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The Update goes from PERIOD_GOLDEN_AGE_OF_PIRACY to PERIOD_NAPOLEONIC.
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USE THE CONSOLE!!!What is the Tavern Name on Nevis in the Quebradas Costillas.c File (Quebradas Costillas / Pirate Settlement)?
As @Jack Rackham says, all you need to do is open that file with "Notepad", "Notepad++" or your choice of other text editing program, then search for the word "tavern". It would probably have taken you less time to do that than to write a forum post here asking us to do it!@Grey Roger and @Pieter Boelen
I have tow Question:
What is the Tavern Name on Nevis in the Quebradas Costillas.c File (Quebradas Costillas / Pirate Settlement)?
When you talk to a character, you'll hear a voice file being played. The "ch.greeting line", which refers to a greeting definition in "RESOURCE\INI\ALIASES\Greetings_alias.ini", determines which voice file will be used. If your "ch.greeting" line does not include the name of one of the greetings in that file then you can probably remove it. Better would be to leave it there but pick one of the greetings from "Greetings_alias.ini". ch.greeting = "Gr_Officer_m common" might work.Did i need the "ch.greeting" or can i remove and use now "ch.greeting" ?
How do you know that what I suggested doesn't already do what you want? Because I'm pretty sure it does exactly that.One Last Quest: Is there any Cody to Fix my Officers on his Loaction.
So every time the Sit on his Loaction, i dont Hire them.
I hope you understand what i mean.
@Pieter Boelen
One Last Quest: Is there any Cody to Fix my Officers on his Loaction.
So every time the Sit on his Loaction, i dont Hire them.
Probably somewhere in "Douwesen_Pirate_Residence". As usual, edit "InternalSettings.h", change "VISIBLE_LOCATORS" from 0 to 1, then start a game and go to the Pirate Fort on Bonaire. (If you start a FreePlay game as a Dutch corsair, you will begin at Kralendijk, which is on Bonaire, so it should be relatively easy to get to the Pirate Fort.) Go into Alistair Garcilaso's house and look at the locators, then pick the one where you want DoFlamingo to stand.@Grey Roger
Hi. You have post this!
Code:
ChangeCharacterAddress(characterFromID("Alistair Garcilaso"), "None", "");
When you want to put him back:
Code:
ChangeCharacterAddressGroup(characterfromID("Alistair Garcilaso"), "Douwesen_Pirate_Residence", "sit", "sit1");
But where i put the The Model of Donquixote_Doflamingo?
How do you know that what I suggested doesn't already do what you want? Because I'm pretty sure it does exactly that.
I'm going to make this very simple for you:
It is time for you to stop asking hypothetical questions and start doing something with the actual code in the game.
You can start simple, that is not a problem. But DO something!
You don't need to ask again, because you asked that and received the answer last week.I like to know the Code to fix me Officire on his Loaction(no Randomes) like you doe it with Mr Gibbs!
I'm afraid you are confusing yourself by asking too many questions at the same time.@Grey Roger
Ok thanks.
And What about that:
ch.homelocation = "QC_Tavern";
ch.homelocation.group = "Sit";
ch.homelocation.locator = "Sit#";
Like this: ChangeCharacterAddressGroup(characterfromID("Donquixote_Doflamingo"), "Douwesen_Pirate_Residence", "sit", "sit1");
Can't remember; it's nothing important.I'm not sure what the "ch.homelocation" attributes do.