Thomas Colodel
Man At Arms
have the option to manage the weapons being used by my crew?
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No, I can't. I think have had two, but I'll get an other one and see if I miscounted.Indeed that was reported before; seems I broke something when I rewrote the related code. Will look at it once I managed to get somewhere with Pirate_KK's code base.
If I understand correctly, it works once you get the SECOND LoM. Can you confirm that?
Ok.Looks like all ships are being "reset", which I think includes re-crewing and repairing. So it looks to be intentional.
None in particular, I heard the Sea Dogs and I know Cutthroat Island well, so guess I am hearing No Man's Land. Where would I find a list of the tracks.No Man's Land, Sea Dogs and Cutthroat Island, mainly. Which tracks are you wondering about?
Using the weaponslocker in your cabin? Or is that not what you mean?have the option to manage the weapons being used by my crew?
Anyway, that code is bugged and I have to fix it. PROPERLY this time.No, I can't. I think have had two, but I'll get an other one and see if I miscounted.
See PROGRAM\sound\ALIAS\music_standard.c . That contains notes in where all additional music comes from.None in particular, I heard the Sea Dogs and I know Cutthroat Island well, so guess I am hearing No Man's Land. Where would I find a list of the tracks.
ANY storyline could be added. As long as somebody writes the coding. But that's a BIG if.Speaking of Sea Dogs, is it impossible to use that story line in the mod? Big project I know. Just curious.
I just want the time that the ship's crew (not Officers) invade another ship, has better weapons, you have, as I do this?Using the weaponslocker in your cabin? Or is that not what you mean?
ThanksSee PROGRAM\sound\ALIAS\music_standard.c . That contains notes in where all additional music comes from.
Well, I never finished Sea Dogs years ago and I am probably the only one who is even remotely interested.ANY storyline could be added. As long as somebody writes the coding. But that's a BIG if.
Thank you!Just fill the Weaponslocker in your captain's cabin with enough weapons, so that everyone on your ship gets one, and your whole crew will use them at the next boarding. Works also with potions and bandages.
More specifically, depending on the time period you are in, the Dutch, French, and Portagee soldiers have the best swords. Harvest them, have a swordsmith make them excellent, and then put them in your weapons locker. Your crew will take the best swords.
It is also a good idea to check out the weapons locker periodically because the swords wear out and need to be repaired.
I'd recommend playing through the tutorial on the Standard storyline. That explains the weaponslocker, as well as several other mod-added things, like False Flags.I just want the time that the ship's crew (not Officers) invade another ship, has better weapons, you have, as I do this?
I reckon any storyline would have people interested in it. Unless it's really boring.Well, I never finished Sea Dogs years ago and I am probably the only one who is even remotely interested.
That looks pretty cool! I wonder how that appears when you use the blue interface, but if need be, we can make the game use a different file for that.How about this:
Does that happen all the time? Random errors do occur and we can't fix them because we can't replicate them.I went aboard three enemy ships, but to take the fourth ship in the part going to the Gun deck, my game crashed, and resulted in the error file below
this time it appears in a log file is different from the previous ...
I think that can be done. Might not even be so difficult. And it DOES make sense to show the location of the towns. Showing what the island looks like seems a bit useless to me, after all.But if it's possible to make the code town-specific I can make separate pictures for them.
Indeed that works OK. Especially since it is brownish but still has colour, it can fit in either way.Not bad, at least for me.
Mwuhahahaha!!!!!I have found myself in possession of a cursed coin and an Albatross, ever though I never pick these up. Now I don't know how to get rid of them. I can't seem to drop them anywhere. Any hints?
If you're willing to go through the additional trouble, then I reckon I indeed do like it with a bit more colour.Personally I prefer it a bit more "coloured" (contrasts; good for the eyes and it fits in with the rest of that interface), but I will do what all the others like better.
Ok let's see if got this right.Mwuhahahaha!!!!!
There are hints in both their item descriptions. But if you can't figure it out:Cursed Coins can be returned to Isla de Muerta
The character of the Apothecary in Bridgetown is based on Stephen Maturin from Master & Commander
Yep. Wouldn't be much of a curse otherwise.These objects if you encounter them will come to you whether or not you want them. Right?
The angry ladies aren't in the tavern; they're in the port outside the tavern. Never got slapped anywhere?I remember something about your hint about the coins but have never come across the place you refer to and have idea where to find a tavern with angry ladies per Pilat.
For full details, these are the notes from the change log:And now my ship looks like the Black Pearl. Very clever..
. Curse of Cortez functionality added for Aztec Coins by Pieter Boelen
> Aztec Coins turn you into a skeleton when outside at night, that is hated by all
You get additional HP for this, but only WHILE you are a skeleton
> Aztec Coins can be given to officers/crew or placed in all your ships' weaponslockers
If placed in the Weaponslocker, they are used by boarders and decrease crew damage during sea battles
> Food and Rum consumption decreases for each crewmember cursed, but morale decreases too
> After a while of being cursed, your ship will get torn sails and start trailing fog
> Aztec Coins can be sold; however, they WILL keep counting for the extent of the curse
You can't get rid of the last one though
> The chest in the cave on Isla de Muerta is filled with Aztec Coins
> The curse can only be lifted by placing 882 coins back in the chest on Isla de Muerta
Careful with losing those coins! If you can't collect 882 again, you're stuck with the curse!
There is ONE place other than the chest on Isla de Muerte where ONE additional coin can be acquired if you are in dire need of it. Guess where!
Yep. Wouldn't be much of a curse otherwise.
The angry ladies aren't in the tavern; they're in the port outside the tavern. Never got slapped anywhere?For full details, these are the notes from the change log:Mr. Gibbs is in the Tortuga Tavern. He'll give you the Aztec Compass that allows you to go to Isla de Muerta.This is where we discussed things while we were setting it up: http://www.piratesahoy.net/threads/curses-apothecary-mod-and-easter-eggs.5577/Code:. Curse of Cortez functionality added for Aztec Coins by Pieter Boelen > Aztec Coins turn you into a skeleton when outside at night, that is hated by all You get additional HP for this, but only WHILE you are a skeleton > Aztec Coins can be given to officers/crew or placed in all your ships' weaponslockers If placed in the Weaponslocker, they are used by boarders and decrease crew damage during sea battles > Food and Rum consumption decreases for each crewmember cursed, but morale decreases too > After a while of being cursed, your ship will get torn sails and start trailing fog > Aztec Coins can be sold; however, they WILL keep counting for the extent of the curse You can't get rid of the last one though > The chest in the cave on Isla de Muerta is filled with Aztec Coins > The curse can only be lifted by placing 882 coins back in the chest on Isla de Muerta Careful with losing those coins! If you can't collect 882 again, you're stuck with the curse! There is ONE place other than the chest on Isla de Muerte where ONE additional coin can be acquired if you are in dire need of it. Guess where!
We've done a lot over the years to tone down the supernatural and increase the realism anyway.If could comment now I would say that I have never enjoyed the supernatural aspects of the game. I like age of sail, pirates, the quests etc, but I took the skeletons out my game as soon as possible and have never put them back.
Indeed there are already 881 coins in there, so once you find one, you can get yourself to Isla de Muerta, stick it in the chest and you're done.And further if I read it correctly and you have to find and replace 882 coins to be rid of the curse that seems like it would overwhelm everything else in all the quest. If one the other hand there 881 in the chest you have to replace one that seems more reasonable.
The cursed coins we added initially purely as an Easter Egg and deliberately didn't make them too evil. So the random coins you find are just supposed to be a funny joke and nothing else.Despite my personal preferences about this it is an impressive bit of work.
The Albatross has been confirmed working. You can get rid of it and then you trade it for something worth 300 gold. So that's not a total loss either.The albatross, if it works like it used and you can rid of seems like it would be fun.