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Not related. Perhaps they were engaged elsewhere.Could it be that if your speed never hits 2 knots the blockade fleet does not respond?
What is it that makes this so difficult? Blockading squadron too fast compared to yourself? Not enough wind?This was the first time in memory that I tried to steal the French frigate while I had only one ship. Usually the 2nd ship distracts the fleet long enough for me to get away. This time with no cover the frigate took heavy damage, losing masts and everything. Only the fact that I use the Open Sea mod let me escape to the world map. There will be complaints about this one.
The Soleil Royal shouldn't be there. Not anymore. The Centurion took her place. UNLESS you capture her before this.Right, the Soleil Royal is just too big. If this ship manages to turn and gives you its broadside, it will be over
They cure you from poison. Or you can sell them for around 300 gold.I visited the apothecary on Barbados and acquired leaches for 2 aviary specimens and that went fine. Do these leeches have any value?
Wha? You had all four, but he still wouldn't increase your max HP?I also he didn't seem to recognize that I had 2 each of the list I need for the increase in HP.
I've just made a small code adjustment do the fog will never occur anymore if the curse is lifted.How does one turn off the STUPID COIN CURSE!!!
I thought you meant as part of the blockading French squadron in the Standard storyline. She used to be there at some point, but isn't anymore.since when should the Soleil Royal be gone? I still met him in WIP11
if (GetCharacterShipType(characterFromID("Remy Gatien")) == SHIP_NOTUSED) {
SetCrewQuantity(characterFromID("Isaac Razilly"), makeint(GetMaxCrewQuantity(characterFromID("Isaac Razilly"))));
characters[GetCharacterIndex("Isaac Razilly")].Ship.crew.morale = MORALE_NORMAL/3 + rand(MORALE_NORMAL/3*2);
}
// KK -->
// Replacement for Belette.
ch.old.name = "Isaac";
ch.old.lastname = "Razilly";
ch.name = TranslateString("","Isaac");
ch.lastname = TranslateString("","Razilly");
ch.id = "Isaac Razilly";
ch.nation = FRANCE;
ch.model = "Shkiper";
ch.act.rebirth = 0;
ch.sex = "man";
// KK -->
GiveItem2Character(ch, "bladeC12");
ch.equip.blade = "bladeC12";
GiveItem2Character(ch, "pistol5");
ch.equip.gun = "pistol5";
//JRH ammo mod -->
if (ENABLE_AMMOMOD) { // LDH change
TakenItems(ch, "gunpowder", 1 + rand(2));
TakenItems(ch, "pistolbullets", 1 + rand(2));
}
//JRH ammo mod <--
// <-- KK
ch.location = "";
ch.location.group = "";
ch.location.locator = "";
ch.Dialog.Filename = " ";
ch.rank = 8;
ch.reputation = "70";
ch.experience = "0";
ch.skill.Leadership = "4";
ch.skill.Fencing = "7";
ch.skill.Sailing = "8";
ch.skill.Accuracy = "8";
ch.skill.Cannons = "6";
ch.skill.Grappling = "3";
ch.skill.Repair = "4";
ch.skill.Defence = "6";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = QUEST_CHAR_MONEY; // PB
ch.nosurrender = 1; // TIH: wont give up easily
ch.Ship.Name = "Soleil Royal";
ch.Ship.Type = "FR_SoleilRoyal"; // PRS3
ch.Ship.Stopped = true;
// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
ch.ShipSlot1.Type=SHIP_NOTUSED;
ch.ShipSlot1.Name="NoName";
ch.ShipSlot2.Type=SHIP_NOTUSED;
ch.ShipSlot2.Name="NoName";
ch.ShipSlot3.Type=SHIP_NOTUSED;
ch.ShipSlot3.Name="NoName";
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 80.0, 80.0);
ch.perks.list.BasicBattleState = true;
ch.perks.list.AdvancedBattleState = true;
ch.perks.list.ShipDefenseProfessional = true;
ch.perks.list.StormProfessional = true;
ch.questchar = true;//MAXIMUS: identifier for captives
AddGameCharacter(n, ch);
// Replacement for Cleopatre.
ch.old.name = "Jacques";
ch.old.lastname = "Belmondo";
ch.name = TranslateString("","Jacques");
ch.lastname = TranslateString("","Belmondo");
ch.id = "Jacques Belmondo";
ch.nation = FRANCE;
ch.model = "Man3";
ch.act.rebirth = 0;
ch.sex = "man";
// KK -->
GiveItem2Character(ch, "blade20+2");
ch.equip.blade = "blade20+2";
GiveItem2Character(ch, "pistol5");
ch.equip.gun = "pistol5";
//JRH ammo mod -->
if (ENABLE_AMMOMOD) { // LDH change
TakenItems(ch, "gunpowder", 1 + rand(2));
TakenItems(ch, "pistolbullets", 1 + rand(2));
}
//JRH ammo mod <--
// <-- KK
ch.location = "";
ch.location.group = "";
ch.location.locator = "";
ch.Dialog.Filename = " ";
ch.rank = 6;
ch.reputation = "70";
ch.experience = "0";
ch.skill.Leadership = "4";
ch.skill.Fencing = "8";
ch.skill.Sailing = "10";
ch.skill.Accuracy = "6";
ch.skill.Cannons = "7";
ch.skill.Grappling = "2";
ch.skill.Repair = "1";
ch.skill.Defence = "9";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = QUEST_CHAR_MONEY; // PB
ch.nosurrender = 1; // TIH: wont give up easily
ch.Ship.Name = "Arsinoe";
ch.Ship.Type = "FR_WarGalleon"; // Thomas the Terror
ch.Ship.Stopped = true;
// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24;
ch.ShipSlot1.Type=SHIP_NOTUSED;
ch.ShipSlot1.Name="NoName";
ch.ShipSlot2.Type=SHIP_NOTUSED;
ch.ShipSlot2.Name="NoName";
ch.ShipSlot3.Type=SHIP_NOTUSED;
ch.ShipSlot3.Name="NoName";
ch.quest.killed.pirates = "0";
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 80.0, 80.0);
ch.perks.list.BasicBattleState = true;
ch.perks.list.AdvancedBattleState = true;
ch.perks.list.ShipDefenseProfessional = true;
ch.perks.list.StormProfessional = true;
ch.questchar = true;//MAXIMUS: identifier for captives
AddGameCharacter(n, ch);
// Replacement for Semillante.
ch.old.name = "Pierre";
ch.old.lastname = "Leverrier";
ch.name = TranslateString("","Pierre");
ch.lastname = TranslateString("","Leverrier");
ch.id = "Pierre Leverrier";
ch.nation = FRANCE;
ch.model = "man6";
ch.act.rebirth = 0;
ch.sex = "man";
// KK -->
GiveItem2Character(ch, "blade19");
ch.equip.blade = "blade19";
GiveItem2Character(ch, "pistol5");
ch.equip.gun = "pistol5";
//JRH ammo mod -->
if (ENABLE_AMMOMOD) { // LDH change
TakenItems(ch, "gunpowder", 1 + rand(2));
TakenItems(ch, "pistolbullets", 1 + rand(2));
}
//JRH ammo mod <--
// <-- KK
ch.location = "";
ch.location.group = "";
ch.location.locator = "";
ch.Dialog.Filename = " ";
ch.rank = 5;
ch.reputation = "70";
ch.experience = "0";
ch.skill.Leadership = "6";
ch.skill.Fencing = "8";
ch.skill.Sailing = "6";
ch.skill.Accuracy = "8";
ch.skill.Cannons = "5";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "5";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = QUEST_CHAR_MONEY; // PB
ch.nosurrender = 1; // TIH: wont give up easily
ch.Ship.Name = "l'Entreprise";
ch.Ship.Type = "FR_Derfflinger";
ch.Ship.Stopped = true;
// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS16;
ch.ShipSlot1.Type=SHIP_NOTUSED;
ch.ShipSlot1.Name="NoName";
ch.ShipSlot2.Type=SHIP_NOTUSED;
ch.ShipSlot2.Name="NoName";
ch.ShipSlot3.Type=SHIP_NOTUSED;
ch.ShipSlot3.Name="NoName";
ch.quest.killed.pirates = "0";
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 80.0, 80.0);
ch.perks.list.BasicBattleState = true;
ch.perks.list.AdvancedBattleState = true;
ch.perks.list.ShipDefenseProfessional = true;
ch.perks.list.StormProfessional = true;
ch.questchar = true;//MAXIMUS: identifier for captives
AddGameCharacter(n, ch);
// <-- KK
Not related. Perhaps they were engaged elsewhere.
Actually, I don't think they are set up to deliberately chase you down wherever you go anyway.
What is it that makes this so difficult? Blockading squadron too fast compared to yourself? Not enough wind?
The Soleil Royal shouldn't be there. Not anymore. The Centurion took her place. UNLESS you capture her before this.
They cure you from poison. Or you can sell them for around 300 gold.
Wha? You had all four, but he still wouldn't increase your max HP?
Can you confirm that; I'd have to look into that then.
Ah, yes. Of course.Hmm, but isn't this on agentad's list? I don't want to ninja him.
Uh? What is 12(1)?So I went to the first page downloaded the new WIP version, 12(1). Was unable to load, and it appears that it resets every thing. Was that your intent?
Doesn't the Apothecary tell you which ones you need?Sorry I only had three, what is the fourth. I had domecito, Acet** and turpeth.
12.1 is how the download is labeledUh? What is 12(1)?
I thought you already had WIP 12. What is it resetting?
He did but I didn't pay attention. I thought I knew and there were only 3.Doesn't the Apothecary tell you which ones you need?
Strange. Not in my opening post of this thread it's not.12.1 is how the download is labeled
They are:He did but I didn't pay attention. I thought I knew and there were only 3.
Strange. Not in my opening post of this thread it's not.
Some modpack updates, if they are big enough, prevent you loading your savegames.
Well it lands on my computer because it has the same file name it has (1) on it.
If you have profile problems, remove your "options" file.
They are:
Acetum Saturninum
Confectio Damocritis
Tincture of Laudenum
Turpeth
You've got the correct file; that was just uploaded BEFORE I fixed it and I haven't made a WIP 12 update since.
It IS fixed in WIP 14 though. But that has other issues.