<!--quoteo(post=228029:date=Dec 27 2007, 10:49 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 27 2007, 10:49 PM) [snapback]228029[/snapback]</div><div class='quotemain'><!--quotec-->We could, for example, give each blade a "type" attribute, such as "heavy", "light", "quick", etc. Then depending on which blade is fighting which, there are different damage statistics. Better ideas would be welcome.<!--QuoteEnd--></div><!--QuoteEEnd-->
Give me some time.
We've got three stats to work with. Damage (expressed in a range), block percentage and pierce-blocks in a percentage. That's enough to fabricate stats by extrapolation, making generic assumptions about the relative impact energy, speed and balance of each design.
For example, that huge scimitar-looking thing from Damascus looks nose-heavy. If it operates like most Saracen-styled blades, its cutting power is astounding, and its ability to batter aside defenses also formidable ... but trying to use one on defense is probably a wasted effort (it takes two days to get one of those turned around for an effective block).
Pictures of each blade in the game would be helpful ... some of them are sort of rare, after all, and I would like to be assigning the right stats to each weapon. If I can pull the pictures from the appropriate data file, instructions would do the job.
Give me some time.
We've got three stats to work with. Damage (expressed in a range), block percentage and pierce-blocks in a percentage. That's enough to fabricate stats by extrapolation, making generic assumptions about the relative impact energy, speed and balance of each design.
For example, that huge scimitar-looking thing from Damascus looks nose-heavy. If it operates like most Saracen-styled blades, its cutting power is astounding, and its ability to batter aside defenses also formidable ... but trying to use one on defense is probably a wasted effort (it takes two days to get one of those turned around for an effective block).
Pictures of each blade in the game would be helpful ... some of them are sort of rare, after all, and I would like to be assigning the right stats to each weapon. If I can pull the pictures from the appropriate data file, instructions would do the job.