From "Ships_init.c", "Lugger1" has maximum crew 24, minimum crew 5, capacity 800, speed 14, turn 50 (in "Arcade" mode). British modifiers give 5% less maximum crew and 5% more minimum crew, which would drop the maximum crew by 1 and do nothing to minimum crew. British ships get +20% capacity, bringing it up to 816; and they get 5% boost to speed, which would add 0.7. Your "Lugger1" has maximum crew 24, minimum crew 5, capacity 814, speed 13.94, turn 51.12. I don't know the range of randomisation off-hand, but I'd say that this one got back the 1 crew that it lost to British design, lost out on capacity and speed, and gained on turn rate.
Your "Lugger2" is more expensive because it has an upgrade. That is also why it is significantly faster than "Lugger1".
As for whether to include the shipyard upgrades in the guide, that's up to you - I'll add it into the "Documentation" folder of the next update whichever way you decide. My own thought is that since you've already done the work, you may as well include it, rather than throwing that work away. It may also be useful to players because the shipyard gives a general description of each upgrade but not specific numbers, so your guide may help players to decide whether those percentages are worth the money and the 1 day wait.
But I did notice this in the entry for "Dauntless class 1st Rate (HMS Dauntless)":
"It is based on the real Dauntless, being the Royal Navy’s most impressive warship." It's actually based on the film ship. I'd interpret "real Dauntless" as "HMS Dauntless in real life". As far as I can tell from both Wikipedia and
Three Decks, the first
HMS Dauntless was launched in 1804 and was a sloop of war. (You can get
Dauntless by FreePlaying as Norrington, Groves or Gillette provided you either pick a starting model ranked at least Commodore, or by FreePlaying the same characters at lower level and working your way up to Commodore.)
The game's "Endeavour" currently has 103 guns, not 108. But don't change the Guide to reflect that! Having taken an interest in "Dauntless" and "Endeavour" as a result of spotting the above, and wondering how they differ, I had a look at them. "Ships_init.c" gives "Endeavour" 108 guns but there are only 103 firing locators on the model, so that's how many cannons you can actually fire. And that's because five locators are missing on the port side. So once again, as well as being a worthwhile work in its own right, your Guide has led to another beneficial side effect - a corrected version of "HMS_Endeavour.gm" is also going into the next update, with its full 108 firing locators.
Another side effect is that, having been inspired to add a new non-Dutch medium pinnace, I've now made a new merchant pinnace. The existing one has the standard Dutch green and red scheme, though it is available to other nations besides Holland. So here's one using another colour scheme I found in GoF:
Since the original is available to several nations, this one will be as well, but Holland has a much smaller chance of getting this one while everyone else gets a reduced chance for the original.