Only the part where you demand a ransom is changing for now. I'm still thinking whether to put a similar check on any other choices, bearing in mind that eventually you'll get to the ransack screen, and that's where the real checking will happen. The rest of the dialog is unchanged.Oooh, that'll be a GREAT improvement!
I always found the existing Cabinfight dialog file very confusing.
I could never quite figure out when playing what does what and how I should navigate through the tree to get the result I intend.
Or combine it with difficulty level. Only "Landlubber", and possibly "Mariner", get the option of skipping the duel. Hmm... looking at the numerical values for difficulty and realism modes, difficulty ranges from 1 ("Landlubber") to 4 ("Swashbuckler"), while realism is 0 ("Arcade"), 1 ("Realistic") or 2 ("Iron man"). So:I'm inclined to agree with you.
But some people don't.
So I'd say: TOGGLE TIME!
Perhaps combine it with Arcade Game Mode for simplicity.
Code:
if(GetDifficulty()+iRealismMode <= 2)