Don't get me started on these people who use "I just can't" as if they can't finish a bloody sentence.Can't until the next reveal.
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Don't get me started on these people who use "I just can't" as if they can't finish a bloody sentence.Can't until the next reveal.
Can't wait until the next reveal.
Notice both ships were already damaged at the start of the video, so they had been trading blows for a few minutes.Sunk? On second broadside?
Nice, it will be interesting to experiment with the upgrades.Time for a closer look at the carronades we briefly showed off in the Twelve Days of Christmas videos.
In this video, the player is using a Heavy Frigate (48 guns) to face off against a Two-Decker (74 guns).
Normally the latter has the advantage, but when the frigate is equipped with carronades, its broadside is almost as deadly as the two-decker using standard guns. Of course, the downside is the frigate needs to get a lot closer to fire, leaving it vulnerable to enemy fire while approaching. Cunning captains can counter this by aiming for your rigging, so careful manoeuvring is a must!
This strategy heavily favours faster ships, and there may be a faction that excels in this regard... Find out soon!
We are still tuning broadside damage to influence the average duration of a battle
All valid points, of course. If this game were intended to be more authentic, then yes, actually sinking a ship from cannon fire alone would be quite rare.I know it's a gameplay consideration mostly, but actually when I tuned the damage system in my mod I realized they historically did not sink at all. They could accidentally explode, catch a fire and burn or be burned after capture, be lost in storms or run aground, but I couldn't remember a single encounter that actually resulted in a ship sinking as a result of damage done by artillery fire. Too thick, too wooden. Anyway, regularly sinking ships are a great turn off here.
For this reason each encounter, again, historically, poses a logistical nightmare. Gunfire decimates the crew, overturns the guns, breaks and snaps the rigging, rendering the ship helplessly float, but it won't sink unless it explodes, so it has to be captured, the prisoners should be somehow accommodated and the prize secured, and it can hardly be done again and again in succession, especially on a long voyage.
associate with a "pirate game"
That includes being able to sink a ship just by shooting at it repeatedly.
if depleting a ship's hull HP results in them starting to take on water instead of instantly sinking;
There's not much more we can do without radically overhauling the art style, which isn't an option now.Also, would you ever consider upgrading the graphics further; somewhere down the line?
I talked with a guy from the local expert computer store and he likes pirate games.
He won't play games that don't have top-of-the-line graphics though...
We're well aware that some people won't buy games unless they're photo-realistic, but they weren't our target audience in the first place.I only tell you this to let you know the potential audience might be smaller than I believe you deserve.
Our Twitter/Facebook videos are not on our YouTube channel yet, as most of them are too short. They are in a playlist on Facebook, though: Skyward DigitalDo you have a YouTube channel/playlist with all this in there?
Understood.There's not much more we can do without radically overhauling the art style, which isn't an option now.
That's not to say we aren't continually pushing to improve the graphics where we can, though we have to keep our least powerful target platforms in mind in terms of performance.
Even when it comes to the latest fancy features like ray-tracing, we can't implement that without reworking all of our custom shaders to work with Unity's new HD Render Pipeline, and doing so would prevent the game from running on low-end hardware as it does now, so that's one example of a feature that we simply can't add.
Great to hear!We're well aware that some people won't buy games unless they're photo-realistic, but they weren't our target audience in the first place.
I have every confidence that there are enough people out there who will buy this game because of its art style, not in spite of it
The response we've had from all our social channels has been nothing but positive so far, and we have attracted the attention of some influential people, I'll tell you that much.