hi everybody!
my two cents for the work till now done on the vanilla game, its potentialities are still huge.
Is this the rigth place where to annoy you about the bugs found in the Build 14.9 patch 1?
yes?
no?
maybe?
i don t care, here they are <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
Standard Storylane
changing manually in line settings in Buidsettings.h not working, at least in my game.
that is, if i modify this
int DEATHRATE = 1;
to this
int DEATHRATE = 130;
i will always wake up inside a tavern room, cannot Rest In Peace
if i change this
bool ENABLE_WEAPONSMOD = true;
to this
bool ENABLE_WEAPONSMOD = false;
and start a new game, the mod will work anyway.
this is valid for almostly all the other mods in the Buildsettings.h
BUT doing the same from Advanced Options solves the problem.
is this intended?
this setting is bugged:
bool SKIP_LOGOVIDEO = true;
after reboot, the logos are still there, but audio and music stutter, while video repeat itself "ad nauseam", so the initial interface would never appear.
re-setting to false solves the problem.
Old Bug:
when starting a new game street merchants get no money or items.
occasionally happens.
game freezes:
when starting a new game and talking to malcom hatcher at the beginning, if i decide to skip the tutorial and send him to the tavern, the game freezes for no apparent reason.
malcom is still there and does not disappear, my avatar cannot move, look around, or whatever, but after pressing the number 1 or 2, i can read some text on the left notifying that a saber and a short gun have been equipped.
sadly everything is hybernated.
it happens rarely, but happens.
CTD:
if i forget to raise a new flag when leaving Speightstown port, Fate would not allow me to see my lugger reduced to a wreck by french because a CTD.
occasionally happens.
it`s night, 22:35, my avatar has just returned from a mission given from the governor of Sao jorge.
a pirate ship now is missing and the cargo of the Victory is 4\5th full.
i decide to give to my avatar a bigger ship.
there are two french ships sailing to Sao Jorge.
i approach them, raise my true color, and exchange some greetings through cannonballs.
then, i get a CTD.
i re-boot,and try again.
after the 4th time with the same result, i decide to go straight to the map, i always use the arcade mode, and set sail in to open waters.
as the archipelagus map unfoldes in front of my eyes a new window appears, just to disappear in a sudden.
but i had the time to recognize that: it`s the windows which askes you if the crew should be paid or not.
i could not click on yes or not, but the nice text on the left told me the game decided for itself.
and for the worst: morale fell from 70 to 50.
however no CTD in this case.
i thought it was resolved whith this patch, am i wrong?
is this a variant of the famous midnight crash?
Questbook and trade merchant missions messed up:
questbook does not show properly undergoing quests.
text is missing, everything is "blanque".
my avatar arrives in Sao Jorge at night, talks to the tavernkeeper, asks for a job.
a merchant approaches.
he askes to escort a ship named conceigo, to conceigo.(maybe spelling is not correct, sorry)
now, i am in conceigo, but this is build 14 not build 13, so conceigo is Sao jorge in the new build.
having accepted the mission, i use fast travel.
two icons are available, one representing my ship, the other`s the merchant`s.
cannot click on my ship, it seems it`s unselectable.
i click on the merchant`s one.
my avatar is on the ship desk now, goes to captain`s cabin.
my avatar faces the trader.
talks to him.
the trader says "i`ve seen your fight with our cap. Well, accordingly to our law you`re now our new captain, and the ship belongs to you"
"where can i find it?" (should be her, in english a ship`s been always a "senorita").
"at palm beach bay, turn left when you exit the village and you`ll soon see it"
i do not know where palm beach bay is, could not find it, just to see if there was a ship there, however trade mission was unfinishable.
i killed the trader to see if some change would occur in the questbook.
it did.
having murdered the trader, the questbook updated.
4 quest are in my logbook, but as said before, text is missing, they are totally invisibles, only the orange or green thick on the right side is there.
but this time, clicking on any of the "invisibile" missions shows some text.
i am noticed that spightstown has been captured and that the governor in Redmon should be advised.
this is the only mission readable in the questbook so far.
all the other missions are still invisibles and blanks.
AND....i`ve found myself 6,6321,678 coins richer.
too bad at the beginning of the game,mmh?
trade mission:
i play with custom relation mod active.
it happened on a start game that England was at war with all.
so, should not be possible for the merchant in speightstown port to send me in Sao Jorge with some cargo, if they are at war, uhm?
Suggestion:
the first trade mission i usually have is to ship some cargo to Sao Jorge.
now, my surprise to check my cargo hold and find out what kind of cargo an english trader want me to unload in a portougese colony.
silver.
342 units of silver.
at the beginning of a game, and my profit would have been 1438 coins.....
just asked to myself: "wanna be a pirate?"
so, i would suggest to link the value of any cargo to level and notoriety.
this means, that trader could even refuse to accept a charachter at the initial stage of his\her career, why not?
and, just because i think spain mainly trafficated with gold and silver, maybe linkin each trader to historical merchandise would be wise, what do you think?
Autoloot option problems:
my avatar in speightstown port fell down.
yeah the dungeon.
when i kill someone or something (skeletons), a nice text on my left tells me my avatar got a saber, some money and experience and when my avatar is standing to a body an icon appear.
ok, this is normal, it tells me that it`s a dead body, but then i press F3.
with my surprise i find items which were not transferred into the inventory, like potions, cobblestones and grenades....
a lot of grenades.
after the dungeon my havatar had 9 bombs in the inventory....uhm,no....i don`t wanna board a class two ship and become a martyr. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" />
other problem: when my avatar is nearby a dead body the game slows.
and stutters also.
`till i get away from the body the game suffers extremely low performance.
this becomes a heavy problem when fighting more enemies.
as soon as one fall down AT THE FEET of my avatar, it`s impossible for him to attack or defend or even move, while the mod tries to replentish the inventory of new items from the enemies, the game freezes every now and then.
i play with corpsmode set to 4.
in the french isle St Martin i pick the Boatswain quest.
i can`t talk to the captain Hardouin Aufort, i mean no dialogue at all if i press the spacebar or click on the icon "talk".
this happens for every french soldier in the isle as i`ve found out.
this is quest-killing.
Again i had many CTD, maybe because the afore mentioned pop up related to the payment of the crew.
when i succeeded to board the same enemy ship and switched to arcade map, the pop up would follow and again disappear in a nanosecond.
i`m getting crazy `cause this.
i`ve even bumped into a cospicous french fleet: 12 warships.......snif sniff, sob, i`ve been totally annihilated.
sniff...sniff...
in battlefighting i gain too many xp, imo.
above all, i gain double xp for just sailing: this was in vanilla game i suppose, no one know how to change it?
this happens even when i sell smth, i get double xp for selling the same item.
it`s stooooopid.
just for example: i started selling my wares having 12000 xp and when i finished i had 18000!!!!!! <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
as i find new or old bugs, i`ll post them here.
now i go to put a siege to a honey-jam.
vinni.