Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Can you also post "MUSIC\dutchemerge.ogg", please? I don't have it.http://piratesahoy.bowengames.com/potc/TEMP/Dutchman_emerge_addon.zip
maybe you can include it with the next update
The encounters code is.... weird. Looked at it a few weeks ago, but it seemed to be doing all sorts of things it wasn't supposed to.I have a possible idea (or two) for the future. But I am not sure .... maybe I am just outta luck. Ever since I play iron man style, I NEVER have encountered a group of ships, that exceeds the number of four. When playing world map, one might very well encounter fleets of around eight ships. This seems to be just not possible in iron man mode/direct sail and it's a pity.
I like the idea of bringing some purpose to the various ships in the game, but that wouldn't be easily accomplished.
The worldmap generating system isn't made for that and DirectSail just uses a simplified version of the Worldmap system.
This would require some figuring out. But if we DO manage it some time.... how about a Treasure Fleet?
I'd settle for the Beta 3 WIP 15 version to fixed to be playable without REALLY bad bugs anymore. Right now, these three are NOT funny:Who knows if it ever will be perfect? It is amazing enough what you guys managed to do with the game, in spite of not being able to hardcode anything.
Saint Martin: Philipsburg
False Flag Relations
Weird boarders