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Nobody EVER recognized you? That's.... not right. I'm pretty sure they were recognizing me after a while.First, the recognition system has really been changed. No one shot at me although this one lugger that I got within 300 yards of did follow me for a while. Other ships at 1,000-1,500 yards did not seem to react at all but just went on their way. Strange.
Build 14 Beta 3 WIP 16:
- Pirate_KK Code Base Merged by Pieter Boelen
- Code Updates:
. Different Flags code completely rewritten by Pirate_KK
> Changing flag DURING the game through your crew DISABLED as it doesn't work with the new system
[WIP: Add this functionality in the Nation Relations Interface]
> Temporary Simple Solution for display of pirate flag on shore structures while ashore by Pieter Boelen
[WIP: For display of pirate flag while ashore, use fixed fort flag file instead. Proper fix to be made]
. Logs Toggle allows to switch between various levels of notifications to reduce on-screen clutter by Pirate_KK
> Arcade Game Mode shows logs on ALL characters and ships in the scene, but Realistic Game Mode only shows it for the ones NEAR you
> Level description added by Pieter Boelen
> "We are recognized" log messages disabled in Iron Man Game Mode by Pieter Boelen
. Delay of 3 seconds (plus/minus morale changes) before your sail commands are executed by Pirate_KK
> On Realistic and Iron Man Mode only by Pieter Boelen
. Sidestep works in separate steps by Pirate_KK
. Item availability code further modified by Pieter Boelen
> Books are sold and cannot be found; skill modifiers hidden for low-level books, prices increased
> "Item Realism" code simplified so only one table is required
Skill modifiers for Jewelry, Indian Artefacts and Minerals hidden on Realistic Game Mode
. Citizen dialogs added by Pillat
GrandTurks, SantoDomingo, Havana, Marigot, Philipsburg, PoPrince, Santiago, Cayman, Oranjestad, Tortuga and Willemstad
. Town guards and soldiers strength dependent on difficulty level by Baste and Pieter Boelen
. Starting Ship stats updated by Pieter Boelen
> Same design as the selected player nation
> No "free" upgrades applied
> Installed cannon type depends on selected ship type
. Use Tab when you have a Shotgun equipped to go into Shotgun Mode by Pieter Boelen
. Additional large cannon types added by Pillat
> Special Cannons interface picture added by Cassadar
> ANY cannon type can be installed at Vanderdecken's shipyard by Pieter Boelen
. Periods System, including accurate nation and royalty names, by Pirate_KK
> Updated and adjusted by Pieter Boelen
. Island and Town Generating System by Pirate_KK
> Town re-initialization when adjusting Game Preferences fixed to prevent CTD by Pirate_KK
> Name code completely rewritten to prevent bugs by Pieter Boelen
. Portrait and Character Name hidden for invisible BuildingSet characters by Pieter Boelen
. No worldmap encounters or storms if the Flying Dutchman is submerged by Pieter Boelen
- Interface Updates:
. Select Storyline Interface updated by Pirate_KK
> Allows selection of your own flags, ship and character model
> Character Type takes effect on New Game by Pieter Boelen
> Custom starting name takes effect on New Game by Pieter Boelen
> Default Difficulty depends on selected storyline by Pieter Boelen
> When changing Standard Storyline starting nation, starting location description updates correctly by Pieter Boelen
> When scrolling with arrow keys, selection doesn't default to "New Game" anymore by Pieter Boelen
> Player Type selector not shown when Auto Skill System is OFF by Pieter Boelen
. Nation Relations redone to provide a quicker overview by Pirate_KK
. Map Interface right-click functionality restored, fixed and updated for new Worldmap by Pieter Boelen
. Character Interface title and officer type use simplified by Pieter Boelen as per an idea by Pirate_KK
. NEW crests textures used properly in Ship, Shipyard, Questbook and Colonies Interface by Pieter Boelen
Old crests.tga.tx and nations.tga.tx files are no longer used
- Texture, Model and Sound Updates:
. Eleuthera, Cayman and Cozumel on worldmap shifted to prevent conflicts with Cuba by Armada
. Colombia island model rotated 180 degrees and updated with actual San Felipe fortress by Armada
> Fort Commander added for flag by Pieter Boelen
> Display of Cartagena in interfaces and on Worldmap fixed by Pieter Boelen
. ALL Worldmap Animated Flags, including USA, updated to be period-correct by Cassadar
. ALL Character Portraits updated to standard quality by Cassadar
. Island interface pictures redone by Cassadar
. Additional Sail Types by Pieter Boelen:
> Weathered Emblemed Sails option with sails for all nations
> Pure White and Standard Sails with US emblem
> Standard Sails with personal nation emblem
. All crest textures, including various pirate and personal flags, redone and updated by Pieter Boelen
. Kralendijk Fort Flag restored by Pieter Boelen
. Flying Dutchman emerges from the depths music added by Pillat
- Storyline Updates:
. Improved Free Play by Pieter Boelen
> False Flag will never be recognized the first time you set sail so you will not be killed by the fort
> Selected nation flag will be hoisted after the first time on the WorldMap
. Standard Storyline:
> Personal flag returned to English flag ONLY if player nation was English by Pieter Boelen
> France goes to war ONLY if player nation was Personal or England by Pieter Boelen
> Soldier stopping you in Jamaica ONLY happens if player nation was Personal or England by Pieter Boelen
. Hornblower storyline:
> Jamaica Navy HQ open ONLY in this storyline at the necessary time by Pieter Boelen
> Missing character init entries added by Pieter Boelen
. Woodes Rogers Storyline:
> Various fixes by Jack Rackham
- Modder Tools:
. Separate Left and Right sidestep distance settings by Pieter Boelen
I've had the cheatmode on in the WIP versions for testing purposes.Where does on set the cheatmode stuff?? I can not find that yet.
Good catch! They're correct in the blue interface, but I failed to update the brown one. Just did. Extract attached to RESOURCE\INI\NEW_INTERFACES .Also, in the options file, the difficulty levels are blank now. What's up with that?
I mean whether their colours match up properly. Hylie Pistof already noted one instance where they don't.The pennants are perpnt(x).tga and pirpnt(x).tga? They are all different.
Build 14 Beta 3 WIP 16:
- Pirate_KK Code Base Merged by Pieter Boelen
- Code Updates:
. Different Flags code completely rewritten by Pirate_KK
> Changing flag DURING the game through your crew DISABLED as it doesn't work with the new system
[WIP: Add this functionality in the Nation Relations Interface]
> Temporary Simple Solution for display of pirate flag on shore structures while ashore by Pieter Boelen
[WIP: For display of pirate flag while ashore, use fixed fort flag file instead. Proper fix to be made]
. Logs Toggle allows to switch between various levels of notifications to reduce on-screen clutter by Pirate_KK
> Arcade Game Mode shows logs on ALL characters and ships in the scene, but Realistic Game Mode only shows it for the ones NEAR you
> Level description added by Pieter Boelen
> "We are recognized" log messages disabled in Iron Man Game Mode by Pieter Boelen
. Delay of 3 seconds (plus/minus morale changes) before your sail commands are executed by Pirate_KK
> On Realistic and Iron Man Mode only by Pieter Boelen
. Sidestep works in separate steps by Pirate_KK
. Item availability code further modified by Pieter Boelen
> Books are sold and cannot be found; skill modifiers hidden for low-level books, prices increased
> "Item Realism" code simplified so only one table is required
Skill modifiers for Jewelry, Indian Artefacts and Minerals hidden on Realistic Game Mode
. Citizen dialogs added by Pillat
GrandTurks, SantoDomingo, Havana, Marigot, Philipsburg, PoPrince, Santiago, Cayman, Oranjestad, Tortuga and Willemstad
. Town guards and soldiers strength dependent on difficulty level by Baste and Pieter Boelen
. Starting Ship stats updated by Pieter Boelen
> Same design as the selected player nation
> No "free" upgrades applied
> Installed cannon type depends on selected ship type
. Use Tab when you have a Shotgun equipped to go into Shotgun Mode by Pieter Boelen
. Additional large cannon types added by Pillat
> Special Cannons interface picture added by Cassadar
> ANY cannon type can be installed at Vanderdecken's shipyard by Pieter Boelen
. Periods System, including accurate nation and royalty names, by Pirate_KK
> Updated and adjusted by Pieter Boelen
. Island and Town Generating System by Pirate_KK
> Town re-initialization when adjusting Game Preferences fixed to prevent CTD by Pirate_KK
> Name code completely rewritten to prevent bugs by Pieter Boelen
. Portrait and Character Name hidden for invisible BuildingSet characters by Pieter Boelen
. No worldmap encounters or storms if the Flying Dutchman is submerged by Pieter Boelen
- Interface Updates:
. Select Storyline Interface updated by Pirate_KK
> Allows selection of your own flags, ship and character model
> Character Type takes effect on New Game by Pieter Boelen
> Custom starting name takes effect on New Game by Pieter Boelen
> Default Difficulty depends on selected storyline by Pieter Boelen
> When changing Standard Storyline starting nation, starting location description updates correctly by Pieter Boelen
> When scrolling with arrow keys, selection doesn't default to "New Game" anymore by Pieter Boelen
> Player Type selector not shown when Auto Skill System is OFF by Pieter Boelen
. Nation Relations redone to provide a quicker overview by Pirate_KK
. Map Interface right-click functionality restored, fixed and updated for new Worldmap by Pieter Boelen
. Character Interface title and officer type use simplified by Pieter Boelen as per an idea by Pirate_KK
. NEW crests textures used properly in Ship, Shipyard, Questbook and Colonies Interface by Pieter Boelen
Old crests.tga.tx and nations.tga.tx files are no longer used
- Texture, Model and Sound Updates:
. Eleuthera, Cayman and Cozumel on worldmap shifted to prevent conflicts with Cuba by Armada
. Colombia island model rotated 180 degrees and updated with actual San Felipe fortress by Armada
> Fort Commander added for flag by Pieter Boelen
> Display of Cartagena in interfaces and on Worldmap fixed by Pieter Boelen
. ALL Worldmap Animated Flags, including USA, updated to be period-correct by Cassadar
. ALL Character Portraits updated to standard quality by Cassadar
. Island interface pictures redone by Cassadar
. Additional Sail Types by Pieter Boelen:
> Weathered Emblemed Sails option with sails for all nations
> Pure White and Standard Sails with US emblem
> Standard Sails with personal nation emblem
. All crest textures, including various pirate and personal flags, redone and updated by Pieter Boelen
. Kralendijk Fort Flag restored by Pieter Boelen
. Flying Dutchman emerges from the depths music added by Pillat
- Storyline Updates:
. Improved Free Play by Pieter Boelen
> False Flag will never be recognized the first time you set sail so you will not be killed by the fort
> Selected nation flag will be hoisted after the first time on the WorldMap
. Standard Storyline:
> Personal flag returned to English flag ONLY if player nation was English by Pieter Boelen
> France goes to war ONLY if player nation was Personal or England by Pieter Boelen
> Soldier stopping you in Jamaica ONLY happens if player nation was Personal or England by Pieter Boelen
. Hornblower storyline:
> Jamaica Navy HQ open ONLY in this storyline at the necessary time by Pieter Boelen
> Missing character init entries added by Pieter Boelen
. Woodes Rogers Storyline:
> Various fixes by Jack Rackham
- Modder Tools:
. Separate Left and Right sidestep distance settings by Pieter Boelen
I was afraid so. Thanks for checking on it.Most of them don't mach. Will do it this afternoon.
The worldmap wasn't resized. If you want to spend a long time in DirectSail, switch to Iron Man Mode or set the Open Sea Mod on in InternalSettings.h .2.) I am not sure if I get the wrong impression of the state of things, because of the world map being completely overhauled. But the enlargement of the sea seems less dramatic than it did, since I reach my destinations fairly fast most of the time. Is this the case?
Even AFTER deleting the "options" file AND starting a new game??? Try deleting all files from your SAVE folder too.I am trying to play WIP 16 but I can't save. I get the old can't save without a profile error. I have deleted the options file and tried this 6 times. I notice when I open the game I the version isn't labeled with the WIP 16 could I have a bad download?
I am trying to play WIP 16 but I can't save. I get the old can't save without a profile error.
Confirmed. That interface needs some further work and not just on that. Anyway, you can get around it by just changing your name last.Right of the bat I ran into several things. I started a game with the Frenchman's campaign in the golden age of piracy. When I changed his name and opened the flag window (or any other window that pops up during this generation process), the name of my avatar would switch back to the original model name. The model that I chose as my appearance that is.
I've never seen that. Have you tried clicking on it? That should open up a menu allowing you to set up your player type as you wish.Also I couldn't change my player status from social climber, because the select button would stay grayed out.
Not even after looting him? Anyway, his "quest character"-ness might have something to do with that.In Game I butchered the dumbass that challenges you at the beach, before he could say a thing (this way one gets to keep that nice Gaff Schooner ). Long after I walked by his carcass the skull and bones icon (for looting his ammo) would not disappear. It only faded after I ran into something to pick up at the beach.
How about a system.log?My game crashes when I enter the Port Royale Dungeon? no error.log .. I installed WIP16 on WIP15.. could this be a problem? I don't have any older version than WIP12 anymore
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 6) (begin group=-1, end group=0)
Begin pointer = 378582684? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=-1, end group=0)
Begin pointer = 378582684? end pointer = 0
Bad rope data for rope: (rope num = 29) (begin group=-1, end group=0)
Begin pointer = 378582684? end pointer = 0
Bad rope data for rope: (rope num = 30) (begin group=-1, end group=0)
Begin pointer = 378582684? end pointer = 0
Bad rope data for rope: (rope num = 35) (begin group=0, end group=0)
Begin pointer = 380646012? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 381095108
Bad rope data for rope: (rope num = 11) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 381095108
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 384444364
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 384444364
Bad rope data for rope: (rope num = 308) (begin group=-1, end group=0)
Begin pointer = 384897132? end pointer = 0
Bad rope data for rope: (rope num = 309) (begin group=-1, end group=0)
Begin pointer = 384897132? end pointer = 0
Bad rope data for rope: (rope num = 418) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 385436620
Bad rope data for rope: (rope num = 422) (begin group=-1, end group=0)
Begin pointer = 385455732? end pointer = 0