Very good. I think you have got my latest already.
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New game required!
New location, new weapons, and new encounter type do indeed make a new game pretty well compulsory.Compatibility: New Game mandatory!
#define IS_SGV 14.940
Good!ThanksAt last! The first update of 2018 is ready, in the usual place:
Interesting! Probably better than this, right?There's also a new sidequest, "Quest for the Crystal Skull", which takes you there.
From the article:Interesting! Probably better than this, right?
Indiana Jones and the Kingdom of the Crystal Skull - Wikipedia
There is certainly dialogue, there's a bit of a storyline, and there's definitely a lot of CGI because I haven't enough money to hire some actors and re-make PoTC to use them. The side quest, being just a side quest, is rather shorter than the film. And there are no aliens. But I did throw in a salute to the "Indiana Jones" series - you'll be up against a ship named Ark Raider.Criticism, however, focused on the dialogue, storyline, pacing, and overuse of CGI.
I've no idea what could be causing those. I don't think anything has changed in any of the sound files since the previous update, nor has anything to do with the spyglass. The textures of the sun and moon have changed and there's code to pick different files depending on whether you have a wide screen or standard size monitor. None of that ought to affect the spyglass when looking at anything else, and what it does isn't limited to the spyglass - the sun and moon use the new textures when you look at them without a spyglass as well.Minor irritants.
When doing something when a screen change happens such as scanning the horizon when "land ho!" happens the music sound volume is cut in half. There is probably no cure as I suspect that the game engine gets overloaded and glitches.
The spyglass magnification gets stuck at ultra high. When looking at a ship at 2200 yards the flag can be clearly seen and when used at 500 yards only a small part of the ship can be seen, like one or two cannons. When looking at the moon only a few fuzzy craters can be seen instead of the whole thing in sharp detail. For this reason I now carry a common spyglass so I can see when this happens.
Overall the game is running fine.
That's definitely a good thing!And there are no aliens.
Brilliant.But I did throw in a salute to the "Indiana Jones" series - you'll be up against a ship named Ark Raider.
Not me...Has anyone else any idea what could be causing these problems?
I've added that version of "items.h" in. Also, I found that the new pistols needed a little more work - CoAS weapons seem to be a larger scale than PoTC, so I shrunk them a little, and also moved them a bit in TOOL so that a character holding one holds it properly by the grip, not up near the mechanism. Also, as there hasn't been any objection, I've altered "initItems.c" to use the revised "pistol2a" model for item "pistol2" - the item ID remains the same so any NPC or starting character who would normally get a long pistol should now get the new model.The game crashed and the reason is the number of items are > 2000. So I raised the number in items.h.
After downloading this I can't save no moreI've re-uploaded the archive.
Adding particle effects to static objects in 3D Sailing Mode is relatively doable.Lighthouse. Would it be possible to get lighthouses to work while we're out at sea?