Happy New Year, mateys! Here's to a better year ahead.
Last year was a tough one for many of us, including the team at Skyward Digital. We had hoped to launch Buccaneers! by now, but a number of factors meant we needed to give it more time to make sure it reaches its full potential. The good news is we will have another playable demo very soon, and the game has come a long way since our first demo back in September, so we can't wait to hear your thoughts on the new and updated features. Stay tuned for more info!
Speaking of new features, we're kicking off the new year with a big one: open world sailing!
It's now possible to manually sail your ship from one port to another without using the world map in your cabin. Going between islands is seamless - the only loading screens you'll see are when transitioning between land, sea, and your ship's cabin.
We've settled on a very small scale Caribbean which should allow you to sail between most adjacent islands within minutes (though in-game time will pass much faster). However, the world map UI will still be available for fast-travel, and we're planning to let you skip time (via fade-to-black) while sailing to reduce journey times. Both options will sometimes be interrupted by encounters or other events that need your attention.
To make open world sailing more intuitive and reduce on-screen clutter, we've created a "horizon UI" which you can see with your spyglass. This shows compass points and nearby ports to help you navigate, and will allow you to set a destination with a marker that's always visible.
We look forward to sharing more about this feature soon!