Hello there! Things are going pretty well in my life, and now I'm more or less stable for the time being, with more free time to spend. Personally I would like to do a couple of things for the community:
First of all, I would like to update my ships guide to the latest version, because when I released my final version then, it wasn't fully well written, and there were some mistakes for both languages. So that's one thing I would like to adress. My goal is to finish it by the end of next week. For that, I would like for
@Grey Roger to give me a heads up if there has been any major updates on ship statistics or new additions (like the privateer lugger I saw on the screenshots thread), to compile that information, and update it.
The second thing would be to do a guide but for melee and ranged and weapons (including things like cobblestones, bows, and throwable objects). This new guide will be described further in a separate thread. My intention is to go with a scheme like this, for melee weapons:
· Name of the weapon.
· Minimum and maximum damage values.
· Piercing / penetration percentage.
· Blocking percentage.
· Price of the weapon.
· Periods in which it appears.
· Availability of the weapon (Including its probability to find on random events and fights, like boardings).
· In-game description.
· Information.
For ranged weapons:
· Name of the weapon.
· Minimum and maximum damage values.
· Accuracy (and explaining how it does affect on hitting foes).
· Reload speed.
· Amount of shots at your disposal before reloading.
· (
Check why firearms don't wear or break out if not repaired or cared about, unlike swords).
· Price of the weapon.
· Periods in which it appears.
· Availability of the weapon (Including its probability to find on random events and fights, like boardings).
· In-game description.
· Information.
With all of this, maybe we can find mistakes or balancing issues that need to be adressed, like what happened to ships earlier. Let me know your opinions!