• New Horizons on Maelstrom
    Maelstrom New Horizons


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Ideas for the future!

True that. And unless one isn't doing cargo missions, buying big ass cargo and trying to sell it all in one sweep often results in a loss, due to the prices falling like crazy in the face of the amounts dealt.
 
That's why I stick with the small to mid size ships like the Hoy, fluyt, NL_Pinnace,Caravel, Carrack, and the big fluyts. They work well in the water, they are a challenge in a fight, and can go anywhere and still make a profit.
 
Yeah, the game becomes kind of boring if no one dares to touch you. I think the Manilla Galleons just serve well as supply vessels or as muscle if one wants to collect a really big stash of loot.
 
Why fd has 100000 hp?? Its getting boring all time I get fd the game its geting boring I can sunk a entire convoy of warships with fd. The game its to easy.. Can u reduce fd hp and sail points??
 
Open PROGRAM\Ships\Ships_init.c and adjust her yourself. Press F11 to reinitialize, then use this line in console.c to re-give her to yourself:
Code:
GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
 
I have a couple of suggestions here, but note that I'm not running the latest beta. I'm looking forward to the next one.

- Make the messages you get when in sailing mode more useful. The thing is, I'm not always following the ship when it sails, rather reading books, studying, and other such things while my game runs Direct Sail with Open Sea. I like to think I can go to the kitchen and prepare some food, representing captain below deck. But I'd still like to be able to get a report on recent events (most importantly "Sail ho!" messages etc.). So I suggest adding a possibility to scroll through the messages, preferably with time on them as well.

- I've noticed that the game uses "port" instead of "larboard", wouldn't it be nice to get some historical accuracy there as well?
 
We did recently do some work in reducing the amount of log messages. If we put it all in the Ship's Log, I think it'll get overfull rather quick though.
Sail Ho is not a log message, but a loading screen though. Is there a sound played with it? Can't remember now.
 
I'm sorry, I meant the small messages in the topmost left corner, not the "sail ho!" screen. It says for example "Strange sails on port beam" (which should also have been "larboard" instead of "port"). Well, I understand that you won't clutter the ship's log up, but if there was any other solution, like having an option to ask your officer of the watch for the latest reports (maybe just a hotkey).
 
Easiest would be to change them to TraceAndLog; they'll show up in the game's compile.log then.
You'd have to Alt+Tab out of the game to see it, but it'd work. And it wouldn't require much recoding.
 
I am doing the Helping Turk Settlement. Diego Cordoba model is a british officer. Hope you had it fixed, along with the French guard Etienne Dupuis whom is also in british uniform.
 
You're absolutely right! They don't have a nation defined, so are defaulting to English. Should be easily fixed. :doff
 
When i am doing the quest for Elizabeth Shaw, the part when i am supposed to meet with Davy Jones is kinda not right. 1st, i can't see him, just the dialog. 2nd, the meeting and dice playing is on my shipdeck, not his. Wish you can fix it for next release.
The Silver train quest with Will Tuner has conversation of Jack and Wil during the time they meet together at prison after the blackpearl attack.
Wish you can fix them for next release.
 
I definitely have to double-check that First Contact quest. It is supposed to be your ship's deck though. Davy Jones can teleport between ships, after all.
Anyway, my intention is to get the general game playable for the next release. Once Beta 3 is done, I'll go through all storylines and fix whatever specific things I run into.
 
I say water should be added to the crew's basic needs in addition to Rum and Food.

Remember this scene on the PotC: At World's End..:D
Clipboard01.jpg

Pintel: No water. Why is all but the rum gone?
Clipboard02.jpg

Gibbs: Rum's gone too.
Clipboard03.jpg

Tia Dalma: If we cannot escape this doldrums before night, I fear we will sail on trackless seas.
Doomed to roam the reach between worlds. Forever.
Clipboard04.jpg

Gibbs: With no water, forever looks to be arriving a mite too soon. :cheeky :eek: :cool :D

(Sorry for the space, hehehe)
 
Isn't it called "Rations" as it is? If not, we should rename it at some point. In any case, it is what keeps your crew alive.
They won't die without rum. They just won't be very happy about it.
 
Do you plan to have the officer of your ship to carry the gear (item) they need to perform their role? Doctor with medical kit, captain with spyglass ..... And somehow can you make your officer equip armour, they don't seem to like it even though the enemy can kill them in one hit. If possible, same for the crew while boarding too.
 
Officers and crew DO use armor. Most models don't support showing it though. But if they've got it, they use it.
And if you give skill-enhancing items to your officers, it does help their skills.
 
For some reason officers do not like equipping things like sextants, clocks, and compasses. After you give it to them you need to go into that officers inventory and equip them yourself.
 
Those are all new item types. I don't think that was ever added to the auto-equipping code.
I could see about adding it.
 
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