• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Mod Release Build 14 Beta 3 Progress

I visited the apothecary on Barbados and acquired leaches for 2 aviary specimens and that went fine. Do these leeches have any value?

I also he didn't seem to recognize that I had 2 each of the list I need for the increase in HP.
 
Could it be that if your speed never hits 2 knots the blockade fleet does not respond?
Not related. Perhaps they were engaged elsewhere.
Actually, I don't think they are set up to deliberately chase you down wherever you go anyway.

This was the first time in memory that I tried to steal the French frigate while I had only one ship. Usually the 2nd ship distracts the fleet long enough for me to get away. This time with no cover the frigate took heavy damage, losing masts and everything. Only the fact that I use the Open Sea mod let me escape to the world map. There will be complaints about this one.
What is it that makes this so difficult? Blockading squadron too fast compared to yourself? Not enough wind?

Right, the Soleil Royal is just too big. If this ship manages to turn and gives you its broadside, it will be over :D
The Soleil Royal shouldn't be there. Not anymore. The Centurion took her place. UNLESS you capture her before this.

I visited the apothecary on Barbados and acquired leaches for 2 aviary specimens and that went fine. Do these leeches have any value?
They cure you from poison. Or you can sell them for around 300 gold.

I also he didn't seem to recognize that I had 2 each of the list I need for the increase in HP.
Wha? You had all four, but he still wouldn't increase your max HP?
Can you confirm that; I'd have to look into that then. :facepalm
 
How does one turn off the STUPID COIN CURSE!!! :rumgone
I've just made a small code adjustment do the fog will never occur anymore if the curse is lifted.
For some reason, I hadn't put that check in for the fog, even if I DID put it in for all OTHER elements of the curse.

since when should the Soleil Royal be gone? I still met him in WIP11
I thought you meant as part of the blockading French squadron in the Standard storyline. She used to be there at some point, but isn't anymore.
She's indeed still in the game though.
 
yes I meant the blockade :D He is/was still there when you try to escape on Rabel's Corvette (in WIP11)
 
The Soliel Royale is indeed the flagship of the blockade fleet when you try to steal the French frigate. That has not changed.

The blockade fleet was engaged elsewhere for over a day? Improbable. And the blockade fleet always appear quickly if they are not busy sinking other ships. And they are fast. Very very fast.

The Soliel Royale hitting you with 2 broadsides before you have a chance to get out of the harbor is what makes it hard. Most of the shot misses the hull and takes out the rigging. Then the other ships get into the act too.

Two coins and two birds for me so far. Compared to one treasure quest, two poisoned throwing knives, and no lockpicks, they are too common.

The apothecary worked for me in the last beta. I do not have all of the ingredients yet in this beta.
 
I thought the Soleil Royal was supposed to show up ONLY if you capture the Centurion-version first.
Should we prevent her from being used there? That would be fairly easy.

It seems to me the item rarity is VERY random. I once ran into THREE turpeths early in the game, but not a SINGLE one of the other required HP items.
That despite them being all EQUALLY rare in the code.

The cursed coins are just as rare as the lockpicks are, according to the code. Just a fair bit more valuable at 1500 gold.
Albatrosses are twice as common though. Perhaps we can set that to the same value?
I wonder if the game takes the price into account for generating items. Somehow. It is always a bit mysterious what it does. :facepalm

And when I was talking to some citizens the other day, I got about four treasure quests offered to me in the game's opening scene alone.
 
:yes we should prevent him from showing up. That ship's just too strong for a little corvette^^ And if you have bad winds you just can't get away^^
 
Just checked and the replacement squadron really SHOULDN'T show up unless you destroyed the original ones:
Code:
            if (GetCharacterShipType(characterFromID("Remy Gatien")) == SHIP_NOTUSED) {
                SetCrewQuantity(characterFromID("Isaac Razilly"), makeint(GetMaxCrewQuantity(characterFromID("Isaac Razilly"))));
                characters[GetCharacterIndex("Isaac Razilly")].Ship.crew.morale = MORALE_NORMAL/3 + rand(MORALE_NORMAL/3*2);
            }
I just checked and that does NOT return true at the start of the game. So it's a bit weird that they would show up. :confused:

These are the replacement ships from Standard\characters\init\Story.c:
Code:
// KK -->
            // Replacement for Belette.
    ch.old.name = "Isaac";
    ch.old.lastname = "Razilly";
    ch.name = TranslateString("","Isaac");
    ch.lastname = TranslateString("","Razilly");
    ch.id        = "Isaac Razilly";
    ch.nation    = FRANCE;
    ch.model    = "Shkiper";
    ch.act.rebirth = 0;
    ch.sex = "man";
// KK -->
    GiveItem2Character(ch, "bladeC12");
    ch.equip.blade = "bladeC12";
    GiveItem2Character(ch, "pistol5");
    ch.equip.gun = "pistol5";
     //JRH ammo mod -->
    if (ENABLE_AMMOMOD) {    // LDH change
        TakenItems(ch, "gunpowder", 1 + rand(2));
        TakenItems(ch, "pistolbullets", 1 + rand(2));
    }
     //JRH ammo mod <--
// <-- KK
    ch.location    = "";
    ch.location.group = "";
    ch.location.locator = "";
    ch.Dialog.Filename = " ";
    ch.rank     = 8;
    ch.reputation = "70";
    ch.experience = "0";
    ch.skill.Leadership = "4";
    ch.skill.Fencing = "7";
    ch.skill.Sailing = "8";
    ch.skill.Accuracy = "8";
    ch.skill.Cannons = "6";
    ch.skill.Grappling = "3";
    ch.skill.Repair = "4";
    ch.skill.Defence = "6";
    ch.skill.Commerce = "1";
    ch.skill.Sneak = "1";
    ch.money = QUEST_CHAR_MONEY; // PB
    ch.nosurrender = 1; // TIH: wont give up easily
    ch.Ship.Name = "Soleil Royal";
    ch.Ship.Type = "FR_SoleilRoyal"; // PRS3
    ch.Ship.Stopped = true;
    // KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
    ch.ShipSlot1.Type=SHIP_NOTUSED;
    ch.ShipSlot1.Name="NoName";
    ch.ShipSlot2.Type=SHIP_NOTUSED;
    ch.ShipSlot2.Name="NoName";
    ch.ShipSlot3.Type=SHIP_NOTUSED;
    ch.ShipSlot3.Name="NoName";
    LAi_SetLoginTime(ch, 0.0, 24.0);
    LAi_SetHP(ch, 80.0, 80.0);
    ch.perks.list.BasicBattleState = true;
    ch.perks.list.AdvancedBattleState = true;
    ch.perks.list.ShipDefenseProfessional = true;
    ch.perks.list.StormProfessional = true;
    ch.questchar = true;//MAXIMUS: identifier for captives
    AddGameCharacter(n, ch);

            // Replacement for Cleopatre.
    ch.old.name = "Jacques";
    ch.old.lastname = "Belmondo";
    ch.name = TranslateString("","Jacques");
    ch.lastname = TranslateString("","Belmondo");
    ch.id        = "Jacques Belmondo";
    ch.nation    = FRANCE;
    ch.model    = "Man3";
    ch.act.rebirth = 0;
    ch.sex = "man";
// KK -->
    GiveItem2Character(ch, "blade20+2");
    ch.equip.blade = "blade20+2";
    GiveItem2Character(ch, "pistol5");
    ch.equip.gun = "pistol5";
     //JRH ammo mod -->
    if (ENABLE_AMMOMOD) {    // LDH change
        TakenItems(ch, "gunpowder", 1 + rand(2));
        TakenItems(ch, "pistolbullets", 1 + rand(2));
    }
     //JRH ammo mod <--
// <-- KK
    ch.location    = "";
    ch.location.group = "";
    ch.location.locator = "";
    ch.Dialog.Filename = " ";
    ch.rank     = 6;
    ch.reputation = "70";
    ch.experience = "0";
    ch.skill.Leadership = "4";
    ch.skill.Fencing = "8";
    ch.skill.Sailing = "10";
    ch.skill.Accuracy = "6";
    ch.skill.Cannons = "7";
    ch.skill.Grappling = "2";
    ch.skill.Repair = "1";
    ch.skill.Defence = "9";
    ch.skill.Commerce = "1";
    ch.skill.Sneak = "1";
    ch.money = QUEST_CHAR_MONEY; // PB
    ch.nosurrender = 1; // TIH: wont give up easily
    ch.Ship.Name = "Arsinoe";
    ch.Ship.Type = "FR_WarGalleon"; // Thomas the Terror
    ch.Ship.Stopped = true;
    // KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24;
    ch.ShipSlot1.Type=SHIP_NOTUSED;
    ch.ShipSlot1.Name="NoName";
    ch.ShipSlot2.Type=SHIP_NOTUSED;
    ch.ShipSlot2.Name="NoName";
    ch.ShipSlot3.Type=SHIP_NOTUSED;
    ch.ShipSlot3.Name="NoName";
    ch.quest.killed.pirates = "0";
    LAi_SetLoginTime(ch, 0.0, 24.0);
    LAi_SetHP(ch, 80.0, 80.0);
    ch.perks.list.BasicBattleState = true;
    ch.perks.list.AdvancedBattleState = true;
    ch.perks.list.ShipDefenseProfessional = true;
    ch.perks.list.StormProfessional = true;
    ch.questchar = true;//MAXIMUS: identifier for captives
    AddGameCharacter(n, ch);

            // Replacement for Semillante.
    ch.old.name = "Pierre";
    ch.old.lastname = "Leverrier";
    ch.name = TranslateString("","Pierre");
    ch.lastname = TranslateString("","Leverrier");
    ch.id        = "Pierre Leverrier";
    ch.nation    = FRANCE;
    ch.model    = "man6";
    ch.act.rebirth = 0;
    ch.sex = "man";
// KK -->
    GiveItem2Character(ch, "blade19");
    ch.equip.blade = "blade19";
    GiveItem2Character(ch, "pistol5");
    ch.equip.gun = "pistol5";
     //JRH ammo mod -->
    if (ENABLE_AMMOMOD) {    // LDH change
        TakenItems(ch, "gunpowder", 1 + rand(2));
        TakenItems(ch, "pistolbullets", 1 + rand(2));
    }
     //JRH ammo mod <--
// <-- KK
    ch.location    = "";
    ch.location.group = "";
    ch.location.locator = "";
    ch.Dialog.Filename = " ";
    ch.rank     = 5;
    ch.reputation = "70";
    ch.experience = "0";
    ch.skill.Leadership = "6";
    ch.skill.Fencing = "8";
    ch.skill.Sailing = "6";
    ch.skill.Accuracy = "8";
    ch.skill.Cannons = "5";
    ch.skill.Grappling = "1";
    ch.skill.Repair = "1";
    ch.skill.Defence = "5";
    ch.skill.Commerce = "1";
    ch.skill.Sneak = "1";
    ch.money = QUEST_CHAR_MONEY; // PB
    ch.nosurrender = 1; // TIH: wont give up easily
    ch.Ship.Name = "l'Entreprise";
    ch.Ship.Type = "FR_Derfflinger";
    ch.Ship.Stopped = true;
    // KNB ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS16;
    ch.ShipSlot1.Type=SHIP_NOTUSED;
    ch.ShipSlot1.Name="NoName";
    ch.ShipSlot2.Type=SHIP_NOTUSED;
    ch.ShipSlot2.Name="NoName";
    ch.ShipSlot3.Type=SHIP_NOTUSED;
    ch.ShipSlot3.Name="NoName";
    ch.quest.killed.pirates = "0";
    LAi_SetLoginTime(ch, 0.0, 24.0);
    LAi_SetHP(ch, 80.0, 80.0);
    ch.perks.list.BasicBattleState = true;
    ch.perks.list.AdvancedBattleState = true;
    ch.perks.list.ShipDefenseProfessional = true;
    ch.perks.list.StormProfessional = true;
    ch.questchar = true;//MAXIMUS: identifier for captives
    AddGameCharacter(n, ch);
// <-- KK
 
So I went to the first page downloaded the new WIP version, 12(1). Was unable to load, and it appears that it resets every thing. Was that your intent?
 
Not related. Perhaps they were engaged elsewhere.
Actually, I don't think they are set up to deliberately chase you down wherever you go anyway.

What is it that makes this so difficult? Blockading squadron too fast compared to yourself? Not enough wind?

The Soleil Royal shouldn't be there. Not anymore. The Centurion took her place. UNLESS you capture her before this.

They cure you from poison. Or you can sell them for around 300 gold.

Wha? You had all four, but he still wouldn't increase your max HP?
Can you confirm that; I'd have to look into that then. :facepalm

Sorry I only had three, what is the fourth. I had domecito, Acet** and turpeth.
 
Hmm, but isn't this on agentad's list? I don't want to ninja him.
Ah, yes. Of course. :facepalm

So I went to the first page downloaded the new WIP version, 12(1). Was unable to load, and it appears that it resets every thing. Was that your intent?
Uh? What is 12(1)?
I thought you already had WIP 12. What is it resetting?

Sorry I only had three, what is the fourth. I had domecito, Acet** and turpeth.
Doesn't the Apothecary tell you which ones you need?
 
Uh? What is 12(1)?
I thought you already had WIP 12. What is it resetting?
12.1 is how the download is labeled

I was playing WIP 12. I reset the controls and all the game preferences and wouldn't let me load any saved games.
Doesn't the Apothecary tell you which ones you need?
He did but I didn't pay attention. I thought I knew and there were only 3. :modding
 
12.1 is how the download is labeled
Strange. Not in my opening post of this thread it's not. o_O
Some modpack updates, if they are big enough, prevent you loading your savegames.

If you have profile problems, remove your "options" file.

He did but I didn't pay attention. I thought I knew and there were only 3. :modding
They are:
Acetum Saturninum
Confectio Damocritis
Tincture of Laudenum
Turpeth
 
Strange. Not in my opening post of this thread it's not. o_O
Some modpack updates, if they are big enough, prevent you loading your savegames.

Well it lands on my computer because it has the same file name it has (1) on it.

If you have profile problems, remove your "options" file.

They are:
Acetum Saturninum
Confectio Damocritis
Tincture of Laudenum
Turpeth

Thanks Pieter.
 
I think I am downloading the wrong file. I go the first post in this thread and use this link: http://piratesahoy.net/build/wip/b14_beta3_wip12.exe. I download the file and when I start a game the issue of adding sill points through cheat mode is the malfunction that you fixed last week. That is it adds abilities but no or fewer skill points. I am sure I am making some mistake somewhere but can you confirm that I have the update file (380 MB)?
 
You've got the correct file; that was just uploaded BEFORE I fixed it and I haven't made a WIP 12 update since.
It IS fixed in WIP 14 though. But that has other issues.
 
I don't have a problem with the SR as long as I bring a fleet with me to Barbados and make sure that the 2nd one is very fast and has very high HP. Even then it usually only has 10-20% HP left when it gets past the blockade fleet. The big slow SR then blocks the rest of the fleet so they can not chase me.

I never fight the blockade fleet. The worst that might happen is they might follow me into the Bridgetown harbor, but I usually just drop anchor rather than engage in a long, expensive battle with very heavy Graphic Anomalies so I can't see anything anyway.

The treasure quests are quite common early in the game when you are broke, but rare later on when you have some money.
 
You've got the correct file; that was just uploaded BEFORE I fixed it and I haven't made a WIP 12 update since.
It IS fixed in WIP 14 though. But that has other issues.

Thank I have the fix for that. Does this version have the LOM problem fixed?
 
Back
Top