<!--quoteo(post=227913:date=Dec 26 2007, 06:21 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 26 2007, 06:21 PM) [snapback]227913[/snapback]</div><div class='quotemain'><!--quotec-->i think this would give the problem that you would get a sword looking like the saber but actually being the rapier (having it's stats) after you've swapped weapons, though. (having swapped from saber to rapier, i mean) the same things happens with swapping ships at sea. as with the ships, i think the bug would then dissapear after you go to another location.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think so. Did you ever use the quick-equip keys for equipping some of the special weapons? The weapon change is immediate and it even shows on your model straight away. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=227928:date=Dec 26 2007, 08:03 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 26 2007, 08:03 PM) [snapback]227928[/snapback]</div><div class='quotemain'><!--quotec-->Pieter, I guess you don't like the idea of having player get the same range of cash (loot) form enemy and ships, whether on easy, adventurer, or swashbuckler level, right?<!--QuoteEnd--></div><!--QuoteEEnd-->Not at all; I would have nothing against that. But we'd need to find the code that handles that. Of course I never did play on higher difficulties, so I can't say a sensible word on the matter, really. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=227960:date=Dec 27 2007, 02:19 AM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Dec 27 2007, 02:19 AM) [snapback]227960[/snapback]</div><div class='quotemain'><!--quotec-->It kinds of ruins the idea of difficult stormy starts because all you have to do is to walk about a bit and look see... and soon enough you would find weaponry giving a substantial income.<!--QuoteEnd--></div><!--QuoteEEnd-->I thought IncredibleHat did some work on that so that you don't find super high-end blades lying around anymore, at least not in the beginning of the game. And we were considering decreasing the values of blades, not increasing them.
<!--quoteo(post=227974:date=Dec 27 2007, 05:20 AM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Dec 27 2007, 05:20 AM) [snapback]227974[/snapback]</div><div class='quotemain'><!--quotec-->Somebody added a "block damage" mod that made even effective blocks result in minor damage ... which seems very odd to me, but I'm sure we can work around that.<!--QuoteEnd--></div><!--QuoteEEnd-->I did that, then HawkerT did some improving of it. The reason was to, at least somewhat, counter the infinite blocking in the game. I find it really bothersome that you can just keep the <i>Ctrl</i> button pressed and you get hardly any damage, even when you're just using an ordinary saber. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />