Sorry to ask, but by any chance do you know which 6th Rate Frigate model is the one from Peter Blood? The Postillionen, or the Greyhound?
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Got it, I will fix this error.In the Introduction, "Characteristics Table", Tier 2 should be 550 - 899 crew, and Tier 1 should be 900+. (See "PROGRAM\SHIPS\Ships_init.c", look for "Armada: Ship Tier Mod".) Tier is indeed set purely by crew size and that's the code which does it.) However, starting with the ship's crew size as given by its "refShip.MaxCrew" line, the crew will first be modified by the national factor, and then randomised slightly so that no two ships are identical, which means a ship whose crew size is defined very close to one of the limits may end up with a crew too small or too large for its tier. (The Fast War Galleon used to have that problem - its defined crew was just under 400, making it tier 4, but the national modifiers for France and Spain took it over 400. I bumped up its crew to 400 so that it defaults to tier 3.)
Although those are interesting fun facts, I don't think these are good for a guide that emphasizes on the stats and the strategies used for each ship... The fun facts, for example, about the original ships from the stock game, I think are more quite interesting, even though they do not add to the gameplay experience with each ship. So I think I will skip this for my guide.Fun fact for the Bermuda Sloop, Kreyser class frigate, and the pirate version of the Light Brig: the ship models include a cabin with an open door which means you can walk into your cabin while sailing. It doesn't look like the generic cabin which you'll visit while the ship is moored, as that cabin has its own model. And any pirate who likes making people walk the plank should look at the starboard bow of the pirate Light Brig, where you'll find a plank.
Alright then, I will toss away this fun fact. Better to keep away spoilers for the storylines on the standard ships if possible.You may want to remove the part about the appearance of "Soleil Royal" in the "Assassin" storyline. It only appears briefly, and you don't do anything to it at sea - the climax of that part of the story plays out on deck. "La Couronne" has a more significant part, though somewhat later, while "Soleil Royal" appears at the end of the main story of "Ardent". But all of this could also be considered as spoilers for the storylines in question...
I had no idea about this. I will include this trivia.The "Cursed Caravel" can appear in the "Bartolomeu" storyline. Its captain is supposed to be the ghost of one you encountered earlier in the story.
Fair enough. Better to will eliminate this information as to avoid confusion.Animist Fluyt-of-War: "this is what the “standard” Fluyt-of-War would look like if this was a mass-produced ship class." No, the "light" Fluyt of War is what it looks like as a mass produced ship class. (If you want to see a heavier version, look at the Dutch tier 3 fluyt of war. Incidentally, that's based on the "frigate" from "Age of Pirates: Caribbean Tales".)
Good to know. It was little bit confusing, so it's normal that I didn't quite managed to put it correctly. I will fix and add this information.Post-curse Black Pearl: as well as its appearance in "Hoist the Colours", this is the one you get at the end of "Tales of a Sea Hawk" if you capture the cursed Pearl. You're not cursed, so the ship's curse is lifted when you capture it. You'll also get this ship if you FreePlay as Barbossa, even though you are cursed - if you manage to lift the curse then the ship will lose the torn sails and fog screen, which would be impossible if you started the game with the Cursed Black Pearl.
I think I wrote it on the Kreyser class frigate about that as a fun fact. I didn't think it was neccessary to include it in the stock 'Mefisto'.Heavy Frigate (Animist Vanilla Frigate): a good comparison for this would be the Kreyser class frigate. The Animist one is basically the stock game frigate with modified appearance, and the Kreyser is the more realistic replacement for the stock frigate.
Got it for the Neptunus sloop of war. I will delete that entry if it's going to be fixed for the next patch.Ships in Vanderdecken's shipyard which are retextures of standard ships: the pirate version of the Neptunus sloop of war shouldn't be there, it should be able to appear on the high seas. "Ships_init.c" will be corrected to allow this in the next update. HMS Victory can be earned by FreePlaying as Horatio Nelson and working your way up to the rank of Vice Admiral. The ‘Hudson’, ‘Astrea’ and ‘Jeanne D’Arc’ class steamships can appear on the high seas in "Napoleonic" period, though rarely, but 'Kraken's Revenge' will only appear in Vanderdecken's shipyard.
That's perfect! Feel free once I finished doing all my work on that guide, to do all the neccessary changes to finish it properly, or if you see something I did not see. Based on player's feedback, the guide will be updated wherever it is needed (For example, by including the cannons' arrangement on each ship). By the way, ifanyone has a proper screenshot for the Heavy Patrol Frigate (aka Iceni Queen), I could change it before it is included for the next patch.Having said all that, thanks @HellSailor for all this work! Regardless of whether you choose to do anything about the above, this is going into the "Documentation" folder in the next update.
I love it! That's definitely going to be in my guide. I don't mind putting it myself. By any chance, do you have a bigger resolution for the SuperFrigate?
Alright, I have no problem with it. I will look for it on the screenshots I have, and I will try to make one for myself, for my guide. That is going to be changed for the next update of my guide.
That's great! We will have more variety of ships in the game without having to create new ones; just by putting new models which are available to more nations. Again, if you can, do you have a much bigger resolution for that screenshot? That way I can edit it better without losing too much quality.Meanwhile, while you've been working to make the guide correct, I've been working to make it wrong! Looking through the guide, I found that the Medium Pinnace and tier 3 Fluyt of War only appear as Dutch designs. Well, we'll have to do something about that! Here's a new Medium Pinnace which will be available to other nations:
Once you get the new model for the Fluyt-of-War, and you share it with me, I will include it on the next update.As for the Fluyt of War, that's basically "Frigate1" from "Age of Pirates: Caribbean Tales" with a different texture, which means all I need to do for an international version is to put the AoP texture back. I haven't done that yet, being busy with the texture for "MediumPinnace2", but it does mean you can delete the bits for both ships about being Dutch only.
That's perfect. I don't mind continuing with further changes by myself. Maybe I can even notice something that earlier I didn't, in order to fix it!In any case, I've copied the Guide into my "Documentation" folder, so it's going into the next update whether or not you make any further changes.
Looking at "NK.c", you'll only get that as a naval officer if you start at the lowest possible rank, or in some cases the second lowest. In any case, you can only change ship by getting promoted - you could be a midshipman in command of a naval ketch, capture a frigate, and not have the choice to switch to the frigate. (Though taking a frigate would almost certainly get you a promotion and another ship.)On occasion, this ship can be your initial ship as a naval officer, so it is also highly recommended to change ships as soon as possible.
That's not quite true. Barbossa's character model is assigned the cursed variant, which is why you see it in his storyline selection screen. Then you get the post-curse variant immediately upon starting the game, along with the curse. It is the curse, not the ship model, which gives you torn sails and fog cloud, after a few weeks. (Which, as someone else has recently found, means FreePlay Barbossa does not get a skeletal crew.) If you find enough coins to lift the curse, the ship reverts to normal.You will also get this ship if you Freeplay as Barbossa, if you manage to lift the curse. Then, you will change your ship from the Cursed variant to this one.
I will look at it and see if it's feasible to implement it for one page.That's your choice. You can see the default percentages, as well as change them in your own game, in "PROGRAM\InternalSettings.h" - look for the section starting with "//****** KB Tuning Ships *****".
Yep, I saw some of them. I Will check the pages to fix this issue.There are white bars down the sides of the document. They vary in size - some are very narrow, perhaps only a pixel or two, and some are more noticable such as the one on the page about Personal national modifiers.
My phrasal expression was probably not accurate here. I will clarify this.The information section on "Naval Ketch" still says: Looking at "NK.c", you'll only get that as a naval officer if you start at the lowest possible rank, or in some cases the second lowest. In any case, you can only change ship by getting promoted - you could be a midshipman in command of a naval ketch, capture a frigate, and not have the choice to switch to the frigate. (Though taking a frigate would almost certainly get you a promotion and another ship.)
When I was checking for spelling mistakes earlier, this was one of the most common. It seems I forgot one of those. Thanks for the observation.There's a slight spelling mistake in "Light Pinnance (spanish, portuguese or dutch models)".
My apologies, my lack of knowledge about this Freeplay means I can't quite portray what you want to say. Perhaps would you like to fix this by yourself? Maybe you can do it better than me at it.In the section on special ships, specifically the post-curse Black Pearl: That's not quite true. Barbossa's character model is assigned the cursed variant, which is why you see it in his storyline selection screen. Then you get the post-curse variant immediately upon starting the game, along with the curse. It is the curse, not the ship model, which gives you torn sails and fog cloud, after a few weeks. (Which, as someone else has recently found, means FreePlay Barbossa does not get a skeletal crew.) If you find enough coins to lift the curse, the ship reverts to normal.
Don't worry, I'm still finding things to be fixed; there is always room for improvement, and that makes me comprehend that I need to be more conscious and pay a lot of attention to detail in order to do an excellent work. Your insights have proven to be very useful for me. I should also thank you for taking your time to read my work.For one thing, I don't want to take your work from you, you're doing so well already! For another, I don't have a program to edit PDF's. I can read them but not change them. What do you use?
That's what I did. I think it's for the best to work with the things you really know, than trying to do things you don't really know too well.Otherwise, perhaps just remove the bit about Barbossa's Pearls. The Guide doesn't mention any other characters' ships, not even the special ones from the PoTC films.