I agree that our main problem seems to be inflation. You get <i>waaay</i> too much money and don't have enough things to spend it on. This is caused mainly because the item prices don't really make much sense. If you board an enemy ship, the loot you get shouldn't allow you to buy a new ship. But the amount of loot you get doesn't strike me as that unrealistic as far as items is concerned.
I think we should do the following:
- Limit the amount of money random characters have (limits the money you can loot from them)
- Decrease the value of blades
- Increase the value of ships
One of the main problems with this would be the very good blades though. If blades are mostly not very expensive, getting really good ones would be too easy. Unless we make the really good blades really hard to get. Not by making them expensive, but simply by making them completely unavailable. They could be unique blades that you'd get as a reward for promotion. But then we get another problem: If enemies cannot get extremely good blades, but the player can, then the game would become too easy when you get that new blade.
Which brings us to the question: Why does the blade you're using have so much impact on the damage you do? A good swordsman should be able to do more damage with a bad blade than a bad swordsman with the best blade in the world. But right now it doesn't seem to work that way. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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But if the damage done is based mostly on the player's skill with a blade, rather than on the blade itself, what's the point in having dozens of different blades? That only makes it confusing. Only a fair few blades would then suffice.
And how are we going to manage a better fighting system anyway? Where the damage depends mostly on the character's skill with a blade? We can't just use the <i>.fencing</i> attribute, because that one is increased either over time or by distributing skill points.
And again we came from something relatively simple on something really complicated. ARGH! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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