Exactly why I don't want to put her in my game yet.Also, Pieter, the walk file for the Pearl is messed up. they're walking in the air.
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Exactly why I don't want to put her in my game yet.Also, Pieter, the walk file for the Pearl is messed up. they're walking in the air.
Exactly why I don't want to put her in my game yet.Also, Pieter, the walk file for the Pearl is messed up. they're walking in the air.
I did a bit of an experiment with that, but you can forget about that one. I'd have to adapt the steamship style code,So there's no way at all to give the ships lights like the lantern shown here?
You can read, can't you? So this shouldn't have been a problem for you to understand, surely:How do you bump map?
I don't use Photoshop, so I don't know how the bump mapping works with it. Use this thing called the Internet and you might learn something. :slapIt's just a thought, and you'll have to find out for yourself how it works in Photoshop.
It's been like that ever since the new Pearl was introduced, and has been mentioned multiple times already.the walk file for the Pearl is messed up. they're walking in the air.
So does that mean I can put the new Pearl in my game now? That sounds niiiice! Which ones are the files for the latest edition?
Better quality skeletons would be good. Did you finish the better quality crew already? I know you were working on that, but last thing I knew, you had 2 out of 4 done or so.
Cheers, mate! I was just wondering if I had to do anything with that. Other than that, I think I've got the new Pearl in my game,Yeah I'm all done with her except for any possible bump mapping. So I'm gonna wait to see what Armada suggests, because I'm not sure where I would apply it.
When you install her, don't forget to change the waterline to -0.7 on all 3 Pearls.
RUNTIME ERROR - file: sea_ai\walk\BlackPearl_walk.c; line: 88
invalid index 78 [size:78]
RUNTIME ERROR - file: sea_ai\walk\BlackPearl_walk.c; line: 88
function 'BlackPearl_walk_init' stack error