• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Turn off the annoying beeping!

    Hi All, Ok, I've found a way to disable that annoying beeping! Open a windows command prompt and type: net stop beep That will disable the beeping (until you restart your computer.) To turn it off permanently, also enter the command: sc config beep start = disabled (Edited as per Darth...
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    Companion Ball Choice

    Ok, This mod allows you to command your companion ships to fire the ball type of your choice: Cannon balls, Grapeshot, Knippels or Bombs. This is done through the standard companion command system. The companion will keep using these until you assign another ball type, or you assign the same...
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    QuestLookout Mod

    Ok, another new little mod. This one will have the lookout attempt to spot any wanted quest ships in the area, notifying you with a message and updating the quest log if he sees one. Someone requested this, but i can't find the post :shrug Download here. As always, this is the base...
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    Where Are My Ships?

    Hi All, This mod adds a new tab to the players log, which shows the details of all the ships left in ports around the Caribbean. Download here. This is the base compatible version. If you want to use it with any of my other mods, download the JsCombinedMod As always, please report any...
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    Space to Talk

    As requested by Fred Bob, this mod will initiate conversion with the space bar as well as the default left mouse button. Download here. As always, this is the base compatible version. If you want to use it with any of my other mods, download the JsCombinedMod As always, please report any...
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    Colonial Schooner Cannon Fix

    The Colonial Schooner as found in the COAS_Ships mod, as well as in Captain Hawk's Smuggler Mod seems to think the left hand cannons can fire an almost indefinite range, and will try (and fail) to shoot at ships miles away... This was because one of the cannons was mounted 12 million yards in...
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    [HELP] Officers Command Mod

    With this mod, you can: Push H ("Hold") to command all your officers to stand where they are, they will defend themselves against close targets only. Push G ("Go/Follow") to start them all following you, still only attacking close targets. Push C ("Charge") to send them to attack anything...
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    Better Looting

    Hi All, This mod changes the behavior of searching a pile of bodies, so instead of only checking the closest body, this mod will make it pick the first nearby body with loot. If no bodies have loot, it will then open the closest body. So no more shuffling around trying to find the unlooted...
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    [HELP] Better Potion Use

    Hi All, Ok, this mod changes the effect of the "Use Potion" button (X). Now, if you use a potion, it will pick the best healing potion it can find that doesn't "Overheal" you (if there is one). If you are poisened, it will use the best Antidote potion if available. If you are not poisened, it...
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    Quick Map

    Hi All, --------------------------- 31/8/09 -> Updated to Ver 2 --------------------------- Here's Version 2 of my Quick Map mod for AOP2 COAS. This mod now does: * When you push M, this mod lists all the non-treasure maps you have found on the right. and shows the chosen map on the left...
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    Rum Management Mod

    Hi All. Here's my Rum management Mod (inspired by the POTC Build Mod). This lets you see how long your Rum will last and change the Rum ration on your ships. ------------------------------------ Edit: Ok, here's version 1.1 of the Rum management mod. The only difference is that version 1.1...
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    build 13.1 vs build 14?

    Just a few thoughts about where we're taking the build versions from here. Maybe all you pro's have already thought of all this, but anyway: My thoughts: Make build 13.1 a bug fix version. no new content, but any fixes to old stuff get added to this. Build 14 alpha has all the new mods that...
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    Mods for build 14?

    Hi All, I've uploaded a couple of little mods that I made that people might want to play around with. (Found under /JAMods/ on the FTP site) The first just adds dailog options to your officers so you can change their positions. (eg. assign them to be Navigator, Gunner, etc.) This is purely...
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    What officer skills/perks should be shared

    Hi All, I'm having a play with getting only certain officer types. (eg, gunners) to share only the relevant skills/perks with you. The eventual idea is that gunners contribute gunnery skills and perks and not things like navigation and such. Also I’m thinking of checking the passenger list...
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    How do I add content to the official build?

    Hi all, I've made some basic changes to my <i>Enc_Officer_dialog.c</i> file to allow asking your officers to change their role title, so now I can get my doctor with 10 sailing to change to a Navigator. What's the procedure if I want to donate this to the main build? Oh, also, I can put in...
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