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That's because we've had nine years to work on a mod of epic proportions that has completely transformed the game.yea dunno if that day may ever come. everyone here seems to enjoy granpa POTC more even after 9 friggin years.
There's a bug in the quest "Blue Bird" - when you board the ship and sink it, the quest - book still says that the ship got away and you failed :-/
I was sailing ship - Brigatine Heavy "Providence" - after they took down my mast (the one in the back) the game crashed...but it happened only once...
the deal with the store owner is to sink the ship - there are four possible outcomes:Hmmm, do you have to capture the ship in that quest (then its up to you if you store the ship claiming she was sunk or give her to the store owner).
about 90 minutes...When the game crashed how long had you been playing it?
//Nightmare = main mast down and captured. no ctd. it also took my main mast down so u can add the Arabella to the list as well
//Sloop of war = as i took the last mast down the game started to slow down, models goin purple; looked like it was gonna crash
but i moved in to board her and afterwards it was fine again
//Frigate Berlin = demasted and sunk. no ctd
//Brigantine = demasted and sunk. no ctd
my game actually crashed in the tavern in Bridgetown. purchased a room for the night and after i entered it the game crashed
i got a chance to use direct sail feature. not coz i wanted but coz i had to since my ship was overweight with gooooold!
noticed that on one transition the screen goes black for a few seconds
still didn't have a problem with surrendering.
finally got that letter of marque for the english. i noticed that its like with the price hagglin for the officer.. if u pester the diplomat enough times he might have the documents. most of the times he says he hasn't got them
and to end my report here's a few spam errors for your enjoyment
- compile.log:
ship 29, have invalid cannons on bort. cannonf 0, but need: 2
ship 29, have invalid cannons on bort. cannonb 0, but need: 2
- system.log:
ERROR: SetCurrentBlock: unknown technique <> first character is <(null)>
ERROR: SetCurrentBlock: unknown technique <> first character is <(null)>
Character animation: not set idle action: "Poklon"
ERROR: SetCurrentBlock: unknown technique <> first character is <(null)>
ERROR: SetCurrentBlock: unknown technique <> first character is <(null)>
Character animation: not set idle action: "knicksen"
ERROR: SetCurrentBlock: unknown technique <> first character is <(null)>
ERROR: SetCurrentBlock: unknown technique <> first character is <(null)>
Character animation: not set idle action: "Sit_Dialog2"
DX8RENDER::LockVertexBuffer
Undefined error
FMOD_SOUND:set3DAttributes error! (47) Tried to call a command on a 2d sound when the command was meant for 3d sound.
CreateIndexBuffer::CreateIndexBuffer
The method call is invalid For example, a method's parameter may have an invalid value
Leak: '.\xiutil.cpp' line 77, size 11
Leak: 'e:\workspace\slib\k3_source_addon\xinterface\questfilereader\..\..\common_h\templates\string.h' line 38, size 16
and ofc the occasional bad rope data
- the error.log is attached
This is how I find out it's time to update. It has been a few years.
I might have to turn off the surrender mod as ships are surrendering before they lose any masts now. Also, they are getting smarter and either staying out of range of the forts or just sailing away. I had 2 3rd rates just turn away on me yesterday.