If you're wondering why we have such optimised graphics settings, here's a quick demo of the game running on an Oculus Go VR headset - powered by a mobile processor from a few years ago.
(Note that we recorded the footage on a PC running the same graphics settings with a wide-angle camera, but the game looks the same on the actual hardware.)
It's taken a lot of work to get the game running smoothly on this device without compromising visual quality, but we're quite happy with the results.
There's still more performance tuning to do, though most of our optimisations will benefit the PC and Xbox versions of the game as well, so everyone wins.
(Note that we recorded the footage on a PC running the same graphics settings with a wide-angle camera, but the game looks the same on the actual hardware.)
It's taken a lot of work to get the game running smoothly on this device without compromising visual quality, but we're quite happy with the results.
There's still more performance tuning to do, though most of our optimisations will benefit the PC and Xbox versions of the game as well, so everyone wins.