<!--quoteo(post=265885:date=Jun 30 2008, 10:47 PM:name=Old Salt)--><div class='quotetop'>QUOTE (Old Salt @ Jun 30 2008, 10:47 PM) <a href="index.php?act=findpost&pid=265885"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=265841:date=Jun 30 2008, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 05:52 PM) <a href="index.php?act=findpost&pid=265841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It might be one of those Beckett-multiple-goals-with-one-action kind of thing. He gets Tia AND the town. Mercer of course gets the whole story, Edwards gets only the war aspect of the story, which he doesn't object to and Jack gets only the transport part of the story. This also gives Edwards something to actually TELL Jack. Edwards can tell Jack about the war thing, but when he does, it's already too late. I suppose there indeed is some friction between the village and the port. Possibly there actually IS some valuable commodity exported there, but the villagers don't want to give it to the French and Beckett tries to pretend to "help" them get rid of the annoying French port. Of course Beckett claims that he wants to establish a fair trade. Which he then doesn't. So he gets Tia, he gets the valuable commodity, he gets the port and he gets rid of Jack all in one swift stroke.
I like how "fair trade" not also plays into this. Would be interesting to somehow add some actual food for thought into the story so that it's not "just" a fun film.<!--QuoteEnd--></div><!--QuoteEEnd-->
Now we just have to fit all that into the script. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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" border="0" alt="icon_mrgreen1.gif" /> I like the "different parts to different people" approach. Its like that western, "The Good, the Bad and the Ugly" where the three leads are all chasing this treasure but each one only has a fragment of info about its whereabouts.
Jack is an expensive thorn in Beckett's side and so it will be a plus for him to get rid of Jack after extracting from him the location of turtle rock. He can change a hostile French port to an English one and he gets Tia, plus he has his most trusted weapon in Mercer handling the whole thing. What could go wrong? Everything, it turns out, which fuels Beckett's thirst for revenge in the later films.
<!--quoteo(post=265841:date=Jun 30 2008, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 05:52 PM) <a href="index.php?act=findpost&pid=265841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I tend to dislike these kinds of shorts. I think there's no need to draw additional attention to the French pirate being there. Not doing so respects the intelligence of the viewer and things ike that also make a second viewing pay off. Certainly things make a lot more sense, while the first time around you'd probably miss it. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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Agreed. That's why I didn't want to make it obvious, just some quick shots of the French pirate that, truth be told, would not be noticed by the audience, or most of them, untill they see the movie a second time anyway. But they would be there, because it is part of the story being told.
<!--quoteo(post=265841:date=Jun 30 2008, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 30 2008, 05:52 PM) <a href="index.php?act=findpost&pid=265841"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like how with those new ideas, suddenly things are beginning to make a bit more sense. And it also adds the action back into the story, which we had intended at this point originally, but what we had partly abandoned with our idea of having the whole capture take place off-screen. Also an assault is much cooler than a capture and is probably more dramatic when the soldiers turn on the villagers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Very much so. I think this scene is coming much more sharply into focus and the beginning of the script is much more relevant. But that's how it is with a story. At first were just putting in filler really into some areas of the script, generic writing, to serve as a placeholder until we can fill it in later with more detail. Like having a cardboard cutout standing in an area where the real actor will be standing later.
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The last scene we were discussing was the jungle one. I was looking back to see if I could find a post that encapsulated the most current ideas we had about the village scene. This seems to be it. We kind of got past the roadblock by making the port a hostile French one. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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