...and the girl looks really nice too!
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Another thought: if I do this, perhaps also reroute the exit from Santiago to point at "Santiago_outskirts" for the "Bartolomeu" story. That way, when Bartolomeu walks out of Santiago, he always sees the same exit. He won't get into the warehouses except when the story lets him, of course. Before then, he can wander past the warehouses thinking "Wouldn't it be nice to plunder those?" Later, he can wander past the warehouses and laugh at the memory of plundering them.Exactly. All I want to do is reroute the reload from "Cuba_Jungle_04" to point to "Santiago_town_exit1", which is the location without warehouses. Then set a reload locator from "Santiago_town_exit1" to point back to "Cuba_Jungle_04". So you'd walk from Playa de Sierra Maestra to the jungle, to the outskirts location which has no warehouses, to Santiago town.
And then, in "Bartolomeu\StartStoryline.c", change the reloads back again so that you do get to the warehouses!
Between the beach and the warehouses, there is another location, right?Another thought: if I do this, perhaps also reroute the exit from Santiago to point at "Santiago_outskirts" for the "Bartolomeu" story. That way, when Bartolomeu walks out of Santiago, he always sees the same exit. He won't get into the warehouses except when the story lets him, of course. Before then, he can wander past the warehouses thinking "Wouldn't it be nice to plunder those?" Later, he can wander past the warehouses and laugh at the memory of plundering them.
Do you mean the warehouses location can only be seen by the player during my storyline?One possibility is to put a condition 'if (sti(GetStorylineVar(FindCurrentStoryline(), "BART_PUZZLES")) <= 0)' around my proposed changes to "PROGRAM\Locations\init\Cuba.c", so that reloads between Santiago and the beach are only rerouted in other storylines. In the "Bartolomeu" storyline, they'd stay exactly as they are now. You could then change them for your storyline however you like.
No objection.@Bartolomeu o Portugues: have you any objection to the tweak to your "quests_reaction.c" to close the reload to "Santiago_town_01" when needed for the raid? If not, this whole lot can go into the next update.
You mean a 3D model? The texture already exists, of course.Can you make a Napoleonic Flag to be added to the camp?
You mean a 3D model? The texture already exists, of course.
But not into making models which use them.Better to ask @Grey Roger for that, he's more into the flags.
Although they were presented with regimental colours, the regiments of Napoléon I tended to carry at their head the Imperial Eagle.