<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->i think some blades should still be stronger than others, but that the difference should be very minor. now, there are huge gaps between the stats. i think it would work better if the difference would be only one or two points between the blades, thus increasing gradually. therefor, the difference wouldn't be that great, but would still leave the player with a reason to prefer a certain blade above another.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sumfink like this?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Right now you´re forced to have an excellent F100/cardinal´s guard/Bosum´s choice in the endgame and this isn´t exactly my cup of tea (and your crew needs locker full of these weapons, too).
The idea behind this that a Bosum´s Choise is basically an excellent cutlass and there shouldn´t be any major stats
differences between the two if both are forged by a master smith.
Every average rapier-style weapon gets 85 piercing 85 blocking and min damage/max damage 15/30
Every average sword-style weapon gets 80 piercing 80 blocking and min damage/max damage 20/35
Every average curved blade weapon gets 75 piercing 75 blocking and min damage/max damage 25/40
Every quality over average gets + 4,5 in p and b (due better balance of the weapon) and 4 points in min/max damage. For an excellent - or perhaps even fine- quality you would have to bring some kind of high quality iron/steel (which should be very rare) to a smithy and hope that he gets the job done (should be dependend on your luck). Another idea would be that each smith is specialized in, say, 3 weapons (i.e. is able to produce fine and excellent quality) and you´d have to find the smith that makes the weapon of your choice first.
Unique weapons like the F100/cardinal´s guard/Bosum´s choice get a slight buff (perhaps +2) but shouldn´t
be upgradeable (as they already are of excellent quality ).
With this system the player wouldn´t be restricted to two or three weapons if he invests the time and - of course- a lot of money to get his favourite weapon in the desired quality ( my fav is the new snakehead, btw). Successfully fighting with a cutlass in the endgame without editing the stats in initItems.c would be a possibility.
The major disadvantage is that enemies might be overpowered at the beginning of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Dang. Wrote half a page of additional comments and accidentally closed my browser. Too drunk right now. Merry Chrismas <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid="
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