• New Horizons on Maelstrom
    Maelstrom New Horizons


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Tool for making characters and converting VRML files to gm

And the character patches themselves -- are you having any progress making them editable? A combination of `place-able` temporary models and an appropriate character patches for them would be perfect.
 
<!--`QuoteBegin-Inez` Dias+--><div class='quotetop'>QUOTE(Inez Dias)</div><div class='quotemain'><!--QuoteEBegin-->Uploaded another new version of the tool to <a href="http://home.arcor.de/swigard/Downloads/TOOL/" target="_blank">http://home.arcor.de/swigard/Downloads/TOOL/</a>.
It's now possible to place locators graphically into the character patch. (This functionality is still somewhat crude, but a little easier than working with pure numbers.)[/quote]
Wow, yet another improvement, thanks ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> The "old" version is already a blessing. Not only does it allow me to create mazelike big mansions and fortifications by linking grand rooms by means of additional doors. Furthermore have you made it possible to turn all those purely decorative desks and cupboards into treasureholds. And by repositioning the Goto locators one can to some extent influence the behaviour of the inhabitants, and thereby the chances of the thief being caught. All I have ever dreamed of <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->
Do you suppose somehow my guys could get added into the mix on this?  I'd really like that... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />[/quote]
I was counting on your Sneaky to become integral part of the "Carribbean Thief" `add-on` <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> After all, what would a thief be without a receiver <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> At the moment i am working on additional "big house" locations that a thief could roam trough, with inhabitants and booty that are really worth a "visit". After that I'll add Alan's ideas to the SWAK, and in about two weeks I should be able to send a preliminary Thief mod around so that you all can see where your mods could fit in.
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Oh well; individual bombs are fine. I'll weather the slight inconvenience of `re-equipping` for each... until someone makes an `auto-select`-weapon feature (press a button, arm a gun -- great for `rapid-fire` shooting); or similiar, where you could scroll through your weapons and choose 1 without having to enter the F2 screen.

And, CCC, maybe you know the answer to this: One and only one item I've made with your SWAK specs gives me a "new item" ding and icon whenever I recieve it, and the same when I use it/lose it. It's the only one to do that, and the entry for that item (gun type) is no different from all the others. This especially bugs me because the item in question is a "ballistic coconut," which gives a very subtle "plok" upon striking its target, which the "ding" tends to overpower.[/quote]

Yes, some "quick equip" hotkey would be nice. Shouldn't be that difficult, one must only find the time to track down how other hotkeys work, i.e. the Ammochange keys `1-4`. SIGH It always requires TIME.

As for the DING drowning your PLOK I'm not sure. This line in the "steal" section plays the annoying "Ding"

PlaySound("INTERFACEtook_item.wav");

Does the steal section run if you throw your "subtle" coconut? Or search for "took_item.wav" to check what else could ding out your nutsound. FAIK the sound is supposed to announce the receiving of important quest items. Maybe something in the item definition says "If this is being grabbed play ding" ?


By now we have ammassed a really terrible arsenal of weapons of massdestruction: sandbags, cobblestones, stinkpots, fishes, coconuts... We must be careful that this forum doesn't become the target of an UN boycott, or Keith's server the target of a "Democracy by Air Raid" missile.


The steal section should also work for distance weapons. Just copy the whole

if( CheckAttribute(weapon, "steal" ) && !LAi_IsFightMode(enemy) )

etc. section into the LAi_CharacterFire() function. Or wait for my revised SWAK which will contain all your pics and ideas.


By now we have amassed a really terrible arsenal of weapons of massdestruction: sandbags, cobblestones, stinkpots, fishes, coconuts... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
We must be careful that this forum doesn't become the target of a UN boycot, or Keith's server the target of a "Democracy by Air Raid" missile.
 
Oh, and I got a plank, to whack people over the head with in a purely `panache-less` fashion. And Inez seperated the candelabra model element, which could work as a sort of `sword-weapon`... I picture a fight on a stairway, and you lose your sword, so you desperately wrench the candleholder off the wall and fight on. hee hee.

I'm working on expanding the governor's mansions, with new decour for the standard "residence" rooms... which buildings are you turning into mansions, CCC?
 
<!--`QuoteBegin-CouchcaptainCharles`+--><div class='quotetop'>QUOTE(CouchcaptainCharles)</div><div class='quotemain'><!--QuoteEBegin-->I was counting on your Sneaky to become integral part of the "Carribbean Thief" `add-on`  :)  After all, what would a thief be without a receiver <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> [/quote]Okay, cool! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

<!--`QuoteBegin-CouchcaptainCharles`+--><div class='quotetop'>QUOTE(CouchcaptainCharles)</div><div class='quotemain'><!--QuoteEBegin-->in about two weeks I should be able to send a preliminary Thief mod around so that you all can see where your mods could fit in.[/quote]That will be great, CCC, THANKS! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Ok, now I got the location placing tool figured out. very handy! I had to put "sits" on all the chairs in "residence2", and that would have been a killer doing it blindly.

heh, also found you can place a guy outside the window of some place, and talk to/stab him through it. a peeping tom mod?
 
<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->heh, also found you can place a guy outside the window of some place, and talk to/stab him through it. a peeping tom mod?<!--QuoteEnd--></div><!--QuoteEEnd-->Or SPIES!!! You could set up a network of spies to drive a quest... That could be cool! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Wow, thieves and spies!

I'm back from a long holiday, partial move, and a month of "Thief 3"
and it's like I'm still home!
 
Ah <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> welcome back, Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> Have an ale, matey! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
Arrrr! Ahoi capt'n Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
With time all return. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->I'm working on expanding the governor's mansions, with new decour for the standard "residence" rooms... which buildings are you turning into mansions, CCC?<!--QuoteEnd--></div><!--QuoteEEnd-->
So far have I only added a second door, 4 goto and 2 cupboard/box locators to "resicence 2", but sooner or later will I probaly use all residence models for mansions, cause most other rooms are only shabby little huts. So your refurnished grand rooms will be most welcome <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

But I'll make NEW locatorfiles and leave the original ones untouched, so that there will be no conflicts. Now that i have realized how easy it is to make new locatorfiles and include them in the location definition, like...

Locations[n].models.always.locators = "Res02_l_ccc";

...I might even make several ones for different purposes: the original ones for the original townhalls, maybe some with lots of gotos so that you meet a lot of opposition if you intrude, or rich private homes with lots of boxes. And it would also be nice if the boxes wouldn't be ALWAYS at the same places.

BTW, the fort locatorfiles are finished with additional doors and boxes. Shall I send you those back right now for your own projects? Otherwise you will get them anyway in about two weeks with the Thief pack.
 
<!--QuoteBegin-emrep+--><div class='quotetop'>QUOTE(emrep)</div><div class='quotemain'><!--QuoteEBegin-->Arrrr! Ahoi capt'n Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
With time all return. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Right you are! What is freaky is I just did a month of Thief 3 and everyone here is talking about adding thief to POTC!
 
Could you guys check your "h_oldwoman.gm" file.

Mine has the face hovering well above the head with face.
 
CCC: I'll wait for the thief mod, I guess. I've designed three or five variations on the Residences (new decour paintwork and I can add a few new tables or desks or such as models), and you could use those for your mansions if you like.
 
I would like that very much. The more grand rooms to roam the better <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

For the final version of the thief mod I hope to make a "housegenerator" that would create `ever-changing` houses by connecting indoorlocations at random. Your new locations would come in very handy there.

But I'd rather put that back to later this year. At the moment I have already so many half finished mods and tutorials that I'd better get them done before i tackle yet another project.

It's always so tempting if yet another good idea is being raised here <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />


Petros, Thief 1 & 2 are my favourite games, and one day I'll surely play part 3 as well. I'll try to import as many of those games' features as possible into PotC. But much of it will surely look crude, and PotC of course lacks the huge, cleverly designed Thief locations.
OTH the open PotC code allows us to make a `never-ending`, always changing 18th century Thief game.
 
<!--QuoteBegin-Petros+--><div class='quotetop'>QUOTE(Petros)</div><div class='quotemain'><!--QuoteEBegin-->Could you guys check your "h_oldwoman.gm" file.

Mine has the face hovering well above the head with face.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, that's so in mine also. But I think it's ok in the game.
 
<!--QuoteBegin-Inez Dias+--><div class='quotetop'>QUOTE(Inez Dias)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Petros+--><div class='quotetop'>QUOTE(Petros)</div><div class='quotemain'><!--QuoteEBegin-->Could you guys check your "h_oldwoman.gm" file.

Mine has the face hovering well above the head with face.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, that's so in mine also. But I think it's ok in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah, for the game it's OK, just makes it impossible to use Modelviewer to get close head shots for te portraits.

I've been doing all the shots so far in game, but for the females not in my crew, I thought I'd use the viewer.

I'll just have to purchase all the skins at the tailors.
 
What would be nice, for these mansion interiors, would be a little model element of a door that I could slap anywhere along with a reload locator (or slap over a door to revert it into a regular wall). Only a few of these interiors have more than one door, and trying to paint a bookshelf like a door doesn't look good enough.
 
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