Sounds like a severe case of masochism <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" /> Welcome to the club <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
Well, I find actually hard enough to throw the grenades at a an attacker before he is so close that I get hurt too. And sometimes Akella's "FindNearCharacter" function - which I used to find the victims within range of the explosion- selects people that are some distance away, and sometimes even the player. Though that is rather a bug than a feature.
A feature would look like this
if( CheckAttribute(weapon, "blowup" ) )
{
if (rand(100) < 10) LAi_ApplyCharacterDamage(attack, rand (20) );
}
so that if you add "itm.blowup = 1 " in initItems you have a 10 percent chance to get hurt. I'll add that to the next version of the SWAK, together with your pictures, thank's a lot for them.
You are right, four charges seem to require marksman perk, as two require gunman. Seems like Akella tied that to the amount of charges rather than to the guntype, and i don't know yet how to change it.