• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Ideas for the future!

I think in the () there should be the resource path? or the path that refers to music_standard.c ?
 
ok the SetMusicAlarm does not give an abnormal program determination error :D But the game doesn't play the file.. Could be that .ogg's are all stereo and my converted .ogg is mono?

EDIT: No it seems my converter is convinced that a filesize of 0 Bytes seems logical :modding
 
uhm -.- totally forgot that you need a new game to let new music appear -.-

Ok so far, it works, but new game required for that AND I need to tell the game which music it should play after the emerging-music.. because at the moment it does reload the music, but unfortunally the emerging-music again^^
Which location is the open sea? and How do I tell the game that it has to load either a sea-battle music or a sailing music?
 
Code:
                PauseAllSounds();
                          //PostEvent("LoadSceneSound",450000);
                SetMusicAlarm("music_emerge");
                SetSchemeForSea();
                PostEvent("LoadSceneSound",450000);
                rCharacter.ship.PlayedSplash = 1;
This is my code so far. The out-commented is only because I don't really know which function the game should call first^^
Try it again..

EDIT: hm with SetShemeForSea, he immediatly switches back to the default music again...
 
You should use PlayStereoOGG by the looks of it. That is used for both the Victory and the End Storm music:
Code:
                SetMusic("music_spokplavanie"); // Baste
                if (!Whr_IsStorm()) { Sound_OnSeaAlarm(false); }
                if (iPrevShipPOSMode == SHIP_WAR)
                {
                    PlayStereoOGG("music_ship_victory");
                }
                if (iPrevShipPOSMode == SHIP_STORM)
                {
                    FadeOutMusic(3000);
                    PlayStereoOGG("music_End_storm");
                }
 
This one should be appropriate:

booyah.png


However that thing works. o_O No alpha channel yet, but I'm almost finished.
 
Here is an idea for the future. I have always thought it odd that when national ships are boarded we are facing soldiers, even on merchant ships. Now that we actually have naval uniforms in the game maybe we get some seaman clothes (uniforms, some naval officers and maybe a few marines to meet when we board a military ship. On the merchant ship the regular models should suffice. As far merchant ships in the age of sail were never crewed by soldiers.
 
Here is an idea for the future. I have always thought it odd that when national ships are boarded we are facing soldiers, even on merchant ships. Now that we actually have naval uniforms in the game maybe we get some seaman clothes (uniforms, some naval officers and maybe a few marines to meet when we board a military ship. On the merchant ship the regular models should suffice. As far merchant ships in the age of sail were never crewed by soldiers.
You mentioned it before; it's on the to-do list under "Long Term" projects. :cheeky

This one should be appropriate:
I like it! Cleverly done too. Matches nicely with the existing cannons yet also gives the idea of the Dutchman's bow chasers.
Looks to be working in the game now too:
DutchmanCannons.jpg

However that thing works. o_O
VERY valid question! :rofl
 
A gun is NOT a cannon. Should we call the thing "Gatling Carronade"? :rofl

I also managed this morning to complete my dutchman emerge music.. Sounds proper and in the last seconds, the normal situation music slowly comes back ;)
Unfortunally this needs now a new savegame to work.. :(
You mean you need to start a new game? Or you have to save and reload before the proper music comes back? :shock
 
no, start a new game.. like it was with my additional music pack. It seems the game saves the music stats in the savegames and won't reinitialize it again.
You also can get (more) no-profile errors, if you have savegames with two different settings

Gatling Carronade sounds funny, but remember that the cannon has a quite long/normal reloading time.. so it wouldn't fit that good^^ :p
 
Must be all related to the initialization errors. The game loads it all at the beginning and then never again. Quite annoying. :facepalm

At the moment I called them "Navarone Carronade" as a bit of a joke. How do you like that one? Or can you think of anything better?
 
well.. the music didnt reload in WIP12, too :shrug

Navarone Carronade is funny, but that might not everybody get^^
how about that: We know from the movies that the FD was given Davy Jones from Calypso.. So maybe Calypso Carronade?
I don't know :D
 
how about that: We know from the movies that the FD was given Davy Jones from Calypso.. So maybe Calypso Carronade?
I don't know :D
Technically, there is nothing in the game that makes these cannons specifically for the Dutchman. You can install them on any other ship just as easily. :shrug
 
Back
Top