Good issue.
Actually I think you guys´ discussions is valuable modding work - if nobody stops once in a while to think it all over, there is no constraint in the game for the player to enjoy and its all just a big chaos. I follow your discussions, they are great <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
Would it be possible for me to name some issues for you guys to discuss as well?
I am thinking of Pieters replacement officer system, with 8 officers each carrying out their own unique new functions. I liked it, although we concluded it was impossible to carry out because of the hardcoded stuff in the engine (as far as I remember). But hey, it might be possible some day..Also, I like the idea of attaching a sort of quest or destiny to every avatar, the player might choose in the start menu, because I think it would add to the length of gameplay for the average player of this Build.
Actually I think you guys´ discussions is valuable modding work - if nobody stops once in a while to think it all over, there is no constraint in the game for the player to enjoy and its all just a big chaos. I follow your discussions, they are great <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
Would it be possible for me to name some issues for you guys to discuss as well?
I am thinking of Pieters replacement officer system, with 8 officers each carrying out their own unique new functions. I liked it, although we concluded it was impossible to carry out because of the hardcoded stuff in the engine (as far as I remember). But hey, it might be possible some day..Also, I like the idea of attaching a sort of quest or destiny to every avatar, the player might choose in the start menu, because I think it would add to the length of gameplay for the average player of this Build.