That's why I pictured the shark swimming around the kids splashing in the surf. <img src="http://i180.photobucket.com/albums/x172/oldsalt_bucket/emoticons/344144.gif" border="0" class="linked-image" /> Its a quick scene we could have but I'm sure it will resonate with the audience.

<!--quoteo(post=265483:date=Jun 29 2008, 02:18 AM:name=Mercer)--><div class='quotetop'>QUOTE (Mercer @ Jun 29 2008, 02:18 AM) <a href="index.php?act=findpost&pid=265483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats why I wanted that. And I just always think no village is complete without a water wheel that is made out of cups and bent branches. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It would be a nice foreshadowing. I think Pieter bought up a point about it maybe being dangerous for kids to be on a wheel like that but then again we have to remember that this is an unknown culture different from ours in many ways. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
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